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Search: Posts Made By: FiLi
Forum: Server Events 05-15-2015, 08:20 PM
Replies: 19
Views: 791
Posted By FiLi
cp_blast_a27 Thread: 293126...

cp_blast_a27
Thread: 293126 (forums.tf2maps.net/showthread.php?p=293126)
Download: bz2 (http://puu.sh/hJzOf.bz2)
Forum: Server Events 03-20-2015, 08:51 AM
Replies: 14
Views: 865
Posted By FiLi
cp_blast_a26 Thread: 21818...

cp_blast_a26

Thread: 21818 (http://forums.tf2maps.net/showthread.php?t=21818)
Download: bz2 (http://puu.sh/gHssn.bz2)

I'm making a push right now to get to beta, so any feedback on whether or...
Forum: Map Workshop 03-19-2015, 07:35 PM
Replies: 19
CP Blast
Views: 3,444
Posted By FiLi
A26 done quick. I swear, all these versions are...

A26 done quick. I swear, all these versions are from minor changes, not to mention the fact that I reverted a lot of ideas, so in the end, this is really like A20. Anyways, I took some suggestions...
Forum: Map Workshop 03-18-2015, 05:25 PM
Replies: 19
CP Blast
Views: 3,444
Posted By FiLi
a25: -added new C>A route to help RED -minor...

a25:
-added new C>A route to help RED
-minor fixes/detailing

hoping to test this version and maybe move to beta!!!
Forum: Server Events 03-13-2015, 07:05 PM
Replies: 7
Views: 630
Posted By FiLi
cp_blast_a24 thread: 21818...

cp_blast_a24

thread: 21818 (http://forums.tf2maps.net/showthread.php?t=21818)
download: bz2 (http://puu.sh/gthcY.bz2)

Please find out if reducing the RED spawn time by 4 seconds when C is...
Forum: Map Workshop 03-09-2015, 12:53 PM
Replies: 19
CP Blast
Views: 3,444
Posted By FiLi
a24: -removed balcony right next to B point ...

a24:
-removed balcony right next to B point
-added house/cover from spawn>b (thx egan)
-changed b>c route to b>a route
-made a a little easier to defend (hopefully)
-made the sun less...
Forum: Map Workshop 02-28-2015, 02:54 PM
Replies: 19
CP Blast
Views: 3,444
Posted By FiLi
Thanks for the feedback Egan. Seeing how C has...

Thanks for the feedback Egan. Seeing how C has always capped so fast I think respawn times are most likely the issue since they've never changed even when the point has. And thanks for testing it...
Forum: Map Workshop 02-14-2015, 09:00 PM
Replies: 19
CP Blast
Views: 3,444
Posted By FiLi
not quite as long a gap this time a22: ...

not quite as long a gap this time

a22:
-became a cadet at Norwich University
-changed up C with the help of Roflman
-made railings non-solid/playerclipped
-added more pickups
Forum: Server Events 12-17-2014, 09:32 PM
Replies: 36
Views: 2,176
Posted By FiLi
cp_blast_a21 Thread: 21818...

cp_blast_a21
Thread: 21818 (http://forums.tf2maps.net/showthread.php?t=21818)
Download: bz2 (https://dl.dropboxusercontent.com/u/3637904/rar/cp_blast_a21.bsp.bz2)
Forum: Map Workshop 12-17-2014, 03:48 PM
Replies: 19
CP Blast
Views: 3,444
Posted By FiLi
it's been a while but blast isn't dead yet ...

it's been a while but blast isn't dead yet

a21:
-finished first semester of college
-forgot i never tested a20
-reworked last point
-changed up mids
Forum: Server Events 06-19-2014, 07:29 AM
Replies: 13
Views: 1,082
Posted By FiLi
cp_blast_a19 Thread: 21818...

cp_blast_a19
Thread: 21818 (http://forums.tf2maps.net/showthread.php?t=21818)
Download: bz2 (https://dl.dropboxusercontent.com/u/3637904/rar/cp_blast_a19.bsp.bz2)
Forum: Team Fortress 2 News 06-18-2014, 08:39 PM
Replies: 9
Views: 812
Posted By FiLi
valve y u do dis lots of big changes here

valve y u do dis

lots of big changes here
Forum: Map Workshop 06-16-2014, 07:50 AM
Replies: 29
Views: 3,461
Posted By FiLi
I thought ferrum was already in rc1? ...

