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Search: Posts Made By: MoonQuake
Forum: Map Workshop 01-31-2011, 02:56 PM
Replies: 70
Views: 19,103
Posted By MoonQuake
Alright, RedShip RC3 is now available. See...

Alright, RedShip RC3 is now available.

See OP for full details!

- RedShip is now available in 2 flavors: the Basic edition (this version) and the Director's Cut edition.
- There is only one...
Forum: Map Workshop 11-08-2010, 10:16 AM
Replies: 70
Views: 19,103
Posted By MoonQuake
(as replied to you by email) The BLU...

(as replied to you by email)

The BLU becoming the defending team is "by design":

Stage 1:

- BLU try to take over RedShip.
- When they do succeed, they stay in RedShip and become the...
Forum: Map Workshop 11-06-2010, 11:47 AM
Replies: 70
Views: 19,103
Posted By MoonQuake
Thumbs up RC2 is out!!!

* * N E W * * - RedShip RC2 now available! - November 5th 2010

Fixes the map crash issue from the Mann-conomy update and MANY other changes:

- Gameplay improvements in term of flow and team...
Forum: Map Workshop 10-10-2010, 07:14 PM
Replies: 70
Views: 19,103
Posted By MoonQuake
Shaman: I realized yesterday that the map now...

Shaman: I realized yesterday that the map now crashes since the polycount update.

Valve has lowered the "maximum number of objects" for a map and fixed their maps not to bust the limit. Mappers...
Forum: Map Workshop 08-22-2010, 04:18 PM
Replies: 70
Views: 19,103
Posted By MoonQuake
<offtopic> Well, the Korean gamers have been...

<offtopic>
Well, the Korean gamers have been playing SC1 for the last 12 years.
My little finger tells me they are going to play SC2 as well. :)
</offtopic>

MQ
Forum: Map Workshop 08-21-2010, 11:35 AM
Replies: 70
Views: 19,103
Posted By MoonQuake
I understand you guys, I don't really like...

I understand you guys, I don't really like badlands and sawmill, but everybody wants to play them all the time. You can't make a map that'll please everyone. It's just sad that it's usually people...
Forum: Map Workshop 08-20-2010, 07:55 PM
Replies: 70
Views: 19,103
Posted By MoonQuake
Finally, it's here.. release candidate 1! A...

Finally, it's here.. release candidate 1!

A little bit of back story:

2209 - Planet Earth is now the host of well over 100 billion human beings. She is suffocating. 75 years after the creation...
Forum: Map Workshop 08-12-2010, 12:23 AM
Replies: 70
Views: 19,103
Posted By MoonQuake
Yeah I never crashed neither when testing on my...

Yeah I never crashed neither when testing on my own computer.
Bigger in file size, yeah, that's what HDR does. It nearly doubles it. I should've known you were talking about file size. :)
Beta 18...
Forum: Map Workshop 08-11-2010, 12:27 AM
Replies: 70
Views: 19,103
Posted By MoonQuake
I like your comment, Citizen Snips. The map...

I like your comment, Citizen Snips.
The map never changed in size really, apart from some widened corridors or rooms.
But a lot has been done to make the walk towards the objectives much easier and...
Forum: Map Workshop 08-06-2010, 09:53 PM
Replies: 70
Views: 19,103
Posted By MoonQuake
Beta 17 is out!!! The biggest RedShip...

Beta 17 is out!!!

The biggest RedShip release to date!

Lots of changes/fixes/new stuff!! Check the OP for all the details and new screens!

MQ
Forum: Mapping Discussion 07-25-2010, 02:21 PM
Replies: 2
Views: 285
Posted By MoonQuake
Thanks Tony! I made my own soundscape and .mp3...

Thanks Tony!
I made my own soundscape and .mp3 file. It works in-game.

Problem is, any value I put for DSP in the txt file doesn't change sounds at all.

I tried 14, 26 and it really doesn't...
Forum: Mapping Discussion 07-24-2010, 11:07 PM
Replies: 2
Views: 285
Posted By MoonQuake
Post Muffled sounds using soundscapes?

Is there a way to use soundscapes in a way that you can modify the pitch/clearness of in-game sounds?

