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Posts Made By:
Ravidge
Forum:
Mapping Discussion
05-08-2013, 03:51 AM
Replies:
153
A heads-up about the SDK
Views:
8,257
Posted By
Ravidge
Hammer needs a symmetry/mirror modifier much like...
Hammer needs a symmetry/mirror modifier much like the ones that exist in 3d modeling.
Select a visgroup and add a mirror function to it. Throw in some conditions that automatically...
Forum:
Tutorials & Resources
04-13-2013, 10:08 AM
Replies:
21
[TIP] Things I Wish I'd been Told When Making my First Map
Views:
1,535
Posted By
Ravidge
You deleted the following text from the post when...
You deleted the following text from the post when you did a edit on 29th of March:
Forum:
Map Workshop
04-11-2013, 03:15 AM
Replies:
23
PL
nat20
Views:
1,479
Posted By
Ravidge
I did those trees. The map was created in a 72hr...
I did those trees. The map was created in a 72hr competition 2 years ago. I didn't exactly have time to create new trees from scratch, but I wanted foliage in the playing area, but the stock opaque...
Forum:
Mapping Discussion
03-13-2013, 06:15 AM
Replies:
9
TrenchBroom - user created Quake 1 map editor
Views:
626
Posted By
Ravidge
TrenchBroom - user created Quake 1 map editor
Main site: http://kristianduske.com/trenchbroom/
Youtube basics tutorial: http://youtu.be/Wr9FR1W1JFE
So someone made a new open-source editor for quake 1 (yes that game that was released in...
Forum:
Front Desk
02-10-2013, 07:59 PM
Replies:
63
Poll:
Stacking teams after a scramble.
Views:
2,273
Posted By
Ravidge
Just for the record, what I said was that we have...
Just for the record, what I said was that we have no rules, written or unwritten about scramble-avoiding, or 'playing together with friends'. I mentioned that it was discouraged practice to dodge...
Forum:
Events
12-29-2012, 12:43 PM
Replies:
10
US Gameday - Sunday 30th Dec
Views:
495
Posted By
Ravidge
cp_evergreen_b4 ...
cp_evergreen_b4
http://dl.dropbox.com/u/1281220/maps/cp_evergreen_b4.bsp.bz2
http://forums.tf2maps.net/showthread.php?t=18367
Also, people may want to pre-download this, it's pretty large
Forum:
Map Workshop
12-29-2012, 12:32 PM
Replies:
80
CP
Evergreen
Views:
8,145
Posted By
Ravidge
Thanks, that is the most useful comment I've had...
Thanks, that is the most useful comment I've had on the subject. Very informative, thanks for your effort!
Guess I'll type down my reasoning for these, in general terms. Not to defend my decisions...
Forum:
Map Workshop
12-28-2012, 11:32 AM
Replies:
80
CP
Evergreen
Views:
8,145
Posted By
Ravidge
Thanks. I wonder if they will ever care about...
Thanks.
I wonder if they will ever care about this map?
Forum:
Map Workshop
12-28-2012, 08:59 AM
Replies:
80
CP
Evergreen
Views:
8,145
Posted By
Ravidge
Beta 4 Download:...
Beta 4
Download: https://dl.dropbox.com/u/1281220/maps/cp_evergreen_b4.bsp.bz2
Images in the OP.
b4:
- Increased width on platforms at Last cp. Added a high see-through fence/cover and also...
Forum:
Off Topic
12-27-2012, 01:59 PM
Replies:
29
Hard drives: Are they all ass now?
Views:
954
Posted By
Ravidge
All the hdd manufacturers I used to buy from have...
All the hdd manufacturers I used to buy from have been eaten by the 3 remaining giants.
But it doesn't matter because they still produce the same things, in the same locations, like they have for...
Forum:
Mapping Discussion
12-27-2012, 05:50 AM
Replies:
3
Map Size
Views:
257
Posted By
Ravidge
There is no optimum size. Just build areas that...
There is no optimum size.
Just build areas that are fun to play in, connect them together in a smooth way and make sure players don't have to travel excessively long to get around between points of...
Forum:
Mapping Discussion
12-26-2012, 03:54 PM
Replies:
8,498
Sticky:
WiP in WiP, post your screenshots!
Views:
818,488
Posted By
Ravidge
My internet has been all kinds of shit ever since...
My internet has been all kinds of shit ever since christmas, so I made a unexpected comeback to the sourceSDK
https://dl.dropbox.com/u/1281220/2012-12/Screenshot-2012-12-26_17.52.41.png
...
