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Posts Made By:
phatal
Forum:
Tutorials & Resources
05-15-2008, 01:57 PM
Replies:
129
[GUIDE] Youme's guide to displacement cliffs
Views:
56,754
Posted By
phatal
No... it's because displacements are best made...
No... it's because displacements are best made with individual brushes not solid cubes.
Forum:
Mapping Discussion
05-09-2008, 03:03 PM
Replies:
8
doors change colors when opening - wtf???
Views:
335
Posted By
phatal
This is more than likely the cause.
This is more than likely the cause.
Forum:
WIP (Work in Progress)
05-09-2008, 02:32 PM
Replies:
45
cp_castle4, WIP
Views:
4,773
Posted By
phatal
Where is that last screenshot taken at of the cp...
Where is that last screenshot taken at of the cp in the "barn"?
BTW... I still don't like stag but castle was probably my fav. of the others you've ported in and these changes will definitely...
Forum:
WIP (Work in Progress)
05-09-2008, 02:19 PM
Replies:
4
pl_Dynamite
Views:
891
Posted By
phatal
There were a rather few es maps before goldrush...
There were a rather few es maps before goldrush but this was the only version I would put on our servers. I absolutely loved it.
The server I keep up right now is 24/7 Goldrush but when a few...
Forum:
Mapping Discussion
05-09-2008, 01:38 PM
Replies:
23
Poll:
What Map?
Views:
1,043
Posted By
phatal
LOL... youme included his own map. How...
LOL... youme included his own map. How conceited. :D
Forum:
Maps
05-08-2008, 09:37 AM
Replies:
4
pl_collabroden
Views:
446
Posted By
phatal
yeah... that would be nice. :001_unsure:
yeah... that would be nice. :001_unsure:
Forum:
Mapping Discussion
04-28-2008, 04:56 PM
Replies:
10
When are they going to fix Hammer?
Views:
839
Posted By
phatal
It does.
It does.
Forum:
Team Fortress 2 Talk
04-28-2008, 04:54 PM
Replies:
14
Photos from Valve Developer
Views:
1,003
Posted By
phatal
I had heard within this week and my poooor...
I had heard within this week and my poooor console buddy said Tuesdays are the usual date for releases. Soooooo... It very well could be tommorrow. I have 2morrow off so when I get home I think I...
Forum:
Mapping Discussion
04-28-2008, 03:51 PM
Replies:
21
Escort maps
Views:
1,155
Posted By
phatal
I don't see why we would need a new hammer. ...
I don't see why we would need a new hammer. Models will be accessable and so will the entities just like anything else in the sdk would be.
Forum:
Team Fortress 2 Talk
04-28-2008, 03:10 PM
Replies:
14
Photos from Valve Developer
Views:
1,003
Posted By
phatal
Did you see Gabe's 42" LCD he plays tf2 and WoW...
Did you see Gabe's 42" LCD he plays tf2 and WoW on? rofl :drool:
Forum:
Team Fortress 2 Talk
04-27-2008, 04:34 PM
Replies:
14
Photos from Valve Developer
Views:
1,003
Posted By
phatal
Photos from Valve Developer
These pic.s show IN GAME achievements with what the stats REALLY are so no more rumors of... 10 million heal points, etc.. There are more in game photos of Goldrush being played including the REAL...
Forum:
Mapping Discussion
04-21-2008, 04:44 PM
Replies:
19
Help converting other maps into hammer.
Views:
1,156
Posted By
phatal
I had asked this a long time ago and was told...
I had asked this a long time ago and was told there was no way for ut99. I got no assistance such as this which is quite helpful but still seems like it's not possible... well no easy way of doing it...
Forum:
Off Topic
04-21-2008, 10:47 AM
Replies:
36
Rate the guy above's avatar
Views:
1,883
Posted By
phatal
Umm... yeah. That was more of a joke than...
Umm... yeah. That was more of a joke than anything Youme. :P
If you want to talk technical however, anything above 1920x1080 (1080i/p) is NOT the minimum you can have for high def, 1280×720 is...