I thought ferrum was already in rc1?
http://forums.tf2maps.net/showthread.php?t=19013
Forum: Map Workshop 06-15-2014, 08:21 AM
Replies: 19
CP Blast
Views: 3,444
Posted By FiLi
Blast has returned with an a19. It will be on a...

Blast has returned with an a19. It will be on a gameday/imp soon. However many alphas it takes to make this map great.

Also pay no attention to that last screenshot
Forum: Off Topic 06-13-2014, 02:40 PM
Replies: 2,906
Views: 313,847
Posted By FiLi
thinking of ideas for my gpit-style map: Flip:...

thinking of ideas for my gpit-style map:
Flip: i know C is a rocket silo and A is a secret lift
Flip: still need something clever for B
Roflman: a laser
Forum: Tutorials & Resources 03-09-2014, 03:53 PM
Replies: 9
Views: 1,718
Posted By FiLi
[GUIDE] Flip's Tips for Designing a Map That Lasts

You see a lot of tutorials on here about how to do certain things in hammer, but when it comes to really combining these elements, I feel we're a bit short on supply. Here are some opinions that I...
Forum: Server Events 03-06-2014, 04:40 PM
Replies: 15
Views: 1,633
Posted By FiLi
cp_blast_a18 Thread: 21818...

cp_blast_a18
Thread: 21818 (http://forums.tf2maps.net/showthread.php?t=21818)
Download: bz2 (https://dl.dropboxusercontent.com/u/3637904/rar/cp_blast_a18.bsp.bz2)
Forum: Map Workshop 02-16-2014, 08:14 PM
Replies: 19
CP Blast
Views: 3,444
Posted By FiLi
Updated to a18: I didn't like how the points...

Updated to a18:
I didn't like how the points played, so I changed the map drastically. It's still a 3cp built around a blast furnace, but completely rebuilt. I'm more proud of this layout because I...
Forum: Games Talk 01-23-2014, 07:35 AM
Replies: 8
Views: 1,370
Posted By FiLi
Would you kindly elaborate a bit? I'd appreciate...

Would you kindly elaborate a bit? I'd appreciate it :)
Forum: Games Talk 01-22-2014, 06:09 PM
Replies: 8
Views: 1,370
Posted By FiLi
Making a Mod on the Source Engine

I've been thinking a lot lately about creating a first person indie game, and, seeing as I have experience with it, I've mostly been thinking about building it on the source engine. Of course, I'm...
Forum: Map Workshop 01-19-2014, 02:47 PM
Replies: 0
CP flip_72
Views: 336
Posted By FiLi
flip_72

My entry for the 72hr mapping classic.
In the gamemode, each team owns a point. At the end of setup, a single point is unlocked per a random choice by a logic_case entity. Teams must spend their...
Forum: Off Topic 01-19-2014, 12:00 PM
Replies: 2,906
Views: 313,847
Posted By FiLi
Single-Origin Try-Hard Coffee: you should write a...

Single-Origin Try-Hard Coffee: you should write a program that automatically fixes everything that's wrong with a map and makes it play like badlands
Forum: Mapping Questions & Discussion 01-18-2014, 10:59 PM
Replies: 12,188
Views: 1,188,954
Posted By FiLi
After a 4 hour air rifle match and 11 hours of...

After a 4 hour air rifle match and 11 hours of adding numbers on scoresheets, I've managed to scrape this together:...
Forum: Contests 01-17-2014, 09:21 AM
Replies: 118
Views: 17,091
Posted By FiLi
This may be a bit of a silly question, but it's...

This may be a bit of a silly question, but it's something I'm not entirely clear on:
Along with the naming scheme, can there still be the version suffixes? I mean, if you test your map before the...
Forum: Contests 01-14-2014, 08:27 AM
Replies: 132
Views: 18,157
Posted By FiLi
On one hand, I want to see what beauty you...

On one hand, I want to see what beauty you create, but on the other hand, I want to have some chance of winning, too :P
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