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Posts Made By:
Dox
Forum:
Server Discussion
06-15-2010, 04:20 PM
Replies:
5
Launched a dedicated server, need map suggestions.
Views:
951
Posted By
Dox
A little confused by your request here, since...
A little confused by your request here, since your asking for people to submit maps they want tested, and then you ask for good maps.
While the two are not always mutually exclusive, the majority of...
Forum:
Team Fortress 2 Talk
04-18-2010, 10:40 AM
Replies:
15
TF2 Fun Maps?
Views:
8,244
Posted By
Dox
Panic doesn't really become non-standard until...
Panic doesn't really become non-standard until stage three, since it adds the non-standard win condition of the enemies cart falling off. As far as Whalerace, having a whale for a cart doesn't change...
Forum:
Team Fortress 2 Talk
04-18-2010, 10:33 AM
Replies:
13
Best TF2 Maps From TF2Maps
Views:
13,197
Posted By
Dox
Didnt valve make it official already? ...
Didnt valve make it official already?
Pl_frontier.
Forum:
Off Topic
04-18-2010, 10:31 AM
Replies:
20
A few words about me leaving the staff.
Views:
1,968
Posted By
Dox
We need an Ex-staff member section of the...
We need an Ex-staff member section of the forums.... that way we can gather around and say things like "back in MY day" :P
Forum:
Team Fortress 2 Talk
04-17-2010, 01:27 AM
Replies:
15
TF2 Fun Maps?
Views:
8,244
Posted By
Dox
Koth_rainbow ......... if you dare severe...
Koth_rainbow ......... if you dare
severe siezure warning.
EDIT: PIPEBALL! Cant believe I forgot that one. http://forums.tf2maps.net/downloads.php?do=file&id=828
Forum:
Mapping Discussion
04-10-2010, 03:07 PM
Replies:
7
Texturing a cylinder
Views:
440
Posted By
Dox
What does a glass texture have to do with...
What does a glass texture have to do with carving?
also he could just make it hollow with the hollow command (ctrl+H? I cant remember.), then clean it up with vertex editing, if hammer trys to do it...
Forum:
Map Workshop
04-09-2010, 03:03 PM
Replies:
379
PLR
Panic
Views:
64,303
Posted By
Dox
The only thing is its faster to make the enemies...
The only thing is its faster to make the enemies cart fall than have yours go up, make the carts go up faster on round three and its golden (and releasing a version of panic that only has round 3...
Forum:
Map Workshop
04-07-2010, 04:34 PM
Replies:
13
Quadpress_beta24
Views:
1,344
Posted By
Dox
Why not have both? Cant a quad map look good?
Why not have both? Cant a quad map look good?
Forum:
Map Workshop
04-06-2010, 06:23 PM
Replies:
7
Reinforced
Views:
1,329
Posted By
Dox
In middle of first screenshot. They are quick...
In middle of first screenshot. They are quick routes from center bottom to topside, so a team focused solely on top or bottom will have alot of trouble stopping someone from fleeing with their intel....
Forum:
Map Workshop
04-06-2010, 01:27 AM
Replies:
7
Reinforced
Views:
1,329
Posted By
Dox
With the contest coming out its not surprising...
With the contest coming out its not surprising the community is getting saturated with them.
Good suggestion, got to find/make a good grass/dirt blend that has the same grass as my current...
Forum:
Map Workshop
04-06-2010, 01:09 AM
Replies:
7
Reinforced
Views:
1,329
Posted By
Dox
Reinforced
Latest version B1
Changelog A4 to B1:
First major graphical pass
Removed floating islands
Jutted cliff platform, fixed bridge
Added air geysers
Made general flow fixes (Playerclipping, ect.)
Forum:
Mapping Discussion
04-02-2010, 05:58 PM
Replies:
4
CP_CTF_PL_Working Map?
Views:
395
Posted By
Dox
I can see someone adding cps to a payload to...
I can see someone adding cps to a payload to rigger optional things, like steel does for the non essential points, but capping a flag for the crit effect seems overkill.
