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Search: Posts Made By: Queops
Forum: Mapping Questions & Discussion 07-04-2009, 05:59 PM
Replies: 137
Views: 19,250
Posted By Queops
Couldn't agree more with this post.

Couldn't agree more with this post.
Forum: Mapping Questions & Discussion 05-31-2009, 11:08 AM
Replies: 6
Views: 496
Posted By Queops
Well, using it to avoid snipers calling pyros all...

Well, using it to avoid snipers calling pyros all the time for lighting the arrows... I'm making a normal map, having these kind of fire points wouldn't hurt.

Fearlezz: I tried doing that.... ...
Forum: Mapping Questions & Discussion 05-31-2009, 08:09 AM
Replies: 6
Views: 496
Posted By Queops
Thanks for your answer. Maybe I'll mail Valve...

Thanks for your answer. Maybe I'll mail Valve about it...
Forum: Mapping Questions & Discussion 05-30-2009, 09:38 AM
Replies: 6
Views: 496
Posted By Queops
Fire

Hello all.
I want to know if there's a way to make fire ingame (as a fixed, always burning source) and with that fire snipers be able to lit their arrows.

Any help is appreciated.
Forum: Team Fortress 2 Talk 03-12-2009, 09:05 PM
Replies: 71
Views: 9,029
Posted By Queops
http://tf-2.fr/ach.php?a=Get some...

http://tf-2.fr/ach.php?a=Get some glasses!&b=Place a dispenser on the head of a enemy spy.&c=u&e=900&f=2 (http://teamfortress2.fr/achievements.php)
Forum: Team Fortress 2 Talk 03-12-2009, 08:53 PM
Replies: 39
Views: 119,228
Posted By Queops
Very worked, very epic! Me hails you son.

Very worked, very epic!

Me hails you son.
Forum: Server Events 03-03-2009, 07:00 AM
Replies: 10
Views: 1,144
Posted By Queops
Since I'm european I'm going to try to be there.

Since I'm european I'm going to try to be there.
Forum: Mapping Questions & Discussion 02-27-2009, 08:10 AM
Replies: 8
Views: 654
Posted By Queops
Thanks alot for working on this for the...

Thanks alot for working on this for the community.
I appreciate.
Forum: Mapping Questions & Discussion 02-26-2009, 05:07 PM
Replies: 9
Views: 533
Posted By Queops
As Z33W13R said, a trigger would do that BUT how...

As Z33W13R said, a trigger would do that BUT how would you know from which team a player died? I'm not sure if there are filters for that.
Forum: Mapping Questions & Discussion 02-26-2009, 05:05 PM
Replies: 4
Views: 375
Posted By Queops
That's how I did it. Thanks for replying :)

That's how I did it. Thanks for replying :)
Forum: Mapping Questions & Discussion 02-26-2009, 03:42 PM
Replies: 4
Views: 375
Posted By Queops
That doesn't work underwater... Any more...

That doesn't work underwater...
Any more suggestions?

EDIT: Problem solved.
Forum: Tutorials & Resources 02-26-2009, 03:17 PM
Replies: 86
Views: 47,072
Posted By Queops
Freaking awesome. Please don't flash me anymore,...

Freaking awesome. Please don't flash me anymore, with your awesome work.
Thanks for your work.
Forum: Mapping Questions & Discussion 02-26-2009, 03:13 PM
Replies: 10
Views: 769
Posted By Queops
Yeh, well why don't you take this chance and add...

Yeh, well why don't you take this chance and add it? Please.
Forum: Mapping Questions & Discussion 02-26-2009, 03:09 PM
Replies: 4
Views: 375
Posted By Queops
Exclamation Underwater visibility

Hello.
The situation is as follows:
I have water (texture applied is from cp_well). I want it to have very low visibility underwater, but it already is perfect, viewed from outside. So, how can I...
Forum: WIP (Work in Progress) 02-26-2009, 09:40 AM
Replies: 1
Views: 939
Posted By Queops
Reserved.

Reserved.
Forum: WIP (Work in Progress) 02-23-2009, 10:11 AM
Replies: 16
Views: 1,094
Posted By Queops
Looking good =o

Looking good =o
Forum: Mapping Questions & Discussion 02-22-2009, 09:54 AM
Replies: 22
Views: 8,281
Posted By Queops
I got a simple solution for this: compact your...

I got a simple solution for this: compact your map with .bz2.
Forum: Off Topic 02-21-2009, 08:52 AM
Replies: 2
Views: 448
Posted By Queops
Oh yeah baby LOL

Oh yeah baby LOL
Forum: Off Topic 02-20-2009, 08:34 PM
Replies: 45
Views: 3,053
Posted By Queops
Erm... I played Egypt on CSS, I think it was made...

Erm... I played Egypt on CSS, I think it was made for CSS... the map looks very (VERY) much alike.
I think that CSS is CSS and TF2 is TF2.

Valve got stunned by the environmental impact of the...
Forum: Team Fortress 2 Talk 02-20-2009, 08:29 PM
Replies: 33
Views: 2,260
Posted By Queops
Question: why are there a thousand topics about...

Question: why are there a thousand topics about this matter on these forums already?
Forum: Mapping Questions & Discussion 02-20-2009, 08:26 PM
Replies: 15
Views: 1,102
Posted By Queops
Well, despite being exciting to mix up two...

Well, despite being exciting to mix up two gamemodes, Valve didn't give support for it yet... which means that... well... either CP or PL because the HUD only shows up one gamemode.
Forum: Introduce Yourself 02-20-2009, 06:14 PM
Replies: 1
Views: 441
Posted By Queops
Preeeetty nice introduction. It's a pleasure to...

Preeeetty nice introduction. It's a pleasure to meet you, I'm sure we will prove usefull to you, and you to us.

Good to have you on board.
Forum: WIP (Work in Progress) 02-20-2009, 11:58 AM
Replies: 1
Views: 939
Posted By Queops
Lightbulb CP_Stream

http://i43.tinypic.com/zlrr5j.png

http://i43.tinypic.com/64e6ac.jpg
Forum: Mapping Questions & Discussion 02-20-2009, 10:47 AM
Replies: 11
Views: 753
Posted By Queops
Hmmm I'm not sure, seems something is corrupted. ...

Hmmm I'm not sure, seems something is corrupted.
It's a pain but, try re-download all the textures from our website and then re-apply all textures. Pink and black checquered texture generally means...
Forum: Off Topic 02-20-2009, 07:44 AM
Replies: 6
F10
Views: 582
Posted By Queops
Talking F10

Before, when you pressed F10 it would automatically exit the game... HOWEVER... since the last updates I noticed that a confirmation box shows up now. Guess the F10 super cheats jokes are over huh?...
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