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Forum: Mapping Discussion 05-08-2013, 03:51 AM
Replies: 153
Views: 8,257
Posted By Ravidge
Hammer needs a symmetry/mirror modifier much like...

Hammer needs a symmetry/mirror modifier much like the ones that exist in 3d modeling.

Select a visgroup and add a mirror function to it. Throw in some conditions that automatically...
Forum: Tutorials & Resources 04-13-2013, 10:08 AM
Replies: 21
Views: 1,535
Posted By Ravidge
You deleted the following text from the post when...

You deleted the following text from the post when you did a edit on 29th of March:
Forum: Map Workshop 04-11-2013, 03:15 AM
Replies: 23
PL nat20
Views: 1,479
Posted By Ravidge
I did those trees. The map was created in a 72hr...

I did those trees. The map was created in a 72hr competition 2 years ago. I didn't exactly have time to create new trees from scratch, but I wanted foliage in the playing area, but the stock opaque...
Forum: Mapping Discussion 03-13-2013, 06:15 AM
Replies: 9
Views: 626
Posted By Ravidge
TrenchBroom - user created Quake 1 map editor

Main site: http://kristianduske.com/trenchbroom/
Youtube basics tutorial: http://youtu.be/Wr9FR1W1JFE

So someone made a new open-source editor for quake 1 (yes that game that was released in...
Forum: Front Desk 02-10-2013, 07:59 PM
Replies: 63
Views: 2,273
Posted By Ravidge
Just for the record, what I said was that we have...

Just for the record, what I said was that we have no rules, written or unwritten about scramble-avoiding, or 'playing together with friends'. I mentioned that it was discouraged practice to dodge...
Forum: Events 12-29-2012, 12:43 PM
Replies: 10
Views: 495
Posted By Ravidge
cp_evergreen_b4 ...

cp_evergreen_b4
http://dl.dropbox.com/u/1281220/maps/cp_evergreen_b4.bsp.bz2
http://forums.tf2maps.net/showthread.php?t=18367

Also, people may want to pre-download this, it's pretty large
Forum: Map Workshop 12-29-2012, 12:32 PM
Replies: 80
Views: 8,145
Posted By Ravidge
Thanks, that is the most useful comment I've had...

Thanks, that is the most useful comment I've had on the subject. Very informative, thanks for your effort!

Guess I'll type down my reasoning for these, in general terms. Not to defend my decisions...
Forum: Map Workshop 12-28-2012, 11:32 AM
Replies: 80
Views: 8,145
Posted By Ravidge
Thanks. I wonder if they will ever care about...

Thanks.
I wonder if they will ever care about this map?
Forum: Map Workshop 12-28-2012, 08:59 AM
Replies: 80
Views: 8,145
Posted By Ravidge
Beta 4 Download:...

Beta 4
Download: https://dl.dropbox.com/u/1281220/maps/cp_evergreen_b4.bsp.bz2
Images in the OP.

b4:
- Increased width on platforms at Last cp. Added a high see-through fence/cover and also...
Forum: Off Topic 12-27-2012, 01:59 PM
Replies: 29
Views: 954
Posted By Ravidge
All the hdd manufacturers I used to buy from have...

All the hdd manufacturers I used to buy from have been eaten by the 3 remaining giants.
But it doesn't matter because they still produce the same things, in the same locations, like they have for...
Forum: Mapping Discussion 12-27-2012, 05:50 AM
Replies: 3
Views: 257
Posted By Ravidge
There is no optimum size. Just build areas that...

There is no optimum size.
Just build areas that are fun to play in, connect them together in a smooth way and make sure players don't have to travel excessively long to get around between points of...
Forum: Mapping Discussion 12-26-2012, 03:54 PM
Replies: 8,498
Views: 818,488
Posted By Ravidge
My internet has been all kinds of shit ever since...