Forum:
Off Topic
04-21-2008, 09:47 AM
Replies:
36
Rate the guy above's avatar
Views:
1,883
Posted By
phatal
Unconventional shape? lol. It's 16:9 which is...
Unconventional shape? lol. It's 16:9 which is HIGH DEF BABY. :D
It's actually the man on the box for my BFG 8800 GTX. :thumbup:
Forum:
Server Discussion
04-19-2008, 03:54 PM
Replies:
9
MONSTER KILL!!! Humiliation!
Views:
1,312
Posted By
phatal
Don't diss Unreal. UT is the grandfather of fps...
Don't diss Unreal. UT is the grandfather of fps IMHO.
Forum:
Maps
04-19-2008, 11:10 AM
Replies:
8
cp_warpath2
Views:
798
Posted By
phatal
I know you were talking about the buildings......
I know you were talking about the buildings... duh. :D
I just don't understand why you would make nobuilds there. None the less I'll add it to our servers after work today. Thanks.
Forum:
Team Fortress 2 News
04-19-2008, 11:07 AM
Replies:
33
New weapons for medic revealed!
Views:
3,598
Posted By
phatal
Now what kind of people would do this? :D ...
Now what kind of people would do this? :D
Seriously... we've been planning that since the first news of unlockables. :p And with around 30 regulars and 3 servers it shouldn't take us much time...
Forum:
Maps
04-19-2008, 10:43 AM
Replies:
8
cp_warpath2
Views:
798
Posted By
phatal
Why did you add nobuilds on top of the cp points?
Why did you add nobuilds on top of the cp points?
Forum:
Mapping Discussion
04-19-2008, 10:13 AM
Replies:
26
Trouble with cubemaps and water reflection.
Views:
5,269
Posted By
phatal
Leaks can call all sorts of problems, but yeah if...
Leaks can call all sorts of problems, but yeah if the brush extends out of the world you definitely will have issues. Also make sure you have the water texture on only 1 face of the brush.
Forum:
Mapping Discussion
04-19-2008, 10:09 AM
Replies:
10
Playing an announcement for 1 team only
Views:
790
Posted By
phatal
I don't believe you have to do all of that. I...
I don't believe you have to do all of that. I did this on a test map that I believe was tied to a gametext output so that 1 team gets a text and sound. Wish I could have hammer here at work. :D
...
Forum:
Mapping Discussion
04-19-2008, 09:51 AM
Replies:
10
Playing an announcement for 1 team only
Views:
790
Posted By
phatal
I believe this is what I used. I'm at work so...
I believe this is what I used. I'm at work so hope this is right.
trigger_soundscape (http://developer.valvesoftware.com/wiki/Trigger_soundscape)
If this doesn't fit the bill here are your...
Forum:
Mapping Discussion
04-19-2008, 09:09 AM
Replies:
26
Trouble with cubemaps and water reflection.
Views:
5,269
Posted By
phatal
If you rename a bsp and buildcubemaps again you...
If you rename a bsp and buildcubemaps again you will add new cubemaps to the already existing cubemaps in the bsp. Not adviseabe since it adds size to your level and you have unused data packed in...
Forum:
Mapping Discussion
04-19-2008, 08:59 AM
Replies:
1
Making a floor that damages the player?
Views:
313
Posted By
phatal
Make a thin brush covering your floor. Use the...
Make a thin brush covering your floor. Use the Trigger texture on it then make it a trigger_hurt (http://developer.valvesoftware.com/wiki/Trigger_hurt) entity.
Forum:
Server Discussion
04-18-2008, 11:00 PM
Replies:
20
Help with fast map downloading!
Views:
2,136
Posted By
phatal
7zip does have Ultra compression and I tried...
7zip does have Ultra compression and I tried using it with 5 maps in 1 .7z file. The ultra does compress it more but only about 1-2%. I don't know if your results would be better or not.
Forum:
Server Discussion
04-18-2008, 04:54 PM
Replies:
20
Help with fast map downloading!
Views:
2,136
Posted By
phatal
I haven't used 7zip but I have used Winrar which...
I haven't used 7zip but I have used Winrar which can compress files with different compressions like low, good, normal, high, and best (you get the idea). You can try to compress it with the best...
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