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Posts Made By:
GrimGriz
Forum:
Map Workshop
10-01-2009, 10:01 PM
Replies:
43
zig
Views:
6,007
Posted By
GrimGriz
Still really waiting for a version with better...
Still really waiting for a version with better fps at point 3 :)
Forum:
Map Workshop
09-14-2009, 08:31 PM
Replies:
379
PLR
Panic
Views:
64,385
Posted By
GrimGriz
I just played this in the calculated chaos...
I just played this in the calculated chaos server, and I had to come by to see who made it. I'm a big fan of the rolling down the hill at the start and the explosion for stage 2. It seems odd that...
Forum:
Map Workshop
07-10-2009, 09:10 AM
Replies:
32
Smokyhill
Views:
3,724
Posted By
GrimGriz
Is it done yet?
Is it done yet?
Forum:
Mapping Discussion
06-12-2009, 01:45 PM
Replies:
3
Fat Team prevents door from moving
Views:
369
Posted By
GrimGriz
Fat Team prevents door from moving
So, I'm working on this map where doors are floors that slide out from beneath the player. It works MARVELOUSLY...until their are 4 or more people standing on it. Then the door doesn't move...
Forum:
Map Workshop
06-08-2009, 03:49 PM
Replies:
32
Erosion
Views:
4,854
Posted By
GrimGriz
Is there any chance you can fix the spawn doors...
Is there any chance you can fix the spawn doors for the people that would otherwise like to play this abandoned project?
Forum:
Contests
06-01-2009, 03:04 PM
Replies:
33
Poll:
A poll for the latest contest.
Views:
3,390
Posted By
GrimGriz
I was really hoping for a 3CP contest - there's...
I was really hoping for a 3CP contest - there's not enough good ones out there.
Forum:
Off Topic
06-01-2009, 03:02 PM
Replies:
64
Youme's "Portfolio"
Views:
6,625
Posted By
GrimGriz
I just wish the lazy bastard had the wherewithal...
I just wish the lazy bastard had the wherewithal to actually compile a complete portfolio. BLOODSTAINED4EVA!
Forum:
Front Desk
05-27-2009, 03:38 AM
Replies:
2
Showcase letter thing question
Views:
661
Posted By
GrimGriz
Showcase letter thing question
If you go into the showcase and click on a letter, for example to find the latest version of swift or swiftwater or whatever you're calling it...the maps that show up aren't alphabetized. Can that...
Forum:
Map Workshop
05-22-2009, 10:58 AM
Replies:
160
Borax
Views:
31,534
Posted By
GrimGriz
I recommend adding a T to the exit where the...
I recommend adding a T to the exit where the shortcut comes out, with one end going past the corner.
Forum:
Server Discussion
05-22-2009, 03:56 AM
Replies:
6
lfw(aka Grim's Server) is closing it's doors
Views:
1,030
Posted By
GrimGriz
FWIW: The server shuts down Saturday and is...
FWIW: The server shuts down Saturday and is running pipeline 24/7 until then.
Forum:
Map Workshop
05-18-2009, 10:06 AM
Replies:
12
dustribute
Views:
2,742
Posted By
GrimGriz
So...after watching the sourceTV replay of...
So...after watching the sourceTV replay of a11...wow. Way to be constructive fellas. The first round made me think the map was impossible for blue. The second round just proved it's all about the...
Forum:
Mapping Discussion
05-16-2009, 07:01 PM
Replies:
16
How do you prevent spawn camping?
Views:
1,028
Posted By
GrimGriz
How do you prevent spawn camping?
Looking at dustbowl and goldrush, it would seem one way is to have a single spawn exit lead to a short corridor which opens into multiple exits.
What methods do you use/like?
Forum:
Front Desk
05-16-2009, 04:31 PM
Replies:
3
Server Maplists Idea
Views:
646
Posted By
GrimGriz
Is there any chance of this?
Is there any chance of this?
Forum:
Front Desk
05-15-2009, 06:22 AM
Replies:
30
Would you remove TF2M posters if it meant being an official map?
Views:
1,733
Posted By
GrimGriz
Make a model that's a case of rolled up maps,...
Make a model that's a case of rolled up maps, with the word maps on the side - with the serial number ATF2M4U below that with the A and M4U part faded....with a bug-catching net sitting on top of the...
Forum:
Mapping Discussion
05-11-2009, 05:54 PM
Replies:
32
[Info] Map Naming Standards
Views:
5,800
Posted By
GrimGriz
Or they'd get fired....oh wait...it's a hobby
Or they'd get fired....oh wait...it's a hobby
Forum:
Mapping Discussion
05-11-2009, 04:45 PM
Replies:
32
[Info] Map Naming Standards
Views:
5,800
Posted By
GrimGriz
little stuff can include compiling with some...
little stuff can include compiling with some visgroup unchecked...which is a major mistake, but a little thing...
Forum:
Map Workshop
05-09-2009, 10:35 PM
Replies:
12
dustribute
Views:
2,742
Posted By
GrimGriz
Because I always find myself hauling ass to...
Because I always find myself hauling ass to squeeze in as many of the things I want to as I can before the gameday deadline. The map will probably change a couple more times before I get a fresh...
Forum:
Map Workshop
05-09-2009, 05:58 PM
Replies:
12
dustribute
Views:
2,742
Posted By
GrimGriz
Any thoughts at all people?
Any thoughts at all people?
Forum:
Map Workshop
05-09-2009, 01:18 PM
Replies:
59
Matterhorn
Views:
7,548
Posted By
GrimGriz
looking forward to a prettier version :)
looking forward to a prettier version :)
Forum:
Mapping Discussion
05-08-2009, 11:46 PM
Replies:
23
Help with custom game mode
Views:
1,244
Posted By
GrimGriz
I'm pretty sure all of your problems are because...
I'm pretty sure all of your problems are because of the countdown with teh captial C
Forum:
Mapping Discussion
05-08-2009, 11:43 PM
Replies:
5
CTF- Making it so flag bearer runs slower.
Views:
437
Posted By
GrimGriz
How bout a trigger push in the opposite direction...
How bout a trigger push in the opposite direction from the capture zone?
Forum:
Team Fortress 2 Talk
05-08-2009, 04:18 AM
Replies:
49
New blog post - You better hold on to your head, mate.
Views:
3,996
Posted By
GrimGriz
The part that bothers me the most is that Mar is...
The part that bothers me the most is that Mar is arguing from the competitive player's standpoint, and I'd rather argue with someone from competitive play that can actually make valid...
Forum:
Mapping Discussion
05-08-2009, 02:18 AM
Replies:
32
[Info] Map Naming Standards
Views:
5,800
Posted By
GrimGriz
PERSONALLY - b3a looks like beta 3 alpha to me,...
PERSONALLY - b3a looks like beta 3 alpha to me, which is why i'll forever use r# for minor revisions...i.e. b3r2 for the second minor revision to b3.
Thanks for the post , I'll be happy if I...
Forum:
Mapping Discussion
05-08-2009, 02:10 AM
Replies:
6
team switch
Views:
770
Posted By
GrimGriz
master?
master?
Forum:
Front Desk
05-06-2009, 08:18 PM
Replies:
12
Poll:
Would heatmaps be useful to you in your mapping endeavors ?
Views:
978
Posted By
GrimGriz
I was thinking about it..and it would be a good...
I was thinking about it..and it would be a good idea for an event in addition to gameday. Through judicious decision by the executive council and approval by the illuminati, a map could be deemed...
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