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Forum: Mapping Discussion 01-16-2010, 01:51 AM
Replies: 12
Views: 955
Posted By Altaco
Just have a 1-way door at the bottom of the chute.

Just have a 1-way door at the bottom of the chute.
Forum: Mapping Discussion 01-16-2010, 01:46 AM
Replies: 33
Views: 2,042
Posted By Altaco
All that really does is execute the commands he's...

All that really does is execute the commands he's already using.
Forum: Mapping Discussion 01-12-2010, 07:25 PM
Replies: 6
Views: 1,026
Posted By Altaco
What you want to do is duplicate your image,...

What you want to do is duplicate your image, place it on a layer below, and smudge the bottom layer outward a bit. Or just use the layer settings to make the alpha mask slightly smaller.
Forum: Mapping Discussion 01-07-2010, 08:34 PM
Replies: 13
Views: 1,340
Posted By Altaco
That's a lightbulb.

That's a lightbulb.
Forum: Mapping Discussion 01-01-2010, 10:52 PM
Replies: 12
Views: 1,059
Posted By Altaco
There are plenty of very nice railing props you...

There are plenty of very nice railing props you could use instead. Just open up the model browser and search for "rail"
Forum: Mapping Discussion 12-27-2009, 11:59 PM
Replies: 9
Views: 774
Posted By Altaco
It really would look nicer if you used a...

It really would look nicer if you used a func_door instead of just making it randomly disappear. At least some sort of door rather than a magical wall.
Forum: Team Fortress 2 Talk 12-21-2009, 10:59 AM
Replies: 790
Views: 62,399
Posted By Altaco
I'm pretty sure the increased camera beard drop...

I'm pretty sure the increased camera beard drop rate was a bug and is now fixed.
Forum: Mapping Discussion 12-21-2009, 10:58 AM
Replies: 4
Views: 366
Posted By Altaco
I think you're looking for dm_store. (it's...

I think you're looking for dm_store.

(it's not very good)
Forum: Tutorials & Resources 12-09-2009, 07:23 PM
Replies: 20
Views: 8,142
Posted By Altaco
Yeah, any more than a step or two and that's a...

Yeah, any more than a step or two and that's a hell of a lot of displacements.
Forum: Team Fortress 2 Talk 12-05-2009, 08:35 PM
Replies: 20
Views: 1,142
Posted By Altaco
did you rhyme charge with charge?

did you rhyme charge with charge?
Forum: Front Desk 12-01-2009, 09:10 PM
Replies: 37
Views: 5,552
Posted By Altaco
Wait, so if Dario's one of the judges for the...

Wait, so if Dario's one of the judges for the contest, is he just scoring them or is he giving a written opinion? I'd love to have that.
Forum: Off Topic 11-29-2009, 11:23 AM
Replies: 548
Views: 25,667
Posted By Altaco
Is either some sort of lawn decoration or a...

Is either some sort of lawn decoration or a pothead, judging by his name.
Forum: Map Workshop 11-27-2009, 11:03 PM
Replies: 16
Views: 1,415
Posted By Altaco
I normally don't like stuff directly taken from...

I normally don't like stuff directly taken from valve maps but this actually looks pretty entertaining.
Forum: Team Fortress 2 Talk 11-26-2009, 12:05 AM
Replies: 24
Views: 2,182
Posted By Altaco
tr_walkway? also low ping.

tr_walkway?

also low ping.
Forum: Map Workshop 11-22-2009, 09:37 PM
Replies: 6
Views: 722
Posted By Altaco
Why on earth would you use BMPs?

Why on earth would you use BMPs?
Forum: Contests 11-22-2009, 05:43 PM
Replies: 56
Views: 18,359
Posted By Altaco
A/D CTF | Gameflow | Balance | Detaling | ...

A/D CTF | Gameflow | Balance | Detaling | Optimization | Style | Comments
ctf_vector| 3 | 3 | 5 | 4 | 5 | Beautiful visually. Completely captures a great style. However, I and others have...
Forum: Off Topic 11-15-2009, 07:14 PM
Replies: 42
Views: 2,884
Posted By Altaco
I unlocked "talk show hosts"...

I unlocked "talk show hosts"...
Forum: Mapping Discussion 11-12-2009, 10:11 PM
Replies: 6
Views: 477
Posted By Altaco
That's correct. I believe the shortcut is Ctrl+W.

That's correct. I believe the shortcut is Ctrl+W.
Forum: Models & Textures 11-07-2009, 12:21 AM
Replies: 9
Views: 1,764
Posted By Altaco
Whoa, super nice! What was your process for...

Whoa, super nice! What was your process for making it, might I ask?
Forum: Off Topic 11-04-2009, 10:36 PM
Replies: 51
Views: 3,366
Posted By Altaco
I'd agree that the fact that you were playing on...

I'd agree that the fact that you were playing on normal was why you were so bored. Normal, regardless of what it's called, is easymode.

Anyway, melee weapons are a crazy amount of fun. Less...
Forum: Server Discussion 11-04-2009, 02:37 PM
Replies: 15
Views: 2,649
Posted By Altaco
Good server-filling maps in my experience, are: ...

Good server-filling maps in my experience, are:
-Dustbowl
-Goldrush
-Badwater
-Gravelpit

I don't say 2fort because often you get people who leave as soon as 2fort isn't on anymore.
Forum: Mapping Discussion 10-31-2009, 08:48 PM
Replies: 20
Views: 1,934
Posted By Altaco
Some of those last ones are just ridiculous. ...

Some of those last ones are just ridiculous. When you have almost as many points as PLAYERS, that's bad.

Also: your tip about action-heavy areas is incorrect. Areas where players are more often...
Forum: Mapping Discussion 10-31-2009, 04:28 PM
Replies: 31
Views: 2,019
Posted By Altaco
I think we should have the next contest just be...

I think we should have the next contest just be "Symmetrical CP," allowing typical 5CP maps but also allowing interesting changes to the gameplay.
Forum: Map Workshop 10-31-2009, 01:43 PM
Replies: 31
Views: 4,759
Posted By Altaco
Bump for contest entry.

Bump for contest entry.
Forum: Contests 10-30-2009, 09:36 PM
Replies: 30
Views: 7,862
Posted By Altaco
Map name: Arctic Map Filename: plr_arctic_c ...

Map name: Arctic
Map Filename: plr_arctic_c
Download Link: http://forums.tf2maps.net/downloads.php?do=file&id=2802
Discussion thread: PLR Arctic [contest entry] - TF2Maps.net

Author: Altaco...
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