My internet has been all kinds of shit ever since christmas, so I made a unexpected comeback to the sourceSDK

https://dl.dropbox.com/u/1281220/2012-12/Screenshot-2012-12-26_17.52.41.png

...
Forum: Orphaned Maps Repository 12-26-2012, 03:38 PM
Replies: 19
Views: 1,965
Posted By Ravidge
Well the vmf's you hosted on dropbox should be...

Well the vmf's you hosted on dropbox should be retrievable from the dropbox webpanel.
One of the things that program is for, is security backups. I'm not sure about how far back it stretches though.
Forum: Mapping Discussion 12-21-2012, 03:42 AM
Replies: 8,498
Views: 818,488
Posted By Ravidge
uh oh, instanced displacements! (they may or...

uh oh, instanced displacements!
(they may or may not look completely different once you compile that thing)
Forum: Mapping Discussion 12-19-2012, 09:41 AM
Replies: 21
Views: 658
Posted By Ravidge
Let's see if I understood this. You want 3 cp...

Let's see if I understood this.
You want 3 cp koth where
1) the 3 cps are linear, as in you must capture them in order.
2) timer ticks down for your team if you own your 'base' and the 'mid'
3)...
Forum: Mapping Discussion 12-15-2012, 04:41 PM
Replies: 6
Views: 241
Posted By Ravidge
You can use soundscapes to loop a sound forever....

You can use soundscapes to loop a sound forever. I know because I've done it.
I made a tiny idle map back in 2009 that played a 1:30 long lounge music track at a even volume over the whole map.
...
Forum: Contests 12-13-2012, 05:49 PM
Replies: 81
Views: 10,026
Posted By Ravidge
If it actually turns out that there isn't enough...

If it actually turns out that there isn't enough time to get sufficient testing to balance waves and layout then I'm pretty certain that is grounds for an extension. We're not demons who hate fun,...
Forum: Team Fortress 2 Talk 12-11-2012, 02:41 PM
Replies: 1
Views: 261
Posted By Ravidge
Wrong forum, terrible title, very vague content. ...

Wrong forum, terrible title, very vague content.

Locked - Try a little harder next time.
Forum: Mapping Discussion 12-06-2012, 02:24 PM
Replies: 2
Views: 177
Posted By Ravidge
Put any brush entity set to "don't render"...

Put any brush entity set to "don't render" over/covering it? Should work, but I haven't actually tested it.
Forum: Mapping Discussion 12-04-2012, 05:01 AM
Replies: 31
Views: 1,292
Posted By Ravidge
Bots on ctf_fusion is hilarious. If both flags...

Bots on ctf_fusion is hilarious.
If both flags are picked up, the 2 carriers will try to run into each other as hard as they can, but they won't shoot the other guy at all.

So they continually...
Forum: Mapping Discussion 12-02-2012, 01:19 AM
Replies: 31
Views: 1,292
Posted By Ravidge
You're thinking of ctf_aurora (previously...

You're thinking of ctf_aurora (previously ctf_icefield)
Forum: Team Fortress 2 News 12-01-2012, 02:13 AM
Replies: 6
Views: 450
Posted By Ravidge
SFM is hard work though. If you dont know the...

SFM is hard work though. If you dont know the program like the back of your hand, every second of video you produce has at least 10 minutes of work behind it. It's pretty ridiculous. And there's only...
Forum: Mapping Discussion 12-01-2012, 01:25 AM
Replies: 31
Views: 1,292
Posted By Ravidge
Amazing that someone remembers. There's a link...

Amazing that someone remembers.
There's a link to it in my signature.
Forum: Off Topic 11-29-2012, 05:43 AM
Replies: 17
Views: 905
Posted By Ravidge
Oh! So that's the reason you type in all-caps in...

Oh! So that's the reason you type in all-caps in chat all the time?
I see
Forum: Request Area 11-19-2012, 11:50 PM
Replies: 10
Views: 1,083
Posted By Ravidge
Micnax, why is your building so much smaller than...

Micnax, why is your building so much smaller than the references?
The easy way to measure it would be by number of windows per row, which is 5 and 8 for the short and long side of the building...
Showing results 1 to 25 of 500


 

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