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Forum: Contests 05-15-2012, 09:03 PM
Replies: 36
Views: 2,284
Posted By Monsterclip
This isn't an excuse. People working on their...

This isn't an excuse. People working on their maps had up to the deadline to fix any of the problems that you surely had already set your prejudice on. If you didn't test and base your map selection...
Forum: Games Talk 05-13-2012, 07:42 PM
Replies: 62
Views: 4,621
Posted By Monsterclip
Just glad it isn't broken. Thanks. :)

Just glad it isn't broken. Thanks. :)
Forum: Games Talk 05-13-2012, 03:58 PM
Replies: 62
Views: 4,621
Posted By Monsterclip
Aly, would you mind watching this and let me know...

Aly, would you mind watching this and let me know if this was an option for you, and if so, why it didn't seem like something you could do? Just trying to learn why you thought it was broken instead...
Forum: Games Talk 05-13-2012, 01:22 AM
Replies: 62
Views: 4,621
Posted By Monsterclip
Aly, the cubes are totally fixable when they...

Aly, the cubes are totally fixable when they don't land on the buttons in room 2. Quite easily, actually.
Forum: Games Talk 05-12-2012, 03:51 PM
Replies: 62
Views: 4,621
Posted By Monsterclip
A Fun Test

"We have tested this test and the metrics have proven that it is fun."

Of course none of that is actually true, so please try it if you get a chance!
...
Forum: Models & Textures 05-11-2012, 10:21 AM
Replies: 53
Views: 5,781
Posted By Monsterclip
Sleek. I love it.

Sleek. I love it.
Forum: Off Topic 05-09-2012, 10:11 PM
Replies: 6
Views: 487
Posted By Monsterclip
Thanks Terwonick! Fr0Z3n, you have to get...

Thanks Terwonick!

Fr0Z3n, you have to get pretty good at filtering out internet hate, especially when something gets so popular. Some people like your stuff and some people don't. Some people are...
Forum: Off Topic 05-09-2012, 12:27 PM
Replies: 6
Views: 487
Posted By Monsterclip
Honestly, I haven't played them. I work at...

Honestly, I haven't played them. I work at Respawn Entertainment now!
Forum: Off Topic 05-09-2012, 11:39 AM
Replies: 6
Views: 487
Posted By Monsterclip
Portfolio site

Hey guys,
After being down for a few years, my portfolio site is finally back up. Considering that most everyone here is a level designer, I thought some of you might find it interesting.

Every...
Forum: Map Workshop 05-07-2012, 02:22 AM
Replies: 53
Views: 5,447
Posted By Monsterclip
I had a little time this weekend to do a quick...

I had a little time this weekend to do a quick trailer for the map, and finish up the page on my portfolio site. Give it a look if you get a sec!

Quagmire Trailer...
Forum: Contests 04-30-2012, 04:50 PM
Replies: 310
Views: 57,703
Posted By Monsterclip
It's not obvious to people that don't live here...

It's not obvious to people that don't live here and have done these before. I had to ask, and I felt like I had investigated enough.

I guess the difference is that I asked.
Forum: Map Workshop 04-29-2012, 12:35 PM
Replies: 53
Views: 5,447
Posted By Monsterclip
Damn, that is awesome concept art!

Damn, that is awesome concept art!
Forum: Contests 04-24-2012, 10:12 AM
Replies: 27
Views: 5,582
Posted By Monsterclip
Author: Monsterclip Map name: pl_quagmire ...

Author: Monsterclip
Map name: pl_quagmire
Screenshot: Screenshot (http://www.monster-clip.com/images/maps/tf2_pl_quagmire/pl_quagmire_5.jpg)
Download: Download...
Forum: Map Workshop 04-18-2012, 09:26 PM
Replies: 53
Views: 5,447
Posted By Monsterclip
I appreciate the feedback Fr0zen, but there comes...

I appreciate the feedback Fr0zen, but there comes a time in every designer's life when he has to let his baby go.

I think the map plays well. The more extreme vertical gameplay and detail clutter...
Forum: Map Workshop 04-18-2012, 08:06 PM
Replies: 53
Views: 5,447
Posted By Monsterclip
I understand that. I didn't make a "new" version...

I understand that. I didn't make a "new" version because it was literally 40 minutes later and figured it was mostly harmless.

Side note: the final version is released.
Forum: Contests 04-17-2012, 10:30 AM
Replies: 310
Views: 57,703
Posted By Monsterclip
lol... Ok, obvious next question. How do I...

lol...
Ok, obvious next question. How do I officially submit? As a first time contestant it wasn't clear to me on how. Maybe it will become clear closer to submission date.
Forum: Contests 04-17-2012, 02:49 AM
Replies: 310
Views: 57,703
Posted By Monsterclip
Question: Does the map get automatically...

Question: Does the map get automatically submitted if it's in the contest entries sub forum?
Forum: Server Events 04-16-2012, 10:24 AM
Replies: 9
Views: 755
Posted By Monsterclip
pl_quagmire Download: pl_quagmire.zip...

pl_quagmire

Download: pl_quagmire.zip (http://forums.tf2maps.net/downloads.php?do=file&id=5068&act=down) (includes .nav, .bsp and .bz2)
Thread #: 18914...
Forum: Tutorials & Resources 04-07-2012, 07:17 PM
Replies: 31
Views: 12,813
Posted By Monsterclip
Awesome post, Schwa

Awesome post, Schwa
Forum: Server Events 04-03-2012, 10:32 AM
Replies: 16
Views: 899
Posted By Monsterclip
If there's time for one more: pl_quagmire_b5...

If there's time for one more:

pl_quagmire_b5
Offsite Download: pl_quagmire_b5.bsp.bz2 (http://www.monster-clip.com/files/maps/tf2_pl_quagmire/pl_quagmire_b5.bsp.bz2)
Thread #: 18914...
Forum: Map Workshop 03-31-2012, 12:43 PM
Replies: 53
Views: 5,447
Posted By Monsterclip
If you downloaded b5 before this post please grab...

If you downloaded b5 before this post please grab it again. I forgot to pack custom files into the bsp. Download link is updated.
Forum: Map Workshop 03-31-2012, 11:22 AM
Replies: 53
Views: 5,447
Posted By Monsterclip
Beta 5 update Changelists are getting smaller! ...

Beta 5 update
Changelists are getting smaller!

3/31/2012
- Clipped a few edges that I found that were still catching me
- Fixed a nasty sightline that Wilson found into the blue forward spawn....
Forum: Map Workshop 03-27-2012, 10:44 AM
Replies: 53
Views: 5,447
Posted By Monsterclip
b4 update

Beta 4 update

- Removed all smoke volumes (barely noticeable and hogged resources)
- Removed all prop_physics (barely noticeable and hogged resources)
- Reset water_lod_controller back to...
Forum: Map Workshop 03-26-2012, 10:40 AM
Replies: 53
Views: 5,447
Posted By Monsterclip
Thumbs up Thanks Wilson. I definitely am putting some work...

Thanks Wilson. I definitely am putting some work into the framerate issue, so I'll be anxious to hear what you think on the next revision. I have already done an extensive pass on portaling, model...
Forum: Server Events 03-26-2012, 10:32 AM
Replies: 12
Views: 819
Posted By Monsterclip
Awesome! A mid-week gameday! pl_quagmire_b4 ...

Awesome! A mid-week gameday!

pl_quagmire_b4
Offsite Download: pl_quagmire_b4.bsp.bz2 (http://www.monster-clip.com/files/maps/tf2_pl_quagmire/pl_quagmire_b4.bsp.bz2)
Thread #: 18914...
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