Forum:
Orphaned Maps Repository
12-26-2012, 03:38 PM
Replies:
19
[OPEN][PRE-ALPHA] RaVaGe's maps
Views:
1,965
Posted By
Ravidge
Well the vmf's you hosted on dropbox should be...
Well the vmf's you hosted on dropbox should be retrievable from the dropbox webpanel.
One of the things that program is for, is security backups. I'm not sure about how far back it stretches though.
Forum:
Mapping Discussion
12-21-2012, 03:42 AM
Replies:
8,498
Sticky:
WiP in WiP, post your screenshots!
Views:
818,488
Posted By
Ravidge
uh oh, instanced displacements! (they may or...
uh oh, instanced displacements!
(they may or may not look completely different once you compile that thing)
Forum:
Mapping Discussion
12-19-2012, 09:41 AM
Replies:
21
New user-made KotH gamemode [...]
Views:
658
Posted By
Ravidge
Let's see if I understood this. You want 3 cp...
Let's see if I understood this.
You want 3 cp koth where
1) the 3 cps are linear, as in you must capture them in order.
2) timer ticks down for your team if you own your 'base' and the 'mid'
3)...
Forum:
Mapping Discussion
12-15-2012, 04:41 PM
Replies:
6
How do you create a looping soundscape?
Views:
241
Posted By
Ravidge
You can use soundscapes to loop a sound forever....
You can use soundscapes to loop a sound forever. I know because I've done it.
I made a tiny idle map back in 2009 that played a 1:30 long lounge music track at a even volume over the whole map.
...
Forum:
Contests
12-13-2012, 05:49 PM
Replies:
81
TF2Maps.net Major Contest #9 - Mann vs. Machine
Views:
10,026
Posted By
Ravidge
If it actually turns out that there isn't enough...
If it actually turns out that there isn't enough time to get sufficient testing to balance waves and layout then I'm pretty certain that is grounds for an extension. We're not demons who hate fun,...
Forum:
Team Fortress 2 Talk
12-11-2012, 02:41 PM
Replies:
1
.!::!._____.!::!.
Views:
261
Posted By
Ravidge
Wrong forum, terrible title, very vague content. ...
Wrong forum, terrible title, very vague content.
Locked - Try a little harder next time.
Forum:
Mapping Discussion
12-06-2012, 02:24 PM
Replies:
2
dont spray on my sign
Views:
177
Posted By
Ravidge
Put any brush entity set to "don't render"...
Put any brush entity set to "don't render" over/covering it? Should work, but I haven't actually tested it.
Forum:
Mapping Discussion
12-04-2012, 05:01 AM
Replies:
31
Name the best Winter (and snow) themed maps
Views:
1,292
Posted By
Ravidge
Bots on ctf_fusion is hilarious. If both flags...
Bots on ctf_fusion is hilarious.
If both flags are picked up, the 2 carriers will try to run into each other as hard as they can, but they won't shoot the other guy at all.
So they continually...
Forum:
Mapping Discussion
12-02-2012, 01:19 AM
Replies:
31
Name the best Winter (and snow) themed maps
Views:
1,292
Posted By
Ravidge
You're thinking of ctf_aurora (previously...
You're thinking of ctf_aurora (previously ctf_icefield)
Forum:
Team Fortress 2 News
12-01-2012, 02:13 AM
Replies:
6
The Second Annual Saxxy Awards Start in 10 Minutes!
Views:
450
Posted By
Ravidge
SFM is hard work though. If you dont know the...
SFM is hard work though. If you dont know the program like the back of your hand, every second of video you produce has at least 10 minutes of work behind it. It's pretty ridiculous. And there's only...
Forum:
Mapping Discussion
12-01-2012, 01:25 AM
Replies:
31
Name the best Winter (and snow) themed maps
Views:
1,292
Posted By
Ravidge
Amazing that someone remembers. There's a link...
Amazing that someone remembers.
There's a link to it in my signature.
Forum:
Off Topic
11-29-2012, 05:43 AM
Replies:
17
In which I almost buy drugs from a Steam Summer Camp member in Chattanooga, Tennessee
Views:
905
Posted By
Ravidge
Oh! So that's the reason you type in all-caps in...
Oh! So that's the reason you type in all-caps in chat all the time?
I see
Forum:
Request Area
11-19-2012, 11:50 PM
Replies:
10
Model
Wreck it Ralph trading map request
Views:
1,083
Posted By
Ravidge
Micnax, why is your building so much smaller than...
Micnax, why is your building so much smaller than the references?
The easy way to measure it would be by number of windows per row, which is 5 and 8 for the short and long side of the building...
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