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Search: Posts Made By: FiLi
Forum: Tutorials & Resources 03-09-2014, 03:53 PM
Replies: 9
Views: 691
Posted By FiLi
[GUIDE] Flip's Tips for Designing a Map That Lasts

You see a lot of tutorials on here about how to do certain things in hammer, but when it comes to really combining these elements, I feel we're a bit short on supply. Here are some opinions that I...
Forum: Events 03-06-2014, 03:40 PM
Replies: 15
Views: 949
Posted By FiLi
cp_blast_a18 Thread: 21818...

cp_blast_a18
Thread: 21818 (http://forums.tf2maps.net/showthread.php?t=21818)
Download: bz2 (https://dl.dropboxusercontent.com/u/3637904/rar/cp_blast_a18.bsp.bz2)
Forum: Map Workshop 02-16-2014, 07:14 PM
Replies: 8
CP Blast
Views: 1,380
Posted By FiLi
Updated to a18: I didn't like how the points...

Updated to a18:
I didn't like how the points played, so I changed the map drastically. It's still a 3cp built around a blast furnace, but completely rebuilt. I'm more proud of this layout because I...
Forum: Games Talk 01-23-2014, 06:35 AM
Replies: 8
Views: 704
Posted By FiLi
Would you kindly elaborate a bit? I'd appreciate...

Would you kindly elaborate a bit? I'd appreciate it :)
Forum: Games Talk 01-22-2014, 05:09 PM
Replies: 8
Views: 704
Posted By FiLi
Making a Mod on the Source Engine

I've been thinking a lot lately about creating a first person indie game, and, seeing as I have experience with it, I've mostly been thinking about building it on the source engine. Of course, I'm...
Forum: Contest Entries 01-19-2014, 01:47 PM
Replies: 0
CP flip_72
Views: 189
Posted By FiLi
flip_72

My entry for the 72hr mapping classic.
In the gamemode, each team owns a point. At the end of setup, a single point is unlocked per a random choice by a logic_case entity. Teams must spend their...
Forum: Off Topic 01-19-2014, 11:00 AM
Replies: 2,450
Views: 254,192
Posted By FiLi
Single-Origin Try-Hard Coffee: you should write a...

Single-Origin Try-Hard Coffee: you should write a program that automatically fixes everything that's wrong with a map and makes it play like badlands
Forum: Mapping Discussion 01-18-2014, 09:59 PM
Replies: 9,701
Views: 957,136
Posted By FiLi
After a 4 hour air rifle match and 11 hours of...

After a 4 hour air rifle match and 11 hours of adding numbers on scoresheets, I've managed to scrape this together:...
Forum: Contests 01-17-2014, 08:21 AM
Replies: 118
Views: 11,923
Posted By FiLi
This may be a bit of a silly question, but it's...

This may be a bit of a silly question, but it's something I'm not entirely clear on:
Along with the naming scheme, can there still be the version suffixes? I mean, if you test your map before the...
Forum: Contests 01-14-2014, 07:27 AM
Replies: 119
Views: 11,222
Posted By FiLi
On one hand, I want to see what beauty you...

On one hand, I want to see what beauty you create, but on the other hand, I want to have some chance of winning, too :P
Forum: Map Workshop 01-12-2014, 08:38 AM
Replies: 15
Views: 2,521
Posted By FiLi
I downloaded it and took a quick look around and...

I downloaded it and took a quick look around and I really liked the detailing; especially the unplayable areas. I am, however, a little worried about the gameplay in some areas, as it seemed a bit...
Forum: Mapping Discussion 01-07-2014, 06:23 PM
Replies: 7
Views: 280
Posted By FiLi
You are, of course, using "snap to grid", right?...

You are, of course, using "snap to grid", right? Brushes are much easier to join and align when you aren't working on a 1 unit scale.
Forum: Tutorials & Resources 01-07-2014, 02:43 PM
Replies: 13
Views: 1,145
Posted By FiLi
Bomb carrier should be more like this ...

