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Forum: Models & Textures 06-11-2009, 09:22 PM
Replies: 13
Model horse test
Views: 15,226
Posted By efciem
horse test

I'm working on a custom Cart for my payload map
will be horse pulling a cart..

this is early work.. textures slapped on needs work but the model is done.
UV mapped and ready for animation..
...
Forum: Mapping Questions & Discussion 06-06-2009, 09:59 PM
Replies: 1
Views: 271
Posted By efciem
anyone with experience with customer cart models.. some input..

I've got an idea for my payload map...


I was hoping someone with experience with custom cart models might provide me some answers or point me in the right direction..

I wish to make a...
Forum: Site Suggestions 06-06-2009, 09:53 PM
Replies: 5
Views: 1,209
Posted By efciem
Thank you for reinstating my access.. The issue...

Thank you for reinstating my access..
The issue was caused by me leaving my steam logged into chat at home, then going into the office and logging in there..
unfortunately once I actually started...
Forum: Site Suggestions 06-02-2009, 05:41 PM
Replies: 5
Views: 1,209
Posted By efciem
steam messed up my chat access it says im banned :(

Hey all

to anyone who may have moderator/admin access to our steam chatroom..
today i left myself logged in at work on the chat room..
didnt log out.. i came home today attempted to load the...
Forum: WIP (Work in Progress) 09-09-2008, 07:21 PM
Replies: 6
Views: 614
Posted By efciem
Oh Yea, I got the fish in there , by modeling...

Oh Yea, I got the fish in there , by modeling them and importing them as animated props

the textures on them are screwed up, they are actually showing the Specular maps as diffuse maps , its my...
Forum: WIP (Work in Progress) 09-09-2008, 07:19 PM
Replies: 6
Views: 614
Posted By efciem
Thanks for the replies, Floor trim, yea its...

Thanks for the replies,

Floor trim, yea its gonna be changed when i do my final pass through ,

lighting props, i kinda like em, it is busy w/ lights hehe.


and Immotal-D , not sure what...
Forum: WIP (Work in Progress) 09-09-2008, 12:20 PM
Replies: 6
Views: 614
Posted By efciem
[WiP] CP_Hatchery

I've been tossed back and forth between work, the wife and general life.. But progress is being made on my map.

I still have a dozen or so uncompleted custom models, but im waiting till I get the...
Forum: Mapping Questions & Discussion 09-06-2008, 09:47 AM
Replies: 7
Views: 1,076
Posted By efciem
The best thing to do in my experience, is build a...

The best thing to do in my experience, is build a very simple "bounding box" of brushes that approximate the size/shape of the model you making.. ( in hammer ).. then export those brushes as a .DXF...
Forum: Mapping Questions & Discussion 09-02-2008, 09:30 PM
Replies: 14
Views: 687
Posted By efciem
Radiosity is a global illumination algorithm,...

Radiosity is a global illumination algorithm, Basicly what it means is
Light pointing in a certain direction, will hit any object in its path, light is then absorbed by the object and reflected...
Forum: Mapping Questions & Discussion 09-02-2008, 09:22 PM
Replies: 14
Views: 687
Posted By efciem
wouldnt a leak just make the map fullbright? ...

wouldnt a leak just make the map fullbright?
thus , blackness would be impossible?
Forum: Mapping Questions & Discussion 09-01-2008, 09:03 PM
Replies: 19
Views: 1,301
Posted By efciem
Ok well, here's my best suggestion Since we...

Ok well, here's my best suggestion

Since we can all admit even taking Quake , RTCW maps into hammer for TF2 is really unusable accept as reference..


Here is my suggestion for Exporting...
Forum: Mapping Questions & Discussion 08-22-2008, 08:38 AM
Replies: 4
Views: 500
Posted By efciem
Ah HAH! The problem in fact wasnt the inclusion...

Ah HAH! The problem in fact wasnt the inclusion of the base mesh in the Sequence animated SMD file at all...

although proper procedure is to export only the bones and not the mesh with the...
Forum: Mapping Questions & Discussion 08-21-2008, 12:45 PM
Replies: 4
Views: 500
Posted By efciem
I think I found the problem and its my own...

