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Posts Made By:
Bermuda Cake
Forum:
Mapping Discussion
04-19-2013, 07:00 AM
Replies:
5
How's this map made?
Views:
360
Posted By
Bermuda Cake
You'll probably need a trigger_push to simulate...
You'll probably need a trigger_push to simulate the ground moving beneath your feet, too.
Forum:
Mapping Discussion
02-20-2013, 10:53 AM
Replies:
7
No Kill
Views:
333
Posted By
Bermuda Cake
Isn't it possible to disable certain weapons when...
Isn't it possible to disable certain weapons when a player enters a trigger? I'm not sure if you can give them back afterwards, though. I think it's possible without any server plugins but I'm not...
Forum:
Games Talk
02-12-2013, 09:29 AM
Replies:
18
CS:GO gets a workshop and custom gamemode support
Views:
832
Posted By
Bermuda Cake
http://www.l4d.com/blog/post.php?id=9915 A...
http://www.l4d.com/blog/post.php?id=9915
A custom mutation (gamemode) system for L4D2, now - I wonder if they're testing this out on other platforms before introducing it to Dota2, rather than...
Forum:
Front Desk
02-11-2013, 02:13 PM
Replies:
63
Poll:
Stacking teams after a scramble.
Views:
2,273
Posted By
Bermuda Cake
Ravidge looked fairly reasonable to me - or am I...
Ravidge looked fairly reasonable to me - or am I misreading your post Fr0Z3n?
EDIT: I don't mind running some gamedays for a bit if someone tells me what the commands are
Forum:
Front Desk
02-10-2013, 10:22 PM
Replies:
63
Poll:
Stacking teams after a scramble.
Views:
2,273
Posted By
Bermuda Cake
I knew what you meant. It's not really the point...
I knew what you meant. It's not really the point of my post, anyway.
Forum:
Map Workshop
02-10-2013, 08:30 PM
Replies:
13
ARENA
Palanquin Ship
Views:
1,296
Posted By
Bermuda Cake
Ah, I didn't realise Hale was high jumping back...
Ah, I didn't realise Hale was high jumping back onto the ship. I thought he was falling off and being teleported to the top of the map. About those stairs, it's not worth keeping them just for the...
Forum:
Front Desk
02-10-2013, 08:23 PM
Replies:
63
Poll:
Stacking teams after a scramble.
Views:
2,273
Posted By
Bermuda Cake
If you found a way to get into the enemy spawn,...
If you found a way to get into the enemy spawn, you'd (hopefully) point out that issue and then move on. You'd make the author aware of the issue, and then test other things! It's not like we have to...
Forum:
Map Workshop
02-10-2013, 08:04 PM
Replies:
13
ARENA
Palanquin Ship
Views:
1,296
Posted By
Bermuda Cake
Damn nice looking map you've got there! My one...
Damn nice looking map you've got there! My one concern is that Saxton Hale could just keep jumping off the edge, swooping in from above, and then diving off again. Any preventative measures like some...
Forum:
Games Talk
02-08-2013, 04:51 AM
Replies:
18
CS:GO gets a workshop and custom gamemode support
Views:
832
Posted By
Bermuda Cake
CS:GO gets a workshop and custom gamemode support
http://blog.counter-strike.net/index.php/2013/02/6691/
https://developer.valvesoftware.com/wiki/CSGO_Custom_Game_Mode
I wonder if this will come to TF2? Or if TF2 even needs it?
Forum:
Off Topic
02-03-2013, 06:22 PM
Replies:
9
LeSwordfish's February Writing Project
Views:
350
Posted By
Bermuda Cake
5 to 8 hours is abnormally long, I'd say. 1500...
5 to 8 hours is abnormally long, I'd say. 1500 words is about a page and a half of A4, standard font size.
Forum:
Mapping Discussion
02-03-2013, 04:35 PM
Replies:
12
Water Wheel
Views:
414
Posted By
Bermuda Cake
Don't forget WindmillTrainSaw!...
Don't forget WindmillTrainSaw! (http://forums.tf2maps.net/showthread.php?t=13455)
Forum:
Mapping Discussion
02-03-2013, 08:51 AM
Replies:
12
Water Wheel
Views:
414
Posted By
Bermuda Cake
If an engy makes a building and the ground then...
If an engy makes a building and the ground then moves out from under it, I'm fairly sure the sentry just floats in midair. Even if that's not the case, there's no way to 'throw' a sentry, as they...
