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Search: Posts Made By: Lancey
Forum: Contests 04-04-2013, 03:04 AM
Replies: 81
Views: 10,065
Posted By Lancey
Negatory. If a wave is too hard, it's an...

Negatory.

If a wave is too hard, it's an issue of balance, and if it's so impossible as to prevent advancement, then the wave should be rectified before further testing is done. Balance is not...
Forum: Map Workshop 03-31-2013, 12:17 AM
Replies: 18
MVM atomgrad
Views: 4,496
Posted By Lancey
Bots don't obey paths, can build in inaccessible...

Bots don't obey paths, can build in inaccessible places, detailing's bad, lots of steps you can't walk up, waves are annoying and unfun, just generally awful 0/10
Forum: Off Topic 03-17-2013, 01:29 AM
Replies: 3
Views: 279
Posted By Lancey
Use Final Draft it actually improves your writing...

Use Final Draft it actually improves your writing ability.
Forum: Off Topic 08-23-2012, 12:10 AM
Replies: 14
Views: 1,030
Posted By Lancey
Shoot me a note on Steam to remind me about this

Shoot me a note on Steam to remind me about this
Forum: Off Topic 08-19-2012, 09:13 PM
Replies: 18
Views: 2,374
Posted By Lancey
I really wasn't going to show it off to Reddit...

I really wasn't going to show it off to Reddit until there was something more to it, especially because it is hosted from my dropbox. Since you jumped the gun I might as well post.



It's...
Forum: Off Topic 08-19-2012, 01:56 PM
Replies: 18
Views: 2,374
Posted By Lancey
I can't seem to replicate this. Your rockets will...

I can't seem to replicate this. Your rockets will reload if you have no vertical velocity and there are no rockets on screen, so you could be hitting the ceiling at the perfect frame to get one...
Forum: Off Topic 08-18-2012, 11:33 PM
Replies: 18
Views: 2,374
Posted By Lancey
Yeah, rockets vanish immediately if they're...

Yeah, rockets vanish immediately if they're outside of the level boundaries, and that's actually out of the level boundaries. It used to be inaccessible but I tweaked the force a little and now you...
Forum: Off Topic 08-18-2012, 11:23 PM
Replies: 18
Views: 2,374
Posted By Lancey
Rocket Jump - a platformer for men

I made this (http://davidreeve.net/rocketjump/rocketjump.html)

Shoot rockets get high. Felt like sharing.

Sounds effects by Moose

PLEASE READ
Dropbox suspended my public links because of...
Forum: Mapping Discussion 06-28-2012, 04:06 PM
Replies: 20
Views: 1,009
Posted By Lancey
Why are you exporting from blender into hammer?

Why are you exporting from blender into hammer?
Forum: Mapping Discussion 06-28-2012, 01:04 PM
Replies: 86
Views: 5,829
Posted By Lancey
Here's a list of some ways to make SD more...

Here's a list of some ways to make SD more dynamic:

- Launch the opponent's rocket
Adds an additional capture zone and the potential to suddenly go from offense to defense. Placing the capture...
Forum: Mapping Discussion 06-28-2012, 12:46 PM
Replies: 86
Views: 5,829
Posted By Lancey
The issue is that both objectives are neutral, so...

The issue is that both objectives are neutral, so the dynamic element that comes from most assault gamemodes isn't here. In any other game, you have the potential of suddenly being defending when...
Forum: Mapping Discussion 06-28-2012, 11:59 AM
Replies: 86
Views: 5,829
Posted By Lancey
It's soda.

It's soda.
Forum: Mapping Discussion 06-28-2012, 11:57 AM
Replies: 7
Views: 433
Posted By Lancey
Try using the sculpt tool with displacements, and...

Try using the sculpt tool with displacements, and smoothing it further by switching the Raise/Lower terrain brush to "Smooth" with a large radius.
Forum: Mapping Discussion 06-28-2012, 11:24 AM
Replies: 86
Views: 5,829
Posted By Lancey
:words: Doomsday introduces us to the new...

:words:

Doomsday introduces us to the new official gamemode, Special Delivery, which is basically King of the Hill with a flag in a separate spot that you need to bring to the point. On paper it...
Forum: Mapping Discussion 06-28-2012, 10:24 AM
Replies: 86
Views: 5,829
Posted By Lancey
I asked for func_flagdetectionzone 3 years ago....

I asked for func_flagdetectionzone 3 years ago. Fucking finally.
Forum: Mapping Discussion 06-27-2012, 07:35 PM
Replies: 8,499
Views: 818,836
Posted By Lancey
Would it kill you to not use that word?

Would it kill you to not use that word?
Forum: Games Talk 05-08-2012, 11:32 PM
Replies: 62
Views: 3,231
Posted By Lancey
http://cloud.steampowered.com/ugc/5767038842124280...

http://cloud.steampowered.com/ugc/576703884212428049/D5C3CA3CF4512CC9A8F7AC7D4EF740F81730C2B7/

http://steamcommunity.com/sharedfiles/filedetails/?id=68533289
Forum: Mapping Discussion 04-30-2012, 12:04 PM
Replies: 8,499
Views: 818,836
Posted By Lancey
When are we just going to admit that everything...

When are we just going to admit that everything bears a resemblance to Yukon Mid?
Forum: Map Workshop 04-26-2012, 07:17 PM
Replies: 23
KotH Rrerr
Views: 2,361
Posted By Lancey
Unfortunately there are no dicks or gay dragons...

Unfortunately there are no dicks or gay dragons having sex each other in that screenshot.
Forum: Map Workshop 04-25-2012, 08:31 PM
Replies: 23
KotH Rrerr
Views: 2,361
Posted By Lancey
Hi there, you appear to be using a name that you...

Hi there, you appear to be using a name that you probably shouldn't be using. Your map is lacking the following items to make proper usage of this name:
Dragons
Dicks
Gay dragons having sex...
Forum: Mapping Discussion 04-17-2012, 10:19 PM
Replies: 8,499
Views: 818,836
Posted By Lancey
It doesn't look cramped. Everything looks far too...

It doesn't look cramped. Everything looks far too empty.
Forum: Mapping Discussion 04-17-2012, 07:13 PM
Replies: 8,499
Views: 818,836
Posted By Lancey
It was half open when the ambulance rammed into...

It was half open when the ambulance rammed into it. The ambulance has a V8.
Forum: Map Workshop 04-17-2012, 06:06 PM
Replies: 27
CP Lancey
Views: 3,788
Posted By Lancey
New version.

New version.
Forum: Events 04-17-2012, 11:11 AM
Replies: 7
Views: 576
Posted By Lancey
Are we going to get the demos for these? ...

Are we going to get the demos for these?

Edit:

Holy shit what a terrible test. Not even 6v6.
Forum: Tutorials & Resources 04-10-2012, 10:49 PM
Replies: 7
Views: 1,205
Posted By Lancey
Icarus tried to make this with... faultline? It...

Icarus tried to make this with... faultline? It wasn't fun because it led to a lot of spies back capping and a lot of intermission after a really strong push, meaning that the best strategy was to...
Showing results 1 to 25 of 500


 

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