Forum:
Off Topic
04-01-2010, 03:12 AM
Replies:
30
The girl effect.
Views:
2,040
Posted By
Dox
Cows are expensive :(
Cows are expensive :(
Forum:
Map Workshop
04-01-2010, 01:54 AM
Replies:
7
hotelhell
Views:
4,145
Posted By
Dox
Its supposed to remind you of a Duke Nukem map :P
Its supposed to remind you of a Duke Nukem map :P
Forum:
Off Topic
04-01-2010, 01:53 AM
Replies:
2
TF2 item idea
Views:
283
Posted By
Dox
They dont have a slot for jackets.... it would...
They dont have a slot for jackets.... it would require a full character remodeling, I think.
Forum:
Map Workshop
03-31-2010, 02:05 PM
Replies:
24
Face][
Views:
2,368
Posted By
Dox
I loved facing in unreal, and it pains me to say...
I loved facing in unreal, and it pains me to say this, but this will not work for TF2 as it is now.
2 reasons:
1st, the current map is floating.
While I understand that is intentional, and there...
Forum:
Team Fortress 2 Talk
03-19-2010, 09:13 AM
Replies:
6
TF2 stats????
Views:
704
Posted By
Dox
Because aimbotter's love to snipe!
Because aimbotter's love to snipe!
Forum:
Mapping Discussion
03-15-2010, 12:48 AM
Replies:
6
Should I release this?
Views:
476
Posted By
Dox
Ask yourself "If I was the average TF2 player,...
Ask yourself "If I was the average TF2 player, would I have fun here?" considering you dont even have resupply lockers, you might already know the answer.
Forum:
Front Desk
03-10-2010, 01:28 AM
Replies:
27
Poll:
Idle map restriction
Views:
3,860
Posted By
Dox
I can see where you are coming from Grazr, but...
I can see where you are coming from Grazr, but for everyone 20 of these guys who is too lazy to change, 1 might actually listen, and after putting in the effort to make his map better might throw in...
Forum:
Off Topic
03-10-2010, 01:05 AM
Replies:
43
How many hours do you have in SDK?
Views:
1,855
Posted By
Dox
its not recording something, says i only have 323...
its not recording something, says i only have 323 hours for tf2 but my top three classes along ass up to more than 400 hours.
Forum:
Front Desk
03-07-2010, 10:52 AM
Replies:
27
Poll:
Idle map restriction
Views:
3,860
Posted By
Dox
Calling it that is beyond arrogant. People want...
Calling it that is beyond arrogant. People want to make an orange or idle map, instead of discouraging them, encourage them to do it WELL. The reason people say Idle maps are crap is because no one...
Forum:
Team Fortress 2 Talk
12-11-2009, 01:03 PM
Replies:
54
Soldier vs. Demo update released!
Views:
4,239
Posted By
Dox
but if you kill the Demoman before a Soldier CAN...
but if you kill the Demoman before a Soldier CAN kill him, then the Soldiers don't get any points, so your point is moot
Forum:
Off Topic
03-19-2009, 09:58 PM
Replies:
2,079
Rock, Paper, Scissors
Views:
170,592
Posted By
Dox
http://www.itsnature.org/Plant_Life/images/article...
http://www.itsnature.org/Plant_Life/images/article-pics/OakTree.jpg
tree stops van.
Forum:
Mapping Discussion
02-22-2009, 09:56 AM
Replies:
22
-staticproplighting and why NOT to use it
Views:
7,165
Posted By
Dox
Almost every mapper out there already does this,...
Almost every mapper out there already does this, but most of the time it gives at maximum a 45% compression ratio. so if your map is 60-80Mb uncompressed, its still ~27-36Mb compressed, which is a...
Forum:
Models & Textures
02-19-2009, 10:30 PM
Replies:
7
Overlay
Futurama inspired poster
Views:
1,622
Posted By
Dox
Doesn't look terribly out of place to me.
Doesn't look terribly out of place to me.
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