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Search: Posts Made By: Roflman
Forum: Map Workshop 06-11-2015, 11:21 PM
Replies: 2
Views: 681
Posted By Roflman
Updated to a1(a). Only took 5 months to redo a...

Updated to a1(a). Only took 5 months to redo a map made in less than 72 hours. Gamemode prefab to come whenever it's clean and usable.
Forum: Server Events 06-11-2015, 10:11 PM
Replies: 21
Views: 1,032
Posted By Roflman
Map: sd_defusal2_a1a Thread: 24000...

Map: sd_defusal2_a1a
Thread: 24000 (http://forums.tf2maps.net/showthread.php?t=24000)
Download: https://dl.dropboxusercontent.com/u/1734627/tf2/sd_defusal/a1/a/sd_defusal2_a1a.bsp.bz2

Already...
Forum: Mapping Questions & Discussion 06-10-2015, 11:57 PM
Replies: 14
Views: 641
Posted By Roflman
As Egan said I'm running into this issue as well....

As Egan said I'm running into this issue as well. I packed control point icons that go missing when I test them out. Everything else I pack with them works fine, just not the HUD elements.
...
Forum: Contests 02-23-2015, 05:22 PM
Replies: 10
Views: 2,026
Posted By Roflman
Assuming there wasn't a miscount (as if that...

Assuming there wasn't a miscount (as if that could happen), I'm quite surprised. Really glad people enjoyed the map and thanks to everyone who gave feedback: positive, negative, and useless. I'm even...
Forum: Contests 02-23-2015, 04:11 PM
Replies: 18
Views: 2,086
Posted By Roflman
1. pl_gracehill_72_a2 Solid map, only weak...

1. pl_gracehill_72_a2
Solid map, only weak points I felt were the first and last areas.

2. pd_egan_72_a5a
Not too fond of deathmatch, but having to keep a killstreak going was actually fun....
Forum: Mapping Questions & Discussion 02-20-2015, 04:02 PM
Replies: 12,455
Views: 1,215,117
Posted By Roflman
row row fight the power

row row fight the power
Forum: Mapping Questions & Discussion 02-04-2015, 02:29 PM
Replies: 4
Views: 325
Posted By Roflman
If your team_control_point_master has 'Restrict...

If your team_control_point_master has 'Restrict team from winning' set to 0 (Neither) either team should just win if they own every point.
Forum: Contests 01-26-2015, 04:53 AM
Replies: 44
Views: 4,169
Posted By Roflman
Author: Roflman Map file name: sd_defusal2_72 ...

Author: Roflman
Map file name: sd_defusal2_72
Map download file: https://dl.dropboxusercontent.com/u/1734627/tf2/sd_defusal/72/sd_defusal2_72.bsp.bz2
Screenshot (or image gallery):...
Forum: Map Workshop 01-25-2015, 03:56 PM
Replies: 2
Views: 681
Posted By Roflman
Update 72 A2: You can now plant the bomb and...

Update 72 A2: You can now plant the bomb and leave it there instead of standing around and waiting to die!

EDIT:
Update 72: Final contest version probably. Would work on at least texturing the...
Forum: Map Workshop 01-25-2015, 05:47 AM
Replies: 2
Views: 681
Posted By Roflman
Defusal2

View on the Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=454114163

New and "improved", Defusal2 is the sequel to Defusal (as seen here...
Forum: Contests 01-05-2015, 05:37 PM
Replies: 208
Views: 32,194
Posted By Roflman
If I do stream or even participate it would be at...

If I do stream or even participate it would be at http://www.twitch.tv/roflmanwii
Forum: Off Topic 09-22-2014, 02:42 PM
Replies: 19
Views: 1,182
Posted By Roflman
The ages overlap. EDIT: Went with first...

The ages overlap.

EDIT: Went with first number inclusive, last number exclusive.
Forum: Site Suggestions 09-16-2014, 01:40 AM
Replies: 70
Views: 5,027
Posted By Roflman
I hate random crits, but in the end I don't think...

