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Posts Made By:
alecom
Forum:
Events
07-21-2011, 09:15 PM
Replies:
107
Sticky:
SourceTV Request Thread
Views:
10,729
Posted By
alecom
eu, cp_consignment_a9, 21st, gameday please :D
eu, cp_consignment_a9, 21st, gameday
please :D
Forum:
Events
07-19-2011, 07:18 PM
Replies:
8
EU Gameday - July 21st
Views:
874
Posted By
alecom
Name: cp_consignment_a9 Download:...
Name: cp_consignment_a9
Download: http://dl.dropbox.com/u/1695769/cp_c...ent_a9.bsp.bz2
Thread ID : 10101
Time: No preference
stv: please? <3
already on server
I'm submitting again since...
Forum:
Events
07-17-2011, 10:05 AM
Replies:
14
US Gameday - Tuesday 19th July
Views:
1,478
Posted By
alecom
I figured there might JUST be enough time to...
I figured there might JUST be enough time to squeeze in with there being an arena and koth in the submissions?
Name: cp_consignment_a9
Download:...
Forum:
Map Workshop
07-12-2011, 10:17 AM
Replies:
32
Consignment
Views:
6,722
Posted By
alecom
New release! ...
New release!
http://dl.dropbox.com/u/1695769/cp_consignment_a9.bsp
compressed : http://dl.dropbox.com/u/1695769/cp_consignment_a9.bsp.bz2
edit (fixed the compressed link on the front page)
Forum:
Mapping Discussion
07-09-2011, 04:27 PM
Replies:
10
Area portal leak
Views:
469
Posted By
alecom
Yes, sorry about that but it as far as I was...
Yes, sorry about that but it as far as I was /aware/ it was sealed, since I was expecting the pointfile to travel through tiny gaps as it has done before for me.
edit: also blob actually went...
Forum:
Mapping Discussion
07-09-2011, 04:18 PM
Replies:
10
Area portal leak
Views:
469
Posted By
alecom
I would like to thank Blob for fixing the map...
I would like to thank Blob for fixing the map :love:
The problem was that there were tiny holes/gaps but the pointfile can go die in a fire because it's not very good at pointing them out...
Forum:
Mapping Discussion
07-09-2011, 03:04 PM
Replies:
10
Area portal leak
Views:
469
Posted By
alecom
I didn't have anything hidden when compiling.
I didn't have anything hidden when compiling.
Forum:
Mapping Discussion
07-08-2011, 10:53 PM
Replies:
10
Area portal leak
Views:
469
Posted By
alecom
I always make them with func_detail hidden, and I...
I always make them with func_detail hidden, and I always make sure to area_portal the windows too, but thanks.
Forum:
Mapping Discussion
07-08-2011, 10:27 PM
Replies:
10
Area portal leak
Views:
469
Posted By
alecom
Area portal leak [fixed - thanks blob!]
Okay so one hurdle that I have been unable to solve is this damned area portal leak.
http://img121.imageshack.us/img121/9743/areaportalleak.th.png...
Forum:
Map Workshop
03-08-2011, 04:20 PM
Replies:
19
CTF
Intellitrench
Views:
2,123
Posted By
alecom
I don't think the sentries caused much problem,...
I don't think the sentries caused much problem, but they became redundant as most of the time they were sapped anyway, since there's no warning for anybody that their own sentrys are sapped.
Forum:
Front Desk
10-22-2010, 06:31 PM
Replies:
12
New EU Server. Purging old stuff.
Views:
2,588
Posted By
alecom
wooo :D FIST PUMP!
wooo :D
FIST PUMP!
Forum:
Off Topic
10-03-2010, 07:48 PM
Replies:
50
I get high and I've had sex. Or so they think...
Views:
4,616
Posted By
alecom
:unsure:
:unsure:
Forum:
Map Workshop
09-06-2010, 11:58 AM
Replies:
106
silo_c
Views:
17,007
Posted By
alecom
Oh one other thing I needed to mention - stage 3...
Oh one other thing I needed to mention - stage 3 you have those breakable windows through to all those upper rooms. There's one room that you can't get through the door, but the window you can, and...
Forum:
Map Workshop
09-05-2010, 07:05 PM
Replies:
106
silo_c
Views:
17,007
Posted By
alecom
Right! I had a look around at the latest version...
Right! I had a look around at the latest version and have to say that I'm very impressed with the changes. In general it feels like it flows a lot better, and there are no confusing doors! There's a...
Forum:
Team Fortress 2 News
08-26-2010, 10:06 AM
Replies:
36
The healing is not as rewarding as the hurting!
Views:
4,739
Posted By
alecom
I think it looks okay :s Though I don't think...
I think it looks okay :s
Though I don't think they compare to the grenades :P
Forum:
Off Topic
08-25-2010, 07:55 PM
Replies:
59
Tell Your Favorite Joke
Views:
5,068
Posted By
alecom
But only the elephants have trunks..
But only the elephants have trunks..
Forum:
Map Workshop
08-25-2010, 07:40 PM
Replies:
34
Spy Story, A TR Map with some Story
Views:
5,112
Posted By
alecom
Oh man I loved the new screens you put up :D I...
Oh man I loved the new screens you put up :D
I think the heavy should be the one asking for sniper to be killed though maybe?
Forum:
Team Fortress 2 News
08-25-2010, 07:36 PM
Replies:
36
The healing is not as rewarding as the hurting!
Views:
4,739
Posted By
alecom
That's what I thought it was too :( I rushed on...
That's what I thought it was too :(
I rushed on to tf2 once I saw the blog update, but no matter how many times I died I would not get the hat D;
edit: another update ;O
180mb ......
Forum:
Map Workshop
08-21-2010, 06:42 PM
Replies:
56
artpass_draco18s
Views:
7,723
Posted By
alecom
Why do you have a socket... connecting to another...
Why do you have a socket... connecting to another socket? :S
Forum:
Front Desk
08-21-2010, 06:32 PM
Replies:
46
New Usergroup. Veteran Members.
Views:
8,139
Posted By
alecom
I have 500, yay for me :cool1:
I have 500, yay for me :cool1:
Forum:
Map Workshop
08-21-2010, 06:28 PM
Replies:
16
trading_hub
Views:
1,394
Posted By
alecom
Even so, you can meet people in the map, and...
Even so, you can meet people in the map, and arrange a steam transfer?
Forum:
Mapping Discussion
08-21-2010, 06:24 PM
Replies:
77
Map Troubles
Views:
4,797
Posted By
alecom
As from the Interlopers error page...
As from the Interlopers error page (http://www.interlopers.net/index.php?page=errors).
Your map will run fine with the error btw
Forum:
Map Workshop
08-21-2010, 06:01 PM
Replies:
173
Artpass_Ritz
Views:
48,475
Posted By
alecom
I agree with everyone, but I'm not sure I like...
I agree with everyone, but I'm not sure I like that tree there in the playable area.
Forum:
Map Workshop
08-21-2010, 06:00 PM
Replies:
34
Spy Story, A TR Map with some Story
Views:
5,112
Posted By
alecom
Environmental lighting is not that hard! I...
Environmental lighting is not that hard!
I hope you get to add lots more quests to this "map" :D
Forum:
Map Workshop
08-21-2010, 05:40 PM
Replies:
34
Spy Story, A TR Map with some Story
Views:
5,112
Posted By
alecom
Oh that's a nice idea! You can use props and...
Oh that's a nice idea! You can use props and func_brushes, and just have them start disabled, enabling them when the quest is complete :3
Also, glad to hear you have lighting now ;)
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