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Search: Posts Made By: grazr
Forum: Map Workshop 02-20-2013, 11:29 AM
Replies: 121
Views: 12,938
Posted By grazr
Looks fine to me. I'm not sure an engineer would...

Looks fine to me. I'm not sure an engineer would leave a practical aspect off a design just because it looked off and that's a good way to look at these things. Some things should be repetitive.
Forum: Mapping Discussion 02-12-2013, 12:19 PM
Replies: 80
Views: 4,660
Posted By grazr
I thought he abandoned it because it was a...

I thought he abandoned it because it was a (self-admitted) mess, he planned to rework it, but then got a job where he's actually paid to do what he was doing here. Which, i don't blame him.
Forum: Mapping Discussion 01-28-2013, 07:08 AM
Replies: 14
Views: 325
Posted By grazr
How is that a correction, that's exactly what...

How is that a correction, that's exactly what people have been saying.
Forum: Mapping Discussion 01-28-2013, 03:35 AM
Replies: 14
Views: 325
Posted By grazr
Certain textures convert a brushes properties. A...

Certain textures convert a brushes properties. A lot of tool textures will do this. Glass textures will do this, basically any texture with alpha transparency will do this. The brush is converted...
Forum: Off Topic 01-27-2013, 01:18 PM
Replies: 37
Views: 878
Posted By grazr
I would never recommend a laptop for gaming, i...

I would never recommend a laptop for gaming, i don't know a single person who uses a laptop for gaming whose laptop survived more than a year; and generally speaking wireless internet is also...
Forum: Tutorials & Resources 01-25-2013, 11:44 PM
Replies: 31
Views: 2,152
Posted By grazr
Looks like pixel art.

Looks like pixel art.
Forum: Mapping Discussion 01-25-2013, 10:06 AM
Replies: 5
Views: 244
Posted By grazr
Check your visleafs don't see around the door,...

Check your visleafs don't see around the door, usually this happens over walls/structures because vvis doesn't like to cut visleafs vertically. My experience is that areaportals block models based on...
Forum: Mapping Discussion 01-22-2013, 06:38 PM
Replies: 2
Views: 173
Posted By grazr
This can't be done. There is no way to limit...

This can't be done. There is no way to limit sentries besides a server plugin to limit the amount of engineers; or placing "nobuild" solid entities around the map that prevent any type of building...
Forum: Mapping Discussion 01-22-2013, 05:16 PM
Replies: 3
Views: 195
Posted By grazr
Players can't climb displacements at 45 degrees...

Players can't climb displacements at 45 degrees IIRC, maybe 46 degrees, although they can climb brush geometry at 45 degrees (strange fact). But you'll want it to be obvious that you can't climb out...
Forum: Mapping Discussion 01-19-2013, 05:14 AM
Replies: 6
Views: 267
Posted By grazr
Look at some of the official maps for some...

Look at some of the official maps for some reference material.

In all honesty though, Valve make a big deal in their level design commentaries about not using huge swafts of fences to cordon a...
Forum: Off Topic 01-19-2013, 05:08 AM
Replies: 23
Views: 870
Posted By grazr
Is this going in the steam chat or IRC?

Is this going in the steam chat or IRC?
Forum: Mapping Discussion 01-19-2013, 05:05 AM
Replies: 6
Views: 246
Posted By grazr
Yea, for some reason the origin of the map is as...

Yea, for some reason the origin of the map is as sensitive as a ladies nipples. The origin should never be covered with a brush.

Similar things happen when the 3dskybox covers the area of the...
Forum: Team Fortress 2 News 01-10-2013, 06:43 PM
Replies: 25
Views: 793
Posted By grazr
Yea, what's the point in this other than in...

Yea, what's the point in this other than in jiggling with the meta-physical value of hats.
Forum: Models & Textures 01-09-2013, 02:12 AM
Replies: 11
Views: 663
Posted By grazr
A good thing that's not what's being demonstrated...

A good thing that's not what's being demonstrated in this thread. At least feedback the correct topic.
Forum: Map Workshop 01-07-2013, 05:46 PM
Replies: 9
Views: 1,124
Posted By grazr
i like the doorways, but a part of me feels the...

i like the doorways, but a part of me feels the final CP should be in the centre of the stargate to provide some interesting cover.

Your high ground could also use some cover. There seem to be...
Forum: Tutorials & Resources 01-03-2013, 03:08 PM
Replies: 3
Views: 988
Posted By grazr
One of the things you're taught in...

One of the things you're taught in college/university when doing any design course is how to have a goal and utilise a brief to reach an applicable resolution.

Pretty much all of my maps have had...
Forum: Off Topic 01-03-2013, 02:57 PM
Replies: 30
Views: 1,344
Posted By grazr
I was just covering this base. Every time someone...

I was just covering this base. Every time someone wants to know something like this about meeting someone from the internet, there's this under current of "you were lucky it wasn't one of those...
Forum: Mapping Discussion 01-03-2013, 11:59 AM
Replies: 9
Views: 472
Posted By grazr
http://forums.tf2maps.net/showthread.php?t=12605...

http://forums.tf2maps.net/showthread.php?t=12605 or see my signature.

The TF2 style is warped vertically by about 25%, typically you'll want your structures to be tall and this can help to cull...
Forum: Off Topic 01-03-2013, 11:51 AM
Replies: 30
Views: 1,344
Posted By grazr
I had a pen pal from Nottingham when i was 14. I...

I had a pen pal from Nottingham when i was 14. I guess noone does that these days. We later met 2 years afterwards when her dad was driving through town on a business trip and we had a day on the...
Forum: Mapping Discussion 01-03-2013, 11:38 AM
Replies: 12
Views: 532
Posted By grazr
I would have said this also. Blue breeze blocks =...

I would have said this also. Blue breeze blocks = red bricks.
Forum: Mapping Discussion 01-03-2013, 11:36 AM
Replies: 112
Views: 5,109
Posted By grazr
He was banned for griefing/antagonising the...

He was banned for griefing/antagonising the chatroom. I'm pretty sure it had nothing to do with the fact that he made that map.
Forum: Off Topic 12-20-2012, 02:10 PM
Replies: 29
Views: 959
Posted By grazr
I've given up on GfWL. It's a shame i can't cross...

I've given up on GfWL. It's a shame i can't cross match-make with people who have old versions of Dawn of War 2, but that networking software is a pile of arse and sometimes even crashes my network....
Forum: Off Topic 12-19-2012, 09:54 AM
Replies: 29
Views: 959
Posted By grazr
I had a seagate drive back in the IDE days back...

I had a seagate drive back in the IDE days back when they had a really bad rep by hardware elitists. I had no idea at the time, it was actually bought as a built PC (it was my first). When a...
Forum: Team Fortress 2 News 12-19-2012, 09:39 AM
Replies: 12
Views: 570
Posted By grazr
I guess fees remove the fear they had of putting...

I guess fees remove the fear they had of putting value to digital items and creating a black market for their own content. If they get a piece of their own pie then cool i guess.

Maybe i'll get a...
Forum: Mapping Discussion 12-17-2012, 11:37 AM
Replies: 112
Views: 5,109
Posted By grazr
I'm guessing having his main account VAC banned...

I'm guessing having his main account VAC banned was nothing more than a publicity stunt then? Since, afterall, Valve employees get free rain over Valve products like their collection of games.

I...
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