For example, change the audio like when you fall into water, but using a soundscape instead....
Forum: Mapping Discussion 07-22-2010, 12:43 AM
Replies: 4
Views: 453
Posted By MoonQuake
Thanks Exist and Joshua. So I guess you can't...

Thanks Exist and Joshua.
So I guess you can't project a texture in TF2!? How sad.

MQ
Forum: Mapping Discussion 07-21-2010, 11:47 PM
Replies: 4
Views: 453
Posted By MoonQuake
Yep, done that. I read a lot about them, but...

Yep, done that.
I read a lot about them, but they all seem to say they work. (with some tweaks in some cases) which don't seem to work.

Maybe ABS will know the truth... :)

MQ
Forum: Mapping Discussion 07-21-2010, 10:27 PM
Replies: 4
Views: 453
Posted By MoonQuake
Question Projected texture or shadow

Hello everyone!

I've tried to make info_projecteddecal and env_projectedtexture work with no dice.

Any idea if it's broken, or something extra that needs be done?
I activate them via my...
Forum: Mapping Discussion 07-15-2010, 07:58 PM
Replies: 39
Views: 3,112
Posted By MoonQuake
That also, adds up to the chances of...

That also, adds up to the chances of disconnecting, unfortunately. I agree.
Forum: Mapping Discussion 07-15-2010, 06:28 PM
Replies: 39
Views: 3,112
Posted By MoonQuake
Oh, that's a good point. R.I.P....

Oh, that's a good point.

R.I.P. screenoverlay. (http://tf2wiki.net/w/images/5/56/Sniper_specialcompleted23.wav)
Forum: Mapping Discussion 07-15-2010, 06:06 PM
Replies: 39
Views: 3,112
Posted By MoonQuake
I haven't other than making my own materials,...

I haven't other than making my own materials, with some spec or normalmap.

D'you know of a way to create a material that could bloom the screen when used as an overlay? Or any other way?
Forum: Mapping Discussion 07-15-2010, 03:15 PM
Replies: 39
Views: 3,112
Posted By MoonQuake
Vlad: I just want to add the rendering effect...

Vlad: I just want to add the rendering effect "bloom" to every player's screen.

Just like you could use screenoverlays or color correction to tint the screen red, except the effect I want is...
Forum: Mapping Discussion 07-15-2010, 12:41 PM
Replies: 39
Views: 3,112
Posted By MoonQuake
Drexer: I don't really mind the size personally,...

Drexer: I don't really mind the size personally, it's just some people don't like waiting for downloading (even on fast download servers) and sometimes it's enough to make them disconnect. I just...
Forum: Mapping Discussion 07-15-2010, 11:54 AM
Replies: 39
Views: 3,112
Posted By MoonQuake
ABS: Yep, that's what I tried and it works. I...

ABS: Yep, that's what I tried and it works.
I just wish I could have that subtle effect without doubling the size of my map... :)
Forum: Mapping Discussion 07-15-2010, 11:35 AM
Replies: 39
Views: 3,112
Posted By MoonQuake
ABS: If I could force it I would. It doesn't have...

ABS: If I could force it I would. It doesn't have to be "official" bloom, it could be faked using a shader effect or an overlay. I did try a few things, but since I know people here probably tried it...
Forum: Mapping Discussion 07-14-2010, 08:41 PM
Replies: 39
Views: 3,112
Posted By MoonQuake
Bloom was used in games since the PS2 which...

Bloom was used in games since the PS2 which couldn't even produce HDR.
Brightness accentuation around bright objects. Like shown in the OP. THAT's bloom. :)

So, if anybody has a trick of their...
Forum: Mapping Discussion 07-14-2010, 08:04 PM
Replies: 39
Views: 3,112
Posted By MoonQuake
...or the Super in Super Mario, precisely!

...or the Super in Super Mario, precisely!
Forum: Mapping Discussion 07-14-2010, 07:51 PM
Replies: 39
Views: 3,112
Posted By MoonQuake
Well, that's exactly the point. I don't want HDR....

Well, that's exactly the point. I don't want HDR. I want to try bloom without the use of HDR. (for the above mentioned reasons)

I'm asking in case someone knows how to enable bloom separately from...
Showing results 1 to 25 of 111


 

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