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Posts Made By:
pl
Forum:
Map Workshop
08-25-2012, 10:26 PM
Replies:
19
MVM
ibex
Views:
3,008
Posted By
pl
Can't say anything about gameplay (haven't...
Can't say anything about gameplay (haven't tested), but I do really like the architecture/colour scheme of the buildings in the second screenshot!
Forum:
Map Workshop
08-22-2012, 12:59 AM
Replies:
75
CP
Proletariat
Views:
4,294
Posted By
pl
I really like the art direction, what you have...
I really like the art direction, what you have going around RED's D point looks promising. The railings/tall industrial buildings looking out the top of BLU's spawn is really nice as well, I haven't...
Forum:
Contests
07-02-2012, 09:05 AM
Replies:
36
72hr Mapping Contest #3 - Upload Thread
Views:
2,088
Posted By
pl
Filename: cp_pl_72 Screenshot: Link...
Filename: cp_pl_72
Screenshot: Link (http://cloud.steampowered.com/ugc/595848883535787542/F0C82AD75ACB4D6B2573B0949E712FEBF92D4EB8/)
Download: Link...
Forum:
Map Workshop
07-02-2012, 06:50 AM
Replies:
1
CP
72 pl
Views:
232
Posted By
pl
Alpha 2's changes: - Gave BLU forward spawn -...
Alpha 2's changes:
- Gave BLU forward spawn
- More healthpacks
- Made one way doors more clearer
- Other minor changes I can't remember
Note - A3's coming shortly, so A2 won't be available for...
Forum:
Map Workshop
07-01-2012, 07:01 AM
Replies:
1
CP
72 pl
Views:
232
Posted By
pl
72 pl
My 72 hour entry:
3 CP attack/defend map (like Mountain Lab), detail will be in Upward theme.
Forum:
Map Workshop
07-01-2012, 06:40 AM
Replies:
5
KotH
techtf_72
Views:
307
Posted By
pl
Really like the colours in the first and second...
Really like the colours in the first and second shots!
Forum:
Map Workshop
06-28-2012, 01:47 AM
Replies:
9
KotH
pl
Views:
708
Posted By
pl
I agree with the capture zone, maybe it's a bit...
I agree with the capture zone, maybe it's a bit overkill on the left side. And the windows, yes but I think I'll keep the curved windows since all of those curved brushes are func_detailed (and thus...
Forum:
Map Workshop
06-27-2012, 10:15 AM
Replies:
9
KotH
pl
Views:
708
Posted By
pl
More pics time... I forgot to show in the...
More pics time...
I forgot to show in the shots before this, there's a stray pillar I added to make it interesting for jump classes. If it's too game-breaking or underused, I'll probably get rid...
Forum:
Map Workshop
06-24-2012, 07:39 AM
Replies:
9
KotH
pl
Views:
708
Posted By
pl
A little more progress - I think the scale's a...
A little more progress - I think the scale's a lot better than before now:
http://cloud.steampowered.com/ugc/540679056046644484/79F0A6EE545C962660B9B12F763413E5C9469802/
Here's where the first...
Forum:
Map Workshop
06-24-2012, 07:07 AM
Replies:
51
KotH
Geiger
Views:
3,279
Posted By
pl
Brushwork looks great :) And yeah, I'd agree...
Brushwork looks great :)
And yeah, I'd agree that it looks a bit spacious where the point is.
Forum:
Map Workshop
06-22-2012, 09:29 AM
Replies:
9
KotH
pl
Views:
708
Posted By
pl
Hopefully this should help: I originally...
Hopefully this should help:
I originally found the 'cube' from a resource, but then somehow lost it... (and I also couldn't find it using the forum's search)
So I made my own:...
Forum:
Map Workshop
06-21-2012, 08:47 AM
Replies:
9
KotH
pl
Views:
708
Posted By
pl
pl
Here's my entry - the style I'm planning is Hydro-theme buildings with Offblast (?) style cliffs/etc. I'll fill this first post up with more shots as more layout gets done.
Forum:
Map Workshop
06-20-2012, 10:57 PM
Replies:
21
PL
Sunken Rocket
Views:
1,900
Posted By
pl
Was just about to say that too. I think you...
Was just about to say that too. I think you should give that area a bit more variation, IMO.
Everything else - looks like it's really coming together :)
I really like the architecture in the last...
Forum:
Map Workshop
06-20-2012, 10:50 PM
Replies:
47
CTF
Arroyo
Views:
4,828
Posted By
pl
I do it for windows :p (not doors though) ...
