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Posts Made By:
Draco18s
Forum:
Mapping Discussion
05-21-2012, 07:43 AM
Replies:
5
How to use damage filters on a TF2 map?
Views:
459
Posted By
Draco18s
As far as I know, you can't target NPCs with...
As far as I know, you can't target NPCs with filters. Mainly because a filter needs to be specified in the properties of the object recieving the damage and there's no way to specify that filter for...
Forum:
Mapping Discussion
05-16-2012, 07:51 AM
Replies:
19
Alternative path for payload
Views:
759
Posted By
Draco18s
No. Which makes things simpler (if and only if,...
No. Which makes things simpler (if and only if, the initial route does) as you can simply switch routes (no need for a "blank" third).
I'll have to double check, but off-hand that still won't...
Forum:
Mapping Discussion
05-15-2012, 11:38 PM
Replies:
19
Alternative path for payload
Views:
759
Posted By
Draco18s
You can turn them off all you want. It doesn't...
You can turn them off all you want. It doesn't really...do much.
The problem is that you have to:
1) turn it off
2) switch the route to a piece of track with no roll zones
3) turn it on
4)...
Forum:
Mapping Discussion
05-15-2012, 07:55 AM
Replies:
22
Poll:
Which gamemode?
Views:
555
Posted By
Draco18s
Considering I've seen people do this: ...
Considering I've seen people do this:
I think pointing him at TC is appropriate.
Forum:
Contests
05-13-2012, 09:27 PM
Replies:
310
TF2Maps.net Mapping Contest #7: Payload (Dynamic element)
Views:
52,969
Posted By
Draco18s
Alright. I've read that thread. ...
Alright.
I've read that thread.
Note that my water area is only tall enough to have the standard 2-dimensionality present in any typical route, bordered both top and bottom by solid...
Forum:
Mapping Discussion
05-13-2012, 12:53 AM
Replies:
19
Alternative path for payload
Views:
759
Posted By
Draco18s
Hehe. I use it when it feels appropriate. :) ...
Hehe.
I use it when it feels appropriate. :)
It's the best I could do. In theory I could make it update properly during setup, but it requires disabling and re-enabling several entities (I'd...
Forum:
Contests
05-12-2012, 10:28 PM
Replies:
310
TF2Maps.net Mapping Contest #7: Payload (Dynamic element)
Views:
52,969
Posted By
Draco18s
Just asking: What, exactly, is messed up about...
Just asking:
What, exactly, is messed up about the HUD?
I know that before setup ends it shows only the start and end, but that was the only way I could insure it wasn't completely FUBAR. ...
Forum:
Mapping Discussion
05-08-2012, 11:02 PM
Replies:
19
Alternative path for payload
Views:
759
Posted By
Draco18s
All of this is bollocks. Go download this map...
All of this is bollocks.
Go download this map (http://forums.tf2maps.net/showpost.php?p=260981&postcount=5) and you'll see that it is entirely possible to make routes different lengths (that was a...
Forum:
Mapping Discussion
05-07-2012, 05:52 PM
Replies:
19
Alternative path for payload
Views:
759
Posted By
Draco18s
Having actually fucked around with this... ...
Having actually fucked around with this...
It is very much possible to use alternate routes.
Here's the caveat:
The HUD does not update properly after setup is complete.
I'm failing to...
Forum:
Contests
05-01-2012, 11:10 PM
Replies:
310
TF2Maps.net Mapping Contest #7: Payload (Dynamic element)
Views:
52,969
Posted By
Draco18s
Turn on them highbeams! ...
Turn on them highbeams!
http://static.fjcdn.com/pictures/High_cc772d_563148.jpg
Forum:
Contests
04-30-2012, 10:30 PM
Replies:
310
TF2Maps.net Mapping Contest #7: Payload (Dynamic element)
Views:
52,969
Posted By
Draco18s
Know what I just realized? (at 11:30 pm EDT). ...
Know what I just realized? (at 11:30 pm EDT).
I didn't do that to my map. I feel like such an idiot. :P
Cheated just a titch with mediafire. Had to push an old compile as PackBSP crapped out...
Forum:
Contests
04-28-2012, 07:15 PM
Replies:
27
CTF_Teufort- Reimagining the Game's Worst Map
Views:
4,208
Posted By
Draco18s
There's one map (I'm forgetting it's name, where...
There's one map (I'm forgetting it's name, where blue has a forward spawn above the center point (of 5) that some friends and I have managed to hold with only three engies by having sentry-jumped up...
Forum:
Contests
04-28-2012, 04:42 PM
Replies:
27
CTF_Teufort- Reimagining the Game's Worst Map
Views:
4,208
Posted By
Draco18s
The proper use is during setup to get up onto a...