I think I found the problem

and its my own stupidity cuz i know better..

Looking at the smd files I made, I exported the Sequence SMD with the bones AND the mesh.. then the animated sequence...
Forum: Mapping Questions & Discussion 08-21-2008, 08:14 AM
Replies: 4
Views: 500
Posted By efciem
Custom animated prop model , Exported Looks Jagged! ughh

Hey all,

1st I realize a picture would assist your image of whats goin on, but im at work... so i'll post one later if I have to..

I use 3dsmax 2009 first off..

I have a model of a Fish,...
Forum: Mapping Questions & Discussion 08-02-2008, 12:31 PM
Replies: 12
Views: 733
Posted By efciem
Big thanks for the tips given in the Steam Chat...

Big thanks for the tips given in the Steam Chat today , specially Youme , you're always a big help!


I've sorted out triggers now to make the areas I needed..

They change to the appropriate...
Forum: Mapping Questions & Discussion 08-02-2008, 08:29 AM
Replies: 12
Views: 733
Posted By efciem
ohh i doubt anyone would guess what im trying to...

ohh i doubt anyone would guess what im trying to do with this map

Since HUD info on Cp's isnt relevant i'll just use triggers for each point instead..

The only thing I need to do is setup a...
Forum: Mapping Questions & Discussion 08-01-2008, 09:28 PM
Replies: 12
Views: 733
Posted By efciem
28 Capture points.. how....

Hey all,

Just doing a small project more for my own learning and enjoyment while i pause on my big map project..

Keeping the details a secret for now.. but heres the deal..

I want to make 28...
Forum: Server Events 07-30-2008, 06:23 PM
Replies: 51
Views: 5,041
Posted By efciem
I have a 100mbit webserver w/ space available for...

I have a 100mbit webserver w/ space available for alternate file hosting, just hit me up in a pm or on steam
Forum: Tutorials & Resources 07-29-2008, 11:41 AM
Replies: 48
Views: 32,092
Posted By efciem
Thanks for this bit of info, I've been...

Thanks for this bit of info,

I've been editing rad files for various self-lit texture stuff for a while, but this is a nice addition
Forum: Mapping Questions & Discussion 07-28-2008, 08:41 AM
Replies: 9
Views: 581
Posted By efciem
also benefit of uploading them you can then...

also benefit of uploading them you can then include the bump/normal maps you've got for em too.

;)
nice work for sure.
Forum: WIP (Work in Progress) 07-25-2008, 02:46 PM
Replies: 23
Views: 1,926
Posted By efciem
as for a background to the map, do a 3d Skybox...

as for a background to the map, do a 3d Skybox with large furniture etc so it looks like its set on a coffee table in a living room.. have a big screen TV blurred out in the background with some tv...
Forum: WIP (Work in Progress) 07-25-2008, 02:44 PM
Replies: 23
Views: 1,926
Posted By efciem
I have access to a 3d Polyurethane epoxy...

I have access to a 3d Polyurethane epoxy printer..

use it for work..

basicly you can take any 3d model and it creates a casted model of it with a maximum size of 6" high, 3" diameter and its...
Forum: WIP (Work in Progress) 07-25-2008, 09:30 AM
Replies: 5
Views: 549
Posted By efciem
Poly count is 846 Poly are Lowest LOD , and 2188...

Poly count is 846 Poly are Lowest LOD , and 2188 Poly at Highest LOD.

And yes it will be a static model.

Right now im pleased with the general texture, bump.. but the specularity is messed so...
Forum: WIP (Work in Progress) 07-25-2008, 08:51 AM
Replies: 5
Views: 549
Posted By efciem
[WIP] CP_HATCHERY by Efciem (FCM420)

Ive not posted much about my map thus far because its really still quite ugly in appearance.

But check my blog for updates , although I'll likely post stuff here as well.
my blog is viewable at...
Forum: Mapping Questions & Discussion 07-22-2008, 09:35 PM
Replies: 5
Views: 713
Posted By efciem
Install java runtime if that doesnt work...

Install java runtime

if that doesnt work install winrar
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