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Forum: Server Events 06-19-2014, 07:29 AM
Replies: 13
Views: 856
Posted By FiLi
cp_blast_a19 Thread: 21818...

cp_blast_a19
Thread: 21818 (http://forums.tf2maps.net/showthread.php?t=21818)
Download: bz2 (https://dl.dropboxusercontent.com/u/3637904/rar/cp_blast_a19.bsp.bz2)
Forum: Team Fortress 2 News 06-18-2014, 08:39 PM
Replies: 9
Views: 568
Posted By FiLi
valve y u do dis lots of big changes here

valve y u do dis

lots of big changes here
Forum: Map Workshop 06-16-2014, 07:50 AM
Replies: 28
Views: 2,376
Posted By FiLi
I thought ferrum was already in rc1? ...

I thought ferrum was already in rc1?
http://forums.tf2maps.net/showthread.php?t=19013
Forum: Map Workshop 06-15-2014, 08:21 AM
Replies: 9
CP Blast
Views: 1,756
Posted By FiLi
Blast has returned with an a19. It will be on a...

Blast has returned with an a19. It will be on a gameday/imp soon. However many alphas it takes to make this map great.

Also pay no attention to that last screenshot
Forum: Off Topic 06-13-2014, 02:40 PM
Replies: 2,561
Views: 269,684
Posted By FiLi
thinking of ideas for my gpit-style map: Flip:...

thinking of ideas for my gpit-style map:
Flip: i know C is a rocket silo and A is a secret lift
Flip: still need something clever for B
Roflman: a laser
Forum: Tutorials & Resources 03-09-2014, 03:53 PM
Replies: 9
Views: 1,285
Posted By FiLi
[GUIDE] Flip's Tips for Designing a Map That Lasts

You see a lot of tutorials on here about how to do certain things in hammer, but when it comes to really combining these elements, I feel we're a bit short on supply. Here are some opinions that I...
Forum: Server Events 03-06-2014, 04:40 PM
Replies: 15
Views: 1,320
Posted By FiLi
cp_blast_a18 Thread: 21818...

cp_blast_a18
Thread: 21818 (http://forums.tf2maps.net/showthread.php?t=21818)
Download: bz2 (https://dl.dropboxusercontent.com/u/3637904/rar/cp_blast_a18.bsp.bz2)
Forum: Map Workshop 02-16-2014, 08:14 PM
Replies: 9
CP Blast
Views: 1,756
Posted By FiLi
Updated to a18: I didn't like how the points...

Updated to a18:
I didn't like how the points played, so I changed the map drastically. It's still a 3cp built around a blast furnace, but completely rebuilt. I'm more proud of this layout because I...
Forum: Games Talk 01-23-2014, 07:35 AM
Replies: 8
Views: 946
Posted By FiLi
Would you kindly elaborate a bit? I'd appreciate...

Would you kindly elaborate a bit? I'd appreciate it :)
Forum: Games Talk 01-22-2014, 06:09 PM
Replies: 8
Views: 946
Posted By FiLi
Making a Mod on the Source Engine

I've been thinking a lot lately about creating a first person indie game, and, seeing as I have experience with it, I've mostly been thinking about building it on the source engine. Of course, I'm...
Forum: Map Workshop 01-19-2014, 02:47 PM
Replies: 0
CP flip_72
Views: 257
Posted By FiLi
flip_72

My entry for the 72hr mapping classic.
In the gamemode, each team owns a point. At the end of setup, a single point is unlocked per a random choice by a logic_case entity. Teams must spend their...
Forum: Off Topic 01-19-2014, 12:00 PM
Replies: 2,561
Views: 269,684
Posted By FiLi
Single-Origin Try-Hard Coffee: you should write a...

Single-Origin Try-Hard Coffee: you should write a program that automatically fixes everything that's wrong with a map and makes it play like badlands
Forum: Mapping Questions & Discussion 01-18-2014, 10:59 PM
Replies: 10,525
Views: 1,028,532
Posted By FiLi
After a 4 hour air rifle match and 11 hours of...

