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Search: Posts Made By: alecom
Forum: Events 07-21-2011, 09:15 PM
Replies: 107
Views: 10,729
Posted By alecom
eu, cp_consignment_a9, 21st, gameday please :D

eu, cp_consignment_a9, 21st, gameday
please :D
Forum: Events 07-19-2011, 07:18 PM
Replies: 8
Views: 874
Posted By alecom
Name: cp_consignment_a9 Download:...

Name: cp_consignment_a9
Download: http://dl.dropbox.com/u/1695769/cp_c...ent_a9.bsp.bz2
Thread ID : 10101
Time: No preference
stv: please? <3

already on server

I'm submitting again since...
Forum: Events 07-17-2011, 10:05 AM
Replies: 14
Views: 1,478
Posted By alecom
I figured there might JUST be enough time to...

I figured there might JUST be enough time to squeeze in with there being an arena and koth in the submissions?

Name: cp_consignment_a9
Download:...
Forum: Map Workshop 07-12-2011, 10:17 AM
Replies: 32
Views: 6,722
Posted By alecom
New release! ...

New release!
http://dl.dropbox.com/u/1695769/cp_consignment_a9.bsp

compressed : http://dl.dropbox.com/u/1695769/cp_consignment_a9.bsp.bz2

edit (fixed the compressed link on the front page)
Forum: Mapping Discussion 07-09-2011, 04:27 PM
Replies: 10
Views: 469
Posted By alecom
Yes, sorry about that but it as far as I was...

Yes, sorry about that but it as far as I was /aware/ it was sealed, since I was expecting the pointfile to travel through tiny gaps as it has done before for me.

edit: also blob actually went...
Forum: Mapping Discussion 07-09-2011, 04:18 PM
Replies: 10
Views: 469
Posted By alecom
I would like to thank Blob for fixing the map...

I would like to thank Blob for fixing the map :love:

The problem was that there were tiny holes/gaps but the pointfile can go die in a fire because it's not very good at pointing them out...
Forum: Mapping Discussion 07-09-2011, 03:04 PM
Replies: 10
Views: 469
Posted By alecom
I didn't have anything hidden when compiling.

I didn't have anything hidden when compiling.
Forum: Mapping Discussion 07-08-2011, 10:53 PM
Replies: 10
Views: 469
Posted By alecom
I always make them with func_detail hidden, and I...

I always make them with func_detail hidden, and I always make sure to area_portal the windows too, but thanks.
Forum: Mapping Discussion 07-08-2011, 10:27 PM
Replies: 10
Views: 469
Posted By alecom
Question Area portal leak [fixed - thanks blob!]

Okay so one hurdle that I have been unable to solve is this damned area portal leak.

http://img121.imageshack.us/img121/9743/areaportalleak.th.png...
Forum: Map Workshop 03-08-2011, 04:20 PM
Replies: 19
Views: 2,123
Posted By alecom
I don't think the sentries caused much problem,...

I don't think the sentries caused much problem, but they became redundant as most of the time they were sapped anyway, since there's no warning for anybody that their own sentrys are sapped.
Forum: Front Desk 10-22-2010, 06:31 PM
Replies: 12
Views: 2,588
Posted By alecom
wooo :D FIST PUMP!

wooo :D

FIST PUMP!
Forum: Off Topic 10-03-2010, 07:48 PM
Replies: 50
Views: 4,616
Posted By alecom
:unsure:

:unsure:
Forum: Map Workshop 09-06-2010, 11:58 AM
Replies: 106
Views: 17,007
Posted By alecom
Oh one other thing I needed to mention - stage 3...

Oh one other thing I needed to mention - stage 3 you have those breakable windows through to all those upper rooms. There's one room that you can't get through the door, but the window you can, and...
Forum: Map Workshop 09-05-2010, 07:05 PM
Replies: 106
Views: 17,007
Posted By alecom
Right! I had a look around at the latest version...

Right! I had a look around at the latest version and have to say that I'm very impressed with the changes. In general it feels like it flows a lot better, and there are no confusing doors! There's a...
Forum: Team Fortress 2 News 08-26-2010, 10:06 AM
Replies: 36
Views: 4,739
Posted By alecom
I think it looks okay :s Though I don't think...

I think it looks okay :s
Though I don't think they compare to the grenades :P
Forum: Off Topic 08-25-2010, 07:55 PM
Replies: 59
Views: 5,068
Posted By alecom
But only the elephants have trunks..

But only the elephants have trunks..
Forum: Map Workshop 08-25-2010, 07:40 PM
Replies: 34
Views: 5,112
Posted By alecom
Oh man I loved the new screens you put up :D I...

Oh man I loved the new screens you put up :D
I think the heavy should be the one asking for sniper to be killed though maybe?
Forum: Team Fortress 2 News 08-25-2010, 07:36 PM
Replies: 36
Views: 4,739
Posted By alecom
That's what I thought it was too :( I rushed on...

That's what I thought it was too :(
I rushed on to tf2 once I saw the blog update, but no matter how many times I died I would not get the hat D;



edit: another update ;O
180mb ......
Forum: Map Workshop 08-21-2010, 06:42 PM
Replies: 56
Views: 7,723
Posted By alecom
Why do you have a socket... connecting to another...

Why do you have a socket... connecting to another socket? :S
Forum: Front Desk 08-21-2010, 06:32 PM
Replies: 46
Views: 8,139
Posted By alecom
I have 500, yay for me :cool1:

I have 500, yay for me :cool1:
Forum: Map Workshop 08-21-2010, 06:28 PM
Replies: 16
Views: 1,394
Posted By alecom
Even so, you can meet people in the map, and...

Even so, you can meet people in the map, and arrange a steam transfer?
Forum: Mapping Discussion 08-21-2010, 06:24 PM
Replies: 77
Views: 4,797
Posted By alecom
As from the Interlopers error page...

As from the Interlopers error page (http://www.interlopers.net/index.php?page=errors).


Your map will run fine with the error btw
Forum: Map Workshop 08-21-2010, 06:01 PM
Replies: 173
Views: 48,475
Posted By alecom
I agree with everyone, but I'm not sure I like...

I agree with everyone, but I'm not sure I like that tree there in the playable area.
Forum: Map Workshop 08-21-2010, 06:00 PM
Replies: 34
Views: 5,112
Posted By alecom
Environmental lighting is not that hard! I...

Environmental lighting is not that hard!

I hope you get to add lots more quests to this "map" :D
Forum: Map Workshop 08-21-2010, 05:40 PM
Replies: 34
Views: 5,112
Posted By alecom
Oh that's a nice idea! You can use props and...

Oh that's a nice idea! You can use props and func_brushes, and just have them start disabled, enabling them when the quest is complete :3

Also, glad to hear you have lighting now ;)
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