I do it for windows :p (not doors though)
Layout looks nice by the way, I like the Double Cross approach to it.
Forum:
Map Workshop
05-22-2012, 10:53 PM
Replies:
87
CP
Cedarfall Mills
Views:
6,684
Posted By
pl
Moar detailing, near done (for now): ...
Moar detailing, near done (for now):
http://cloud.steampowered.com/ugc/540676336821689705/AE35C0E3257A47A2106BFF819B8615CB8EF39330/
Originally I wasn't too happy with the buildings, but adding...
Forum:
Map Workshop
05-18-2012, 08:44 PM
Replies:
87
CP
Cedarfall Mills
Views:
6,684
Posted By
pl
True... I think it also suggests that the door...
True... I think it also suggests that the door isn't one-way (since scouts/other jump classes can get onto the platform easily).
If I removed the platform, when players drop down from the door, I...
Forum:
Front Desk
05-18-2012, 06:13 AM
Replies:
84
Sticky:
The new, "can I have my name changed?!" thread
Views:
6,421
Posted By
pl
Can I go by "pl" please? Ditto what Element Boi...
Can I go by "pl" please? Ditto what Element Boi said. Thanks!
Edit: Username changed!
Forum:
Map Workshop
05-18-2012, 06:09 AM
Replies:
87
CP
Cedarfall Mills
Views:
6,684
Posted By
pl
Alright, how about this: ...
Alright, how about this:
http://dl.dropbox.com/u/322663/2012-05-18_00005.jpg
http://dl.dropbox.com/u/322663/2012-05-18_00004.jpg
A bit more even now? Also there's a 'garage door' in the...
Forum:
Map Workshop
05-18-2012, 12:42 AM
Replies:
87
CP
Cedarfall Mills
Views:
6,684
Posted By
pl
Alright, I've done some changes to the second...
Alright, I've done some changes to the second cap. It should be a bit more interesting for RED to defend now (they have 2 ways out of their spawn). Here's a few pics showing different angles:
...
Forum:
Map Workshop
05-17-2012, 12:39 AM
Replies:
87
CP
Cedarfall Mills
Views:
6,684
Posted By
pl
Originally the point was in a building, and...
Originally the point was in a building, and people didn't like that because it was easy for BLU to cap once they got hold of the point. I think I'll need to change it though... when I was doing some...
Forum:
Map Workshop
05-16-2012, 09:06 AM
Replies:
87
CP
Cedarfall Mills
Views:
6,684
Posted By
pl
A few pics of what's to come in A8: ...
A few pics of what's to come in A8:
http://dl.dropbox.com/u/322663/2012-05-15_00001.jpg
http://dl.dropbox.com/u/322663/2012-05-15_00003.jpg
I've also done quite a few of the changes from my...
Forum:
Events
05-12-2012, 08:54 PM
Replies:
11
Gameday - Sunday 13th May
Views:
581
Posted By
pl
Filename: cp_cedarfall_a7 Download link:...
Filename: cp_cedarfall_a7
Download link: http://dl.dropbox.com/u/322663/Public%20Downloads/cp_cedarfall_a7.bsp.bz2
Thread number: 9162 (http://forums.tf2maps.net/showthread.php?t=9162)
Timeslot:...
Forum:
Map Workshop
05-12-2012, 03:39 AM
Replies:
87
CP
Cedarfall Mills
Views:
6,684
Posted By
pl
Alpha 7 is released with major layout and...
Alpha 7 is released with major layout and optimization changes. Hopefully I've addressed the one complaint that many people had - that it was too cramped. Also some detailing has been done outside...
Forum:
Mapping Discussion
05-09-2012, 06:49 PM
Replies:
8
The epic adventures of an OS X mapmaker
Views:
588
Posted By
pl
Oh I forgot, have you tried CrossOver Games? It's...
Oh I forgot, have you tried CrossOver Games? It's basically a fork of Wine which is more focused towards gaming (as it suggests). They apparently have good support for Steam (and TF2), so you could...
Forum:
Mapping Discussion
05-09-2012, 08:56 AM
Replies:
8
The epic adventures of an OS X mapmaker
Views:
588
Posted By
pl
Like Aly said, I think getting Windows and...
Like Aly said, I think getting Windows and installing it via Boot Camp is the best way to go. It's fully native, and you can get a few extra drivers to make Windows play nicer with your Mac (e.g....
Showing results 1 to 25 of 244
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