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Posts Made By:
Sikyanakotik
Forum:
Map Workshop
01-12-2010, 03:42 PM
Replies:
30
Blast Pit
Views:
6,175
Posted By
Sikyanakotik
I'm really enjoying this map, both with humans...
I'm really enjoying this map, both with humans and with bots. Of course, I may be a bit biased, seeing as I've always preferred maps with a good amount of verticality over flatter maps.
Some notes...
Forum:
Map Workshop
08-26-2009, 02:32 PM
Replies:
43
Floodgates
Views:
9,843
Posted By
Sikyanakotik
I crashed twice on this map, both times trying to...
I crashed twice on this map, both times trying to walk between the sawblades. There is something seriously wrong here, and that room is probably the best place to start looking for the problem.
...
Forum:
Map Workshop
07-30-2009, 01:13 PM
Replies:
111
Muse
Views:
9,631
Posted By
Sikyanakotik
Also, a few Muse songs and albums that deserve to...
Also, a few Muse songs and albums that deserve to be made into maps:
Absolution
(Origin of) Symmetry
(The) Resistance
Hullabaloo (Live at Le Zenith, Paris)
Sunburn
Bliss
Hysteria
Uprising
Forum:
Map Workshop
07-30-2009, 01:02 PM
Replies:
111
Muse
Views:
9,631
Posted By
Sikyanakotik
The layout looks interesting, though I'm worried...
The layout looks interesting, though I'm worried there might not be enough opportunity for vertical play. I look forward to seeing how you manage to pull off the lunar theme.
Forum:
Map Workshop
07-30-2009, 12:54 PM
Replies:
48
rampage_devforts
Views:
3,924
Posted By
Sikyanakotik
Considering how much of your ammunition has to be...
Considering how much of your ammunition has to be spent not only killing the enemy, but used against the walls, shields, and computers, it seems inadequate to have only the two ammo packs in the...
Forum:
Map Workshop
07-27-2009, 09:09 PM
Replies:
11
Munitions
Views:
1,438
Posted By
Sikyanakotik
Bump for 2a. Since we really couldn't get a...
Bump for 2a. Since we really couldn't get a proper test of the gameplay with the doors malfunctioning, this is just a minor update with little actual change to the layout. It turns out to have been a...
Forum:
Off Topic
07-20-2009, 11:21 PM
Replies:
38
User cries about alleged stolen idea of the "Charger" in Left 4 Dead 2
Views:
4,453
Posted By
Sikyanakotik
You see, this is why most game companies don't...
You see, this is why most game companies don't allow their developers to even look at fan ideas, and use community managers to filter input from forums and the like. There are just too many legal...
Forum:
Map Workshop
07-20-2009, 04:40 PM
Replies:
11
Munitions
Views:
1,438
Posted By
Sikyanakotik
Bump for a2. :thumbup:
Bump for a2. :thumbup:
Forum:
Events
07-20-2009, 01:47 PM
Replies:
19
Map Testing - Wednesday July 22 - U.S. Server
Views:
1,365
Posted By
Sikyanakotik
Map: cp_munitions_a2 Download: 1981...
Map: cp_munitions_a2
Download: 1981 (http://forums.tf2maps.net/downloads.php?do=file&id=1981)
Discussion: 7966 (http://forums.tf2maps.net/showthread.php?ltr=M&t=7966)
Time: Eastern, Any, and...
Forum:
Mapping Discussion
07-14-2009, 04:14 PM
Replies:
11
Using gameplay models as props
Views:
590
Posted By
Sikyanakotik
Models with gameplay purpose also tend to be much...
Models with gameplay purpose also tend to be much more detailed than ones intended for prop use, and thus more expensive. I was surprised how much a small healthkit impacted the render budget in my...
Forum:
Off Topic
07-14-2009, 09:29 AM
Replies:
2,079
Rock, Paper, Scissors
Views:
170,702
Posted By
Sikyanakotik
http://upload.wikimedia.org/wikipedia/commons/6/6c...
http://upload.wikimedia.org/wikipedia/commons/6/6c/Rain_in_Kolkata.jpg
RAAAAAAAAIN!
Forum:
Models & Textures
07-14-2009, 09:02 AM
Replies:
37
Model
Soul Vac Payload (plr_animus)
Views:
3,790
Posted By
Sikyanakotik
I'm not a fan of sucking souls, but I am a fan of...
