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Search: Posts Made By: Crimson
Forum: Request Area 07-09-2010, 12:40 PM
Replies: 6
Views: 696
Posted By Crimson
lol okay, would you be interested in doing that...

lol okay, would you be interested in doing that then? My issue is that there really isn't any available first person weapon models, especially animated, floating around on the net that I have found.
Forum: Request Area 07-09-2010, 11:31 AM
Replies: 6
Views: 696
Posted By Crimson
How so? Technically as long as it is never...

How so? Technically as long as it is never seen/released using any copywrighted materials of valve, no harm no foul.
Forum: Request Area 07-09-2010, 11:14 AM
Replies: 6
Views: 696
Posted By Crimson
[PAID REQUEST] Sniper Bow Converted

I am working on a little tf2 mini game using the Ogre3D engine, and the sniper bow (first person only) would be a perfect place holder until I finish up the game and can get some real art made....
Forum: Models & Textures 08-26-2009, 08:55 AM
Replies: 4
Views: 12,573
Posted By Crimson
Oh wow, sorry I didnt see the response yesterday...

Oh wow, sorry I didnt see the response yesterday when I looked. That last one looks absolutely fantastic! (the others do too, but im not sure they are cartoony enough). I will give it a try in an...
Forum: Models & Textures 08-21-2009, 06:39 AM
Replies: 4
Views: 12,573
Posted By Crimson
[Request] Couple of Floor Textures & Model

I have been working on a TF2 mod with completely custom weapons, particles, maps, powerups, and so on for almost 2 years now. I am shooting to get it released in the next month or two, and I am...
Forum: Mapping Discussion 01-25-2009, 01:28 PM
Replies: 9
Views: 469
Posted By Crimson
hehe got one invalid brush with it that I cant...

hehe got one invalid brush with it that I cant get to sit straight. One of the triangle ones in the middle juts out everytime i save and reload. I swear this curve just hates me :( Thanks for trying...
Forum: Mapping Discussion 01-25-2009, 11:13 AM
Replies: 9
Views: 469
Posted By Crimson
Ive tried exactly what you guys are saying, but...

Ive tried exactly what you guys are saying, but so far not having any luck. Same thing is happening where when I save, hammer breaks it all up and makes it look odd. If someone would like to do one...
Forum: Mapping Discussion 01-25-2009, 04:39 AM
Replies: 9
Views: 469
Posted By Crimson
Connecting odd brushes

Alright, I am basically making a trim along the roof, which looks pretty good, however theres a point where it curves, and after an hour I still cannot get it. I thought I had it right once, but I...
Forum: Mapping Discussion 01-23-2009, 09:58 AM
Replies: 4
Views: 2,257
Posted By Crimson
Wow, surprised no comments on this. Excellent job...

Wow, surprised no comments on this. Excellent job mate, never bothered with them before.
Forum: Mapping Discussion 01-06-2009, 08:32 AM
Replies: 4
Views: 339
Posted By Crimson
Nevermind, figured it out. The VMT creator added...

Nevermind, figured it out. The VMT creator added a $translucent to the VMT for some reason. Thanks guys :)
Forum: Mapping Discussion 01-05-2009, 12:47 PM
Replies: 4
Views: 339
Posted By Crimson
See through brushes?

Has anyone ever had a problem where they can see through their brushes in hammer to whats behind them? From what I can tell its only happening with my custom texture, but im not sure why as I have...
Forum: Mapping Discussion 12-21-2008, 08:56 PM
Replies: 7
Views: 417
Posted By Crimson
point_camera and func_monitor dont exist in TF2.

point_camera and func_monitor dont exist in TF2.
Forum: Mapping Discussion 12-21-2008, 08:45 PM
Replies: 7
Views: 417
Posted By Crimson
How can I do it?

How can I do it?
Forum: Mapping Discussion 12-21-2008, 08:28 PM
Replies: 7
Views: 417
Posted By Crimson
Create portal style cameras?

The title pretty much sums it up. Basically I want to do something similar in TF2, except I have portals that players can teleport through, and in games like quake and UT3 you can see through the...
Forum: Mapping Discussion 12-14-2008, 11:05 PM
Replies: 8
Views: 1,799
Posted By Crimson
You sure its 1024x1024? Thats what I was assuming...

You sure its 1024x1024? Thats what I was assuming but all of the original skyboxes (dustbowl, etc) use 512x512 and 512x256 which i thought was weird.
Forum: Mapping Discussion 12-13-2008, 05:38 PM
Replies: 8
Views: 1,799
Posted By Crimson
Creating Custom Skybox Texture

So I need to create a custom skybox texture for a map I am working on. It is very simple, its just a space skybox, with a black sky and white dots for stars on it. I am just wondering if there is...
Forum: Mapping Discussion 10-10-2008, 01:44 PM
Replies: 1
Views: 270
Posted By Crimson
Trying to make textures...

I am damned near about fedup trying to make with the severe lack of decent textures we have available. I mean we have a lot, but so many are just ugly or overused that its just to the point everytime...
Forum: Mapping Discussion 10-02-2008, 02:51 PM
Replies: 12
Views: 769
Posted By Crimson
Hey Dox, sorry, I checked this thread a few days...

Hey Dox, sorry, I checked this thread a few days after I made it and didnt see anyone replying so I kind of put it aside and forgot about it. That model is pretty nice, but I already hired someone...
Forum: Mapping Discussion 09-23-2008, 03:44 AM
Replies: 6
Views: 684
Posted By Crimson
From your original post, that leads me to ask...

From your original post, that leads me to ask this. Do you have any developmental skills at all? Are you atleast a moderately skilled c++ programmer? Are you a level designer? Are you a modeler? For...
Forum: Introduce Yourself 09-22-2008, 12:20 PM
Replies: 2
Views: 315
Posted By Crimson
Welcome to TF2maps mate!

Welcome to TF2maps mate!
Forum: Team Fortress 2 Talk 09-22-2008, 12:00 PM
Replies: 30
Views: 1,880
Posted By Crimson
This is by no means cheating. That map hes on and...

This is by no means cheating. That map hes on and another one I play a lot of. I play soldier/demoman as my only two classes, as does he, and its really easy to predict where they are going to fly.
...
Forum: Mapping Discussion 09-22-2008, 11:37 AM
Replies: 12
Views: 769
Posted By Crimson
Looking for Modeler for Small Scale work

Alright,

So I have been working around the clock like crazy while im unemployed to finish as much of this mod as possible. After 2 weeks of long hours, I finally finished coding the Powerups...
Forum: Mapping Discussion 09-22-2008, 11:26 AM
Replies: 6
Views: 684
Posted By Crimson
lol... This is not possible in the...

lol...

This is not possible in the slightest. What you can mod on an existing game is very limited, and almost none of what you listed is possible with TF2. You cannot make almost any of what you...
Forum: Mapping Discussion 09-20-2008, 07:50 AM
Replies: 6
Views: 615
Posted By Crimson
Alpine backdrop file?

So I was playing watchtower today for some more inspiration, and I noticed the alpine mountains in the background. I was just wondering if these were part of the skybox or what?
...
Forum: Mapping Discussion 09-15-2008, 08:29 AM
Replies: 4
Views: 386
Posted By Crimson
Download Vmex (google it) and read the readme...

Download Vmex (google it) and read the readme file on how to decompile the BSP into a .VMF file and load it into hammer.
Showing results 1 to 25 of 120


 

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