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Posts Made By:
fubarFX
Forum:
Map Workshop
05-25-2013, 06:02 PM
Replies:
3
TC
Daedalus
Views:
160
Posted By
fubarFX
well this map is not confirmed. I will be making...
well this map is not confirmed. I will be making a hl2 mod instead if I can't get the manpower for this map
Forum:
Mapping Discussion
05-25-2013, 01:13 PM
Replies:
19
TF2maps presents: The Pacific Pack!
Views:
815
Posted By
fubarFX
hoping we can pull this off...
hoping we can pull this off http://forums.tf2maps.net/showthread.php?t=21211
Forum:
Map Workshop
05-25-2013, 01:07 PM
Replies:
3
TC
Daedalus
Views:
160
Posted By
fubarFX
Daedalus
this is a map for the tf2m map pack thing.
so, I had planned this map back in the days but never got around to make it because this would be a metric fuckton of work for me to do alone. but it...
Forum:
Mapping Discussion
05-20-2013, 12:28 PM
Replies:
91
TF2M Map pack
Views:
2,146
Posted By
fubarFX
turns out, that promo map wasn't all that great...
turns out, that promo map wasn't all that great and probably would have been better without the forced theme. just sayin
I don't think that secretly developing maps is ever a good idea and the...
Forum:
Mapping Discussion
05-19-2013, 03:43 PM
Replies:
91
TF2M Map pack
Views:
2,146
Posted By
fubarFX
tf2m needs a shot in the arm yesterday. waiting 7...
tf2m needs a shot in the arm yesterday. waiting 7 full months to a full year makes my brain hurt
everyone knows people wont do shit during that time until they reach the last two months or so...
Forum:
Mapping Discussion
05-19-2013, 01:34 PM
Replies:
91
TF2M Map pack
Views:
2,146
Posted By
fubarFX
one idea I had was to make a summer vacation map...
one idea I had was to make a summer vacation map pack where you get to travel to different custom maps and take a break from old maps. featuring semi-new to new maps using different themes and...
Forum:
Mapping Discussion
05-18-2013, 02:25 PM
Replies:
14
Good ways to cut VVIS ???
Views:
421
Posted By
fubarFX
if you haven't heard of func_detail, you should...
if you haven't heard of func_detail, you should start with this.
try loading your portal file in hammer to see what's up. try to eliminate all excessive divisions
then once you have of good grasp...
Forum:
Team Fortress 2 News
05-17-2013, 06:07 PM
Replies:
37
The First Entirely Community-Created Update is LIVE!
Views:
1,193
Posted By
fubarFX
well I'm guessing they are about to fix hammer...
well I'm guessing they are about to fix hammer and possibly add a map workshop. it would only make sense to celebrate with a map perhaps?
Forum:
Team Fortress 2 News
05-17-2013, 05:45 PM
Replies:
37
The First Entirely Community-Created Update is LIVE!
Views:
1,193
Posted By
fubarFX
rc is just a way to make players know you're not...
rc is just a way to make players know you're not interested in feedback. I find it hard to reason going rc. if it was only for me, I'd do only alphas until official quality and beyond
Forum:
Mapping Discussion
05-15-2013, 04:14 PM
Replies:
20
Carve - an open-source editor
Views:
474
Posted By
fubarFX
rule number 1 of tf2m is we don't use carve ...
rule number 1 of tf2m is we don't use carve
/thread
seriously tho, I can c#. I might hop in at some point
Forum:
Mapping Discussion
05-15-2013, 11:41 AM
Replies:
9
Help Materials not found after Compile
Views:
338
Posted By
fubarFX
yeah the sdk beta is borked from what I...
yeah the sdk beta is borked from what I understand. anyone working on anything other than simple geometry is bound to run into problems atm
Forum:
Mapping Discussion
05-15-2013, 11:15 AM
Replies:
9
Help Materials not found after Compile
Views:
338
Posted By
fubarFX
depends on what your sdk setup is
depends on what your sdk setup is
Forum:
Team Fortress 2 Talk
05-09-2013, 04:17 PM
Replies:
4
Question.