I'm not a fan of sucking souls, but I am a fan of coffee. Everything's better with coffee! :D
Also, I love the design of the vacuum. Big, chunky, and colourful make it a perfect fit for TF2, and I...
Forum:
Off Topic
07-12-2009, 11:41 AM
Replies:
26
L4D2 Boycott Challenges Valve
Views:
2,510
Posted By
Sikyanakotik
Of course we still know next-to-nothing about...
Of course we still know next-to-nothing about them, so that could easily change.
Forum:
Map Workshop
07-11-2009, 09:15 PM
Replies:
19
Aperture Science
Views:
2,093
Posted By
Sikyanakotik
You can limit the texture browser to only show...
You can limit the texture browser to only show TF2 textures by typing "tf" into the "Keywords" line. Tool textures (ones that begin with "tools\") are also acceptable for their own uses, but can't be...
Forum:
Map Workshop
07-11-2009, 08:59 PM
Replies:
11
Munitions
Views:
1,438
Posted By
Sikyanakotik
New insights from gameday: So far as I can...
New insights from gameday:
So far as I can tell, the main problem with the map so far seems to be the fact that the players aren't pushing against each other. Why take an opposed route through the...
Forum:
Events
07-11-2009, 03:03 PM
Replies:
26
Map Testing - Saturday July 11 - U.S. Server
Views:
1,694
Posted By
Sikyanakotik
I can't believe I almost missed my own map due to...
I can't believe I almost missed my own map due to a power outage. Good thing I asked for that demo. :bored:
Forum:
Off Topic
07-10-2009, 10:57 AM
Replies:
548
What do you truly think of him/her?
Views:
25,574
Posted By
Sikyanakotik
He will never stop killing me. :(
He will never stop killing me. :(
Forum:
Map Workshop
07-10-2009, 10:52 AM
Replies:
11
Munitions
Views:
1,438
Posted By
Sikyanakotik
Some todo notes from yesterday: Add a 30...
Some todo notes from yesterday:
Add a 30 second setup timer and gates. Not only will this help reduce the effectiveness of Scout rushes, it will also give the teams time to coordinate who...
Forum:
Events
07-10-2009, 10:24 AM
Replies:
26
Map Testing - Saturday July 11 - U.S. Server
Views:
1,694
Posted By
Sikyanakotik
Thanks. They're showing up now, and you're right,...
Thanks. They're showing up now, and you're right, they aren't very useful. :bored:
Forum:
Events
07-09-2009, 11:02 PM
Replies:
26
Map Testing - Saturday July 11 - U.S. Server
Views:
1,694
Posted By
Sikyanakotik
And yet, for some reason, it's not listed on the...
And yet, for some reason, it's not listed on the stats page. I don't know what it means, but it would really help to see those map stats after gameday. :huh:
Forum:
Map Workshop
07-09-2009, 08:34 PM
Replies:
11
Munitions
Views:
1,438
Posted By
Sikyanakotik
Lighting has gameplay ramifications. Reflections...
Lighting has gameplay ramifications. Reflections do not. I think I should get the layout nailed down better before I spend the extra compile time on building cubemaps, unless it's really that much of...
Forum:
Events
07-09-2009, 01:48 PM
Replies:
26
Map Testing - Saturday July 11 - U.S. Server
Views:
1,694
Posted By
Sikyanakotik
Ah, sorry about messing up the format Snark....
Ah, sorry about messing up the format Snark. Thanks for fixing it. I'll know what went wrong for next time.
Also, playtesters! Yay! :D
Forum:
Map Workshop
07-09-2009, 10:13 AM
Replies:
11
Munitions
Views:
1,438
Posted By
Sikyanakotik
Screenshot fixed.
Screenshot fixed.
Forum:
Events
07-09-2009, 10:00 AM
Replies:
26
Map Testing - Saturday July 11 - U.S. Server
Views:
1,694
Posted By
Sikyanakotik
Map Name: cp_munitions_a1 File ID: 1868...
Map Name: cp_munitions_a1
File ID: 1868 (http://forums.tf2maps.net/downloads.php?do=file&id=1868)
Thread: http://forums.tf2maps.net/showthread.php?t=7966 thread, not post.
Time: Eastern. I should...
Forum:
Map Workshop
07-09-2009, 09:52 AM
Replies:
11
Munitions
Views:
1,438
Posted By
Sikyanakotik
Yeah, I know. :( I guess I should go into my...
Yeah, I know. :(
I guess I should go into my configs and map "jpeg" to an actual key, then put a real screenie up.
Showing results 1 to 25 of 38
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