I hate random crits, but in the end I don't think they matter.
Forum: Contest Entries 06-30-2014, 03:51 AM
Replies: 1
CTF Encounter
Views: 584
Posted By Roflman
Encounter

A small-sized, standard Capture the Flag gametype map.

Made during the 72hr Summer Mapping Contest and inspired by the likes of ScorpioUprising's cp_rooftop and cp_no_mercy (basically, urban roof...
Forum: Contests 06-30-2014, 03:31 AM
Replies: 39
Views: 4,486
Posted By Roflman
Author: Roflman Map file name:...

Author: Roflman
Map file name: ctf_encounter_72_final
Map download file: DOWNLOAD (https://dl.dropboxusercontent.com/u/1734627/tf2/ctf_encounter/72_final/ctf_encounter_72_final.bsp.bz2)...
Forum: Off Topic 06-16-2014, 09:43 PM
Replies: 25
Views: 1,273
Posted By Roflman
tr_target from my experience in Valve servers.

tr_target from my experience in Valve servers.
Forum: Server Events 05-29-2014, 12:11 PM
Replies: 14
Views: 1,269
Posted By Roflman
Assuming that the purpose of these tests are for...

Assuming that the purpose of these tests are for map authors to get feedback on their own maps, I don't see any reason to do that unless the map author knows.

If you want to just play a map then...
Forum: Map Workshop 05-29-2014, 12:17 AM
Replies: 30
Views: 5,076
Posted By Roflman
Maybe a heatmap that tracks bomb position,...

Maybe a heatmap that tracks bomb position, separated by wave.
Forum: Tutorials & Resources 05-21-2014, 12:06 PM
Replies: 2
Views: 904
Posted By Roflman
Nice. I tried making something identical except...

Nice. I tried making something identical except by changing the refire interval of the logic_timer so it went through every second, but the announcer became very annoying.
Forum: Mapping Questions & Discussion 02-09-2014, 08:23 PM
Replies: 4
Views: 428
Posted By Roflman
Here's what I came up with....

Here's what I came up with. (https://dl.dropboxusercontent.com/u/1734627/temp/toggle3cp.zip) Go ahead and look through it and use it directly or just for reference (or not at all).

Basically once...
Forum: Contests 01-20-2014, 03:02 PM
Replies: 35
Views: 5,403
Posted By Roflman
koth_roflman_72 ...

koth_roflman_72
https://dl.dropboxusercontent.com/u/1734627/tf2/koth_roflman_72/koth_roflman_72.bsp.bz2

https://dl.dropboxusercontent.com/u/1734627/tf2/koth_roflman_72/2014-01-20_00001.jpg
...
Forum: Map Workshop 01-13-2014, 03:11 PM
Replies: 29
Views: 6,489
Posted By Roflman
We actually playtested this last night on the...

We actually playtested this last night on the server. Feedback here: http://feedback.tf2maps.net/map/cp_underground/

EDIT: Demo: http://demos.geit.co.uk/demos/1389579540-us-cp_underground.zip
Forum: Tutorials & Resources 01-07-2014, 03:24 PM
Replies: 13
Views: 1,847
Posted By Roflman
idk i just put in the halloween bomb model and it...

idk i just put in the halloween bomb model and it worked
Forum: Tutorials & Resources 01-03-2014, 05:44 PM
Replies: 13
Views: 1,847
Posted By Roflman
Defusal Gamemode

https://dl.dropboxusercontent.com/u/1734627/tf2/koth_defusal/a3/bomb.jpg


As seen on koth_defusal (http://forums.tf2maps.net/showthread.php?t=21989). Now you too can make your own confusing...
Forum: Map Workshop 12-29-2013, 07:43 PM
Replies: 2
KotH Defusal
Views: 803
Posted By Roflman
Updated to A3 with a new flag-based gamemode. The...

Updated to A3 with a new flag-based gamemode. The flag is needed to cap points and points can be recaptured over and over until someone's timer ends. Interested in how this will play, but gamemode is...
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