Views:
245
Posted By
fubarFX
(not mvm) yes do want
(not mvm) yes do want
Forum:
Mapping Discussion
05-09-2013, 06:09 AM
Replies:
153
A heads-up about the SDK
Views:
8,350
Posted By
fubarFX
depends what you are compiling, if you ever...
depends what you are compiling, if you ever compile instanced displacements you will hate your life. collapsing avoids a lot of problems in general.
Forum:
Mapping Discussion
05-08-2013, 10:31 AM
Replies:
153
A heads-up about the SDK
Views:
8,350
Posted By
fubarFX
always collapse instances before compile, always
always collapse instances before compile, always
Forum:
Mapping Discussion
05-06-2013, 05:04 PM
Replies:
153
A heads-up about the SDK
Views:
8,350
Posted By
fubarFX
why make a hammer replacement tho? apart from the...
why make a hammer replacement tho? apart from the crashes? what would you do differently?
Forum:
Mapping Discussion
05-06-2013, 02:16 PM
Replies:
50
Poll:
Why do you map?
Views:
4,595
Posted By
fubarFX
I map to get bitches
I map to get bitches
Forum:
Front Desk
05-05-2013, 06:03 AM
Replies:
6
Apparently, I cannot thank other posters
Views:
276
Posted By
fubarFX
well, just to make sure we're clear, yyler is not...
well, just to make sure we're clear, yyler is not really an ass, he's a cool dude but he's an ass for leaving this community. we miss u yyler baby <3
Forum:
Introduce Yourself
05-05-2013, 01:06 AM
Replies:
7
Greetings!
Views:
167
Posted By
fubarFX
yeah steampipe broke the mapping tools. valve has...
yeah steampipe broke the mapping tools. valve has released a beta update for the sdk so it can deal with steampipe but it's kinda janky. valve has some ironing out to do. at least they are actively...
Forum:
Front Desk
05-05-2013, 12:59 AM
Replies:
6
Apparently, I cannot thank other posters
Views:
276
Posted By
fubarFX
I see you were trying to thank yyler. yyler...
I see you were trying to thank yyler. yyler deleted his account and now his posts are labeled as "guest".
the problem is, you cannot thank guests and thus, yyler cannot receive thanks because he's a...
Forum:
Introduce Yourself
05-04-2013, 11:19 PM
Replies:
7
Greetings!
Views:
167
Posted By
fubarFX
man with all that's going on, you picked the...
man with all that's going on, you picked the wrong time to join the mapping community. but you're always welcome. tell us if you run into any trouble
Forum:
Tutorials & Resources
05-04-2013, 10:02 PM
Replies:
26
Mapping after steampipe (read before conversion)
Views:
2,068
Posted By
fubarFX
getting back gcfs is a 11gb download so I...
getting back gcfs is a 11gb download so I wouldn't bother if you didn't back them. you guys should try the new sdk beta. from what I hear it's not perfect and needs some tweaking but it works
Forum:
Tutorials & Resources
05-04-2013, 07:18 PM
Replies:
13
VradFix - Lightmap Editor!
Views:
694
Posted By
fubarFX
just updated to a new verison! what's new: ...
just updated to a new verison!
what's new:
-hdr support
-scalable interface
-new, more straight forward way of picking faceIds
You now get your faceId by loading your map with sv_cheats on...
Forum:
Mapping Discussion
05-04-2013, 02:27 AM
Replies:
22
TF2 converted game content...can't run Source SDK now?
Views:
1,518
Posted By
fubarFX
you're giving trolls too much credit... way too...
you're giving trolls too much credit... way too much
Forum:
Mapping Discussion
05-03-2013, 12:30 PM
Replies:
22
TF2 converted game content...can't run Source SDK now?
Views:
1,518
Posted By
fubarFX
come on, don't get your hopes too high. if new...
come on, don't get your hopes too high. if new tools are being developed they probably will only be compatible with the rumored source 2. at best we will get something akin to the authoring tools...
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