Forum:
Mapping Discussion
01-27-2013, 05:25 PM
Replies:
5
CP_Alleyway
Views:
252
Posted By
Bermuda Cake
It's kind of hard to tell what I'm looking at...
It's kind of hard to tell what I'm looking at from that image - it might be worth spending a day or two blocking out the plan in really basic brushes. Get an idea of scale from decompiled valve maps,...
Forum:
Off Topic
01-27-2013, 01:30 PM
Replies:
37
So i'm buying a laptop.
Views:
878
Posted By
Bermuda Cake
In my experience the Apple customer service is...
In my experience the Apple customer service is pretty good, you get a personal appointment at an Apple Store and the employees are helpful - when my battery conked out, the employee gave me a free...
Forum:
Mapping Discussion
01-27-2013, 11:05 AM
Replies:
4
Limiting Lives in TF2
Views:
319
Posted By
Bermuda Cake
If you're interested in developing plugins then...
If you're interested in developing plugins then check out
http://www.sourcemod.net/
and
http://wiki.alliedmods.net/index.php/Category:SourceMod_Development
Forum:
Mapping Discussion
01-25-2013, 09:39 AM
Replies:
22
TF2 Map Textures Not Working
Views:
756
Posted By
Bermuda Cake
It's not for someone who's fairly competent with...
It's not for someone who's fairly competent with a computer, surely?
Forum:
Mapping Discussion
01-20-2013, 08:32 AM
Replies:
8,499
Sticky:
WiP in WiP, post your screenshots!
Views:
818,836
Posted By
Bermuda Cake
It looks nice, but what is it for? A fighting...
It looks nice, but what is it for? A fighting game? It's hard to say whether it makes sense as a concept, even though the execution is top notch
Forum:
Mapping Discussion
01-18-2013, 08:22 AM
Replies:
8,499
Sticky:
WiP in WiP, post your screenshots!
Views:
818,836
Posted By
Bermuda Cake
But the point itself is quite exposed. If a...
But the point itself is quite exposed. If a soldier were to stick around on the point they'd likely get sniped eventually.
Forum:
Off Topic
01-16-2013, 08:16 PM
Replies:
23
Chat Insults - Put them in here
Views:
870
Posted By
Bermuda Cake
<name> takes the rad out of vrad. ...
<name> takes the rad out of vrad.
Alternatively if we ever had a compliment bot, <name> puts the rad in vrad
Forum:
Mapping Discussion
01-12-2013, 09:06 AM
Replies:
14
Entering EVERYTHING problem.
Views:
437
Posted By
Bermuda Cake
So you try to login and it fails? Or nothing...
So you try to login and it fails? Or nothing happens when you even try and launch the login app? Maybe the shortcut you're launching it from isn't accurate.
Forum:
Team Fortress 2 News
01-10-2013, 07:23 PM
Replies:
25
Kiss These Items Goodbye!
Views:
794
Posted By
Bermuda Cake
They're not likely to do this with any of the...
They're not likely to do this with any of the other hats, what community content creator would agree to taking their hat off the store?
Forum:
Off Topic
01-08-2013, 11:12 PM
Replies:
40
Sticky:
Can O' Spam (Thread) - 2012
Views:
2,454
Posted By
Bermuda Cake
I wasn't sure whether I should put this in the...
I wasn't sure whether I should put this in the art thread or here.
http://www.youtube.com/watch?v=DVG7K0SOfb4
Forum:
Mapping Discussion
01-07-2013, 10:39 AM
Replies:
17
merasmus and players dance
Views:
771
Posted By
Bermuda Cake
https://developer.valvesoftware.com/wiki/Wheel_of_...
https://developer.valvesoftware.com/wiki/Wheel_of_doom
Have you tried this?
Forum:
Mapping Discussion
01-04-2013, 02:26 PM
Replies:
8
Art Style Help
Views:
300
Posted By
Bermuda Cake
For the industrial buildings this is true, but...
For the industrial buildings this is true, but they wouldn't actually live or have their headquarters in something like mountain lab or coldfront.
Forum:
Mapping Discussion
01-04-2013, 01:56 PM
Replies:
112
Valve Acceptance vs. Community Acceptance
Views:
5,109
Posted By
Bermuda Cake
They made the maps because people wanted them.
They made the maps because people wanted them.
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