Bomb carrier should be more like this
http://stream1.gifsoup.com/view/29043/batman-bomb-run-o.gif
Forum: Front Desk 01-04-2014, 08:39 AM
Replies: 107
Views: 10,586
Posted By FiLi
Could someone please change my name to Flip,...

Could someone please change my name to Flip, assuming it's not already taken? If it is taken, just leave my name as it is. Thank you.

Already taken.
Forum: Introduce Yourself 12-30-2013, 08:51 AM
Replies: 0
Views: 203
Posted By FiLi
A re-Introduction

It's been over four years since I first joined this community in 2009, and I feel it's appropriate I make another one since I wasn't around for a while.

Anyways, hi, I'm Flip. I made Team Fortress...
Forum: Map Workshop 12-30-2013, 08:18 AM
Replies: 1
KotH campus
Views: 1,213
Posted By FiLi
Hey man, welcome to the forums! I won't try to...

Hey man, welcome to the forums! I won't try to overload you, but you'll find the tutorials section might provide you with some helpful tips on releasing map builds, and of course, we're always around...
Forum: Map Workshop 12-25-2013, 02:49 PM
Replies: 7
KotH Sink
Views: 968
Posted By FiLi
I can't wait to play this. It appears you have...

I can't wait to play this. It appears you have some good height variance at mid which is really important
Forum: Mapping Discussion 12-17-2013, 07:46 PM
Replies: 13
Views: 780
Posted By FiLi
There's a reason why when you hover over that...

There's a reason why when you hover over that image it says "carve666".

I'll assume (hope to God) that Fubar was pullin' ya leg there, but honestly, I haven't had good experiences with the carve...
Forum: Mapping Discussion 12-15-2013, 06:50 PM
Replies: 12
Views: 554
Posted By FiLi
The best way to pack your maps is in .bz2 format....

The best way to pack your maps is in .bz2 format. This saves a lot of time when it comes to uploading to a server. The 7zip program has the ability to create that type of archive.
And, if you're not...
Forum: Mapping Discussion 12-15-2013, 11:12 AM
Replies: 6
Views: 348
Posted By FiLi
Yeah, I know, it's just that I've gotten several...

Yeah, I know, it's just that I've gotten several comments from different people about it and I was wondering if there's something I'm missing here.
Forum: Mapping Discussion 12-15-2013, 09:07 AM
Replies: 6
Views: 348
Posted By FiLi
Spawn Direction vs. Objectives

I've gotten a lot of feedback on my map cp_blast as to how my spawns are set up. Both teams spawn in a lower area then proceed up and back around to the level above them, meaning they need to turn...
Forum: Events 12-13-2013, 09:25 PM
Replies: 9
Views: 623
Posted By FiLi
map: cp_blast_a15 Download: bz2...

map: cp_blast_a15
Download: bz2 (https://dl.dropboxusercontent.com/u/3637904/rar/cp_blast_a15.bsp.bz2)
Thread: 293126 (http://forums.tf2maps.net/showthread.php?p=293126)

I'd like if people could...
Forum: Map Workshop 12-13-2013, 09:24 PM
Replies: 8
CP Blast
Views: 1,380
Posted By FiLi
a15 (woohoo): -changed paths to A -choked up...

a15 (woohoo):
-changed paths to A
-choked up on some areas
-added visual cues and more signs
-added another resupply cabinet but keeping location until i find a true reason to move them upstairs...
Forum: Events 11-21-2013, 05:34 PM
Replies: 7
Views: 680
Posted By FiLi
map: cp_blast_a13 Download: bz2...

map: cp_blast_a13
Download: bz2 (https://dl.dropboxusercontent.com/u/3637904/rar/cp_blast_a14.bsp.bz2)
Thread: 293126 (http://forums.tf2maps.net/showthread.php?p=293126)
Forum: Team Fortress 2 News 11-20-2013, 07:54 PM
Replies: 13
Views: 895
Posted By FiLi
Boston would probably be a good bet for another...

Boston would probably be a good bet for another city. I hope it is cause then more fish-related scout antics
Showing results 1 to 25 of 182


 

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