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Forum: Server Discussion 06-15-2010, 04:20 PM
Replies: 5
Views: 951
Posted By Dox
A little confused by your request here, since...

A little confused by your request here, since your asking for people to submit maps they want tested, and then you ask for good maps.
While the two are not always mutually exclusive, the majority of...
Forum: Team Fortress 2 Talk 04-18-2010, 10:40 AM
Replies: 15
Views: 8,244
Posted By Dox
Panic doesn't really become non-standard until...

Panic doesn't really become non-standard until stage three, since it adds the non-standard win condition of the enemies cart falling off. As far as Whalerace, having a whale for a cart doesn't change...
Forum: Team Fortress 2 Talk 04-18-2010, 10:33 AM
Replies: 13
Views: 13,197
Posted By Dox
Didnt valve make it official already? ...

Didnt valve make it official already?



Pl_frontier.
Forum: Off Topic 04-18-2010, 10:31 AM
Replies: 20
Views: 1,968
Posted By Dox
We need an Ex-staff member section of the...

We need an Ex-staff member section of the forums.... that way we can gather around and say things like "back in MY day" :P
Forum: Team Fortress 2 Talk 04-17-2010, 01:27 AM
Replies: 15
Views: 8,244
Posted By Dox
Koth_rainbow ......... if you dare severe...

Koth_rainbow ......... if you dare

severe siezure warning.


EDIT: PIPEBALL! Cant believe I forgot that one. http://forums.tf2maps.net/downloads.php?do=file&id=828
Forum: Mapping Discussion 04-10-2010, 03:07 PM
Replies: 7
Views: 440
Posted By Dox
What does a glass texture have to do with...

What does a glass texture have to do with carving?
also he could just make it hollow with the hollow command (ctrl+H? I cant remember.), then clean it up with vertex editing, if hammer trys to do it...
Forum: Map Workshop 04-09-2010, 03:03 PM
Replies: 379
PLR Panic
Views: 64,303
Posted By Dox
The only thing is its faster to make the enemies...

The only thing is its faster to make the enemies cart fall than have yours go up, make the carts go up faster on round three and its golden (and releasing a version of panic that only has round 3...
Forum: Map Workshop 04-07-2010, 04:34 PM
Replies: 13
Views: 1,344
Posted By Dox
Why not have both? Cant a quad map look good?

Why not have both? Cant a quad map look good?
Forum: Map Workshop 04-06-2010, 06:23 PM
Replies: 7
Views: 1,329
Posted By Dox
In middle of first screenshot. They are quick...

In middle of first screenshot. They are quick routes from center bottom to topside, so a team focused solely on top or bottom will have alot of trouble stopping someone from fleeing with their intel....
Forum: Map Workshop 04-06-2010, 01:27 AM
Replies: 7
Views: 1,329
Posted By Dox
With the contest coming out its not surprising...

With the contest coming out its not surprising the community is getting saturated with them.



Good suggestion, got to find/make a good grass/dirt blend that has the same grass as my current...
Forum: Map Workshop 04-06-2010, 01:09 AM
Replies: 7
Views: 1,329
Posted By Dox
Reinforced

Latest version B1

Changelog A4 to B1:
First major graphical pass
Removed floating islands
Jutted cliff platform, fixed bridge
Added air geysers
Made general flow fixes (Playerclipping, ect.)
Forum: Mapping Discussion 04-02-2010, 05:58 PM
Replies: 4
Views: 395
Posted By Dox
I can see someone adding cps to a payload to...

I can see someone adding cps to a payload to rigger optional things, like steel does for the non essential points, but capping a flag for the crit effect seems overkill.
Forum: Off Topic 04-01-2010, 03:12 AM
Replies: 30
Views: 2,040
Posted By Dox
Cows are expensive :(

Cows are expensive :(
Forum: Map Workshop 04-01-2010, 01:54 AM
Replies: 7
Views: 4,145
Posted By Dox
Its supposed to remind you of a Duke Nukem map :P

Its supposed to remind you of a Duke Nukem map :P
Forum: Off Topic 04-01-2010, 01:53 AM
Replies: 2
Views: 283
Posted By Dox
They dont have a slot for jackets.... it would...

They dont have a slot for jackets.... it would require a full character remodeling, I think.
Forum: Map Workshop 03-31-2010, 02:05 PM
Replies: 24
Views: 2,368
Posted By Dox
I loved facing in unreal, and it pains me to say...

I loved facing in unreal, and it pains me to say this, but this will not work for TF2 as it is now.

2 reasons:
1st, the current map is floating.
While I understand that is intentional, and there...
Forum: Team Fortress 2 Talk 03-19-2010, 09:13 AM
Replies: 6
Views: 704
Posted By Dox
Because aimbotter's love to snipe!

Because aimbotter's love to snipe!
Forum: Mapping Discussion 03-15-2010, 12:48 AM
Replies: 6
Views: 476
Posted By Dox
Ask yourself "If I was the average TF2 player,...

Ask yourself "If I was the average TF2 player, would I have fun here?" considering you dont even have resupply lockers, you might already know the answer.
Forum: Front Desk 03-10-2010, 01:28 AM
Replies: 27
Views: 3,860
Posted By Dox
I can see where you are coming from Grazr, but...

I can see where you are coming from Grazr, but for everyone 20 of these guys who is too lazy to change, 1 might actually listen, and after putting in the effort to make his map better might throw in...
Forum: Off Topic 03-10-2010, 01:05 AM
Replies: 43
Views: 1,855
Posted By Dox
its not recording something, says i only have 323...

its not recording something, says i only have 323 hours for tf2 but my top three classes along ass up to more than 400 hours.
Forum: Front Desk 03-07-2010, 10:52 AM
Replies: 27
Views: 3,860
Posted By Dox
Calling it that is beyond arrogant. People want...

Calling it that is beyond arrogant. People want to make an orange or idle map, instead of discouraging them, encourage them to do it WELL. The reason people say Idle maps are crap is because no one...
Forum: Team Fortress 2 Talk 12-11-2009, 01:03 PM
Replies: 54
Views: 4,239
Posted By Dox
but if you kill the Demoman before a Soldier CAN...

but if you kill the Demoman before a Soldier CAN kill him, then the Soldiers don't get any points, so your point is moot
Forum: Off Topic 03-19-2009, 09:58 PM
Replies: 2,079
Views: 170,592
Posted By Dox
http://www.itsnature.org/Plant_Life/images/article...

http://www.itsnature.org/Plant_Life/images/article-pics/OakTree.jpg

tree stops van.
Forum: Mapping Discussion 02-22-2009, 09:56 AM
Replies: 22
Views: 7,165
Posted By Dox
Almost every mapper out there already does this,...

Almost every mapper out there already does this, but most of the time it gives at maximum a 45% compression ratio. so if your map is 60-80Mb uncompressed, its still ~27-36Mb compressed, which is a...
Forum: Models & Textures 02-19-2009, 10:30 PM
Replies: 7
Views: 1,622
Posted By Dox
Doesn't look terribly out of place to me.

Doesn't look terribly out of place to me.
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