The proper use is during setup to get up onto a ledge where you can't be threatened, but still lay down suppressing fire.
Not to mention, teleporters so that friendlies can get up.
Forum:
Contests
04-28-2012, 11:11 AM
Replies:
27
CTF_Teufort- Reimagining the Game's Worst Map
Views:
4,208
Posted By
Draco18s
Just FYI: The engineer can jump too. Often...
Just FYI:
The engineer can jump too. Often higher and farther than an over-healed demo can, and have more health left over to boot.
(Build a level 3 sentry pointed at a dispenser. Stand on...
Forum:
Mapping Discussion
04-26-2012, 06:09 PM
Replies:
11
Any SteamPunk Maps out there?
Views:
1,603
Posted By
Draco18s
I've played on that map. It's awful, flashy,...
I've played on that map. It's awful, flashy, annoying, and if you spectate the one camera, then get spawned in, your view will be titled in a sickening and disorienting manner until you die and...
Forum:
Mapping Discussion
04-26-2012, 07:49 AM
Replies:
11
Any SteamPunk Maps out there?
Views:
1,603
Posted By
Draco18s
Cyberpunk is not Steampunk. :| Seriously. ...
Cyberpunk is not Steampunk. :|
Seriously. The former is about cybernetic implants and virtual reality and the nature of the soul, the latter is about brass, leather, and steam engines.
Forum:
Mapping Discussion
04-25-2012, 10:10 PM
Replies:
11
Any SteamPunk Maps out there?
Views:
1,603
Posted By
Draco18s
Color me interested. But no, I've not seen...
Color me interested.
But no, I've not seen any SteamPunk maps before.
Forum:
Contests
04-24-2012, 06:35 PM
Replies:
27
TF2Maps.net Mapping Contest #7: Upload Thread
Views:
4,603
Posted By
Draco18s
I feel so...so...inadequate! Author:...
I feel so...so...inadequate!
Author: Draco18s
Map Name: pl_mines
Screenshot: Link (http://i47.tinypic.com/j76ft5.jpg)
Download: Link (http://www.mediafire.com/?o73nedi773z6ry0)
I went and...
Forum:
Contests
04-23-2012, 11:54 PM
Replies:
310
TF2Maps.net Mapping Contest #7: Payload (Dynamic element)
Views:
52,969
Posted By
Draco18s
Ha! I haven't touched the map in, oh, two weeks...
Ha!
I haven't touched the map in, oh, two weeks now. :P
Thinking about just vomiting it on the forums with not much more than a shrug.
Might be a decent map, if a decent mapper got a hold of it. ...
Forum:
Contests
04-23-2012, 11:36 PM
Replies:
310
TF2Maps.net Mapping Contest #7: Payload (Dynamic element)
Views:
52,969
Posted By
Draco18s
It's ok, I'm forgetful and lazy too. :P I...
It's ok, I'm forgetful and lazy too. :P
I figured I'd at least get the texturing done and have half-assed prop placement by now. Maybe even a hint brush or two, just to say I tried to optimize....
Forum:
Mapping Discussion
04-16-2012, 11:03 PM
Replies:
10
Light leaks with func_detail?
Views:
492
Posted By
Draco18s
That might help.
That might help.
Forum:
Mapping Discussion
04-14-2012, 05:30 PM
Replies:
8
Trigger activated by sniper damage?
Views:
318
Posted By
Draco18s
Jarate is a physics object, I believe. So it...
Jarate is a physics object, I believe. So it might be doing damage from physics collisions.
Forum:
Mapping Discussion
04-14-2012, 02:07 AM
Replies:
8
Displacement and Brush Lighting Differences
Views:
389
Posted By
Draco18s
I've got a similar issue with my displacements,...
I've got a similar issue with my displacements, except instead of lighting it's the blend alpha from two neighboring displacements. In hammer the two control nodes have the same (or nearly the same)...
Forum:
Mapping Discussion
04-08-2012, 07:45 PM
Replies:
5
Varying geometry for payload tracks?
Views:
313
Posted By
Draco18s
*Checks* holy cow. How'd they edit that...
*Checks* holy cow. How'd they edit that displacement?
I've got a couple like that (prop based) in a map I'm working on. If it's a high enough ascension, it looks like ass, as the ends won't...
Forum:
Mapping Discussion
04-08-2012, 04:45 PM
Replies:
14
Underwater Look Issues 2
Views:
545
Posted By
Draco18s
If the water brush covers the face of another...
If the water brush covers the face of another brush, that brush's face will likely get removed by the compiler in the "find touching faces that will never be drawn and make them nodraw" segment.
I...
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