After a 4 hour air rifle match and 11 hours of adding numbers on scoresheets, I've managed to scrape this together:...
Forum: Contests 01-17-2014, 09:21 AM
Replies: 118
Views: 14,135
Posted By FiLi
This may be a bit of a silly question, but it's...

This may be a bit of a silly question, but it's something I'm not entirely clear on:
Along with the naming scheme, can there still be the version suffixes? I mean, if you test your map before the...
Forum: Contests 01-14-2014, 08:27 AM
Replies: 132
Views: 15,168
Posted By FiLi
On one hand, I want to see what beauty you...

On one hand, I want to see what beauty you create, but on the other hand, I want to have some chance of winning, too :P
Forum: Map Workshop 01-12-2014, 09:38 AM
Replies: 18
Views: 3,692
Posted By FiLi
I downloaded it and took a quick look around and...

I downloaded it and took a quick look around and I really liked the detailing; especially the unplayable areas. I am, however, a little worried about the gameplay in some areas, as it seemed a bit...
Forum: Mapping Questions & Discussion 01-07-2014, 07:23 PM
Replies: 7
Views: 353
Posted By FiLi
You are, of course, using "snap to grid", right?...

You are, of course, using "snap to grid", right? Brushes are much easier to join and align when you aren't working on a 1 unit scale.
Forum: Tutorials & Resources 01-07-2014, 03:43 PM
Replies: 13
Views: 1,428
Posted By FiLi
Bomb carrier should be more like this ...

Bomb carrier should be more like this
http://stream1.gifsoup.com/view/29043/batman-bomb-run-o.gif
Forum: Site Suggestions 01-04-2014, 09:39 AM
Replies: 119
Views: 12,315
Posted By FiLi
Could someone please change my name to Flip,...

Could someone please change my name to Flip, assuming it's not already taken? If it is taken, just leave my name as it is. Thank you.

Already taken.
Forum: Introduce Yourself 12-30-2013, 09:51 AM
Replies: 0
Views: 236
Posted By FiLi
A re-Introduction

It's been over four years since I first joined this community in 2009, and I feel it's appropriate I make another one since I wasn't around for a while.

Anyways, hi, I'm Flip. I made Team Fortress...
Forum: Map Workshop 12-30-2013, 09:18 AM
Replies: 1
KotH campus
Views: 1,297
Posted By FiLi
Hey man, welcome to the forums! I won't try to...

Hey man, welcome to the forums! I won't try to overload you, but you'll find the tutorials section might provide you with some helpful tips on releasing map builds, and of course, we're always around...
Forum: Map Workshop 12-25-2013, 03:49 PM
Replies: 8
KotH Sink
Views: 1,711
Posted By FiLi
I can't wait to play this. It appears you have...

I can't wait to play this. It appears you have some good height variance at mid which is really important
Forum: Mapping Questions & Discussion 12-17-2013, 08:46 PM
Replies: 13
Views: 867
Posted By FiLi
There's a reason why when you hover over that...

There's a reason why when you hover over that image it says "carve666".

I'll assume (hope to God) that Fubar was pullin' ya leg there, but honestly, I haven't had good experiences with the carve...
Forum: Mapping Questions & Discussion 12-15-2013, 07:50 PM
Replies: 12
Views: 720
Posted By FiLi
The best way to pack your maps is in .bz2 format....

The best way to pack your maps is in .bz2 format. This saves a lot of time when it comes to uploading to a server. The 7zip program has the ability to create that type of archive.
And, if you're not...
Forum: Mapping Questions & Discussion 12-15-2013, 12:12 PM
Replies: 6
Views: 414
Posted By FiLi
Yeah, I know, it's just that I've gotten several...

Yeah, I know, it's just that I've gotten several comments from different people about it and I was wondering if there's something I'm missing here.
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