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Posts Made By:
Tapp
Forum:
Events
04-12-2011, 04:00 PM
Replies:
107
Sticky:
SourceTV Request Thread
Views:
10,706
Posted By
Tapp
Same, I need the demo for koth_hillcrest from the...
Same, I need the demo for koth_hillcrest from the EU test on April 10th, the event thing isn't working for me.
Forum:
Map Workshop
04-10-2011, 02:08 AM
Replies:
13
KotH
Hillcrest
Views:
2,379
Posted By
Tapp
Ah, thank you, I never really noticed those. I...
Ah, thank you, I never really noticed those. I think for the first one (above the point) I could put up walls on the sides facing the spawns, and I could possibly enclose the ledge, though it might...
Forum:
Map Workshop
04-09-2011, 10:11 PM
Replies:
13
KotH
Hillcrest
Views:
2,379
Posted By
Tapp
When you say it's too tall, are you talking about...
When you say it's too tall, are you talking about the roofs or the platforms? Are you saying I should move the top floor down by, say, 128 units? The water barrel is just there because I needed to...
Forum:
Events
04-09-2011, 08:08 AM
Replies:
16
Sunday Gameday - April 10
Views:
1,612
Posted By
Tapp
koth_hillcrest_a1 download...
koth_hillcrest_a1
download (http://dl.dropbox.com/u/1721630/hillcrest/koth_hillcrest_a1.bsp.bz2)
Thread: 16828 (http://forums.tf2maps.net/showthread.php?t=16828)
Source tv demo please.
Forum:
Map Workshop
04-09-2011, 07:29 AM
Replies:
13
KotH
Hillcrest
Views:
2,379
Posted By
Tapp
Hillcrest
For those who don't have 7zip and cbf to install it, regular .zip file is here (http://dl.dropbox.com/u/1721630/hillcrest/koth_hillcrest_a1.zip).
Also, arena mode version...
Forum:
Games Talk
01-08-2011, 06:41 PM
Replies:
120
Sticky:
Mine Craft Pics
Views:
22,304
Posted By
Tapp
http://farm6.static.flickr.com/5242/5255878775_b3c...
http://farm6.static.flickr.com/5242/5255878775_b3cd269b9a_b.jpg
I've been playing around with mods and custom generators, there's some pretty cool mods out there. Particularly notable were the Mo'...
Forum:
Request Area
01-08-2011, 06:31 PM
Replies:
56
Request : Jukebox
Views:
7,172
Posted By
Tapp
I like the model, but you might want to...
I like the model, but you might want to desaturate the colours and add some dirt and imperfections to it, right now it's a bit "fullbright' if you know what I mean.
Forum:
Contests
01-05-2011, 12:38 AM
Replies:
278
TF2Maps.net Mapping Contest #6: (A)Symmetry CP
Views:
116,943
Posted By
Tapp
One last question about the game mode: As far...
One last question about the game mode:
As far as I can tell you can use the control points in ANY way you like so long as you don't have anything affecting the control points or the game score...
Forum:
Off Topic
01-04-2011, 06:58 PM
Replies:
22
FPSBanana is now GameBanana - It couldn't get any worse right?
Views:
12,326
Posted By
Tapp
Why were you on fpsbanana and why are you...
Why were you on fpsbanana and why are you suprised?
Forum:
Games Talk
01-01-2011, 06:33 AM
Replies:
120
Sticky:
Mine Craft Pics
Views:
22,304
Posted By
Tapp
It was done with the normal generator, but with 6...
It was done with the normal generator, but with 6 people working on it it gets transformed quickly, and the giant ball (which is a massive indoor spleef stadium) was done with an editing program....
Forum:
Games Talk
12-25-2010, 06:54 AM
Replies:
120
Sticky:
Mine Craft Pics
Views:
22,304
Posted By
Tapp
Well attached is a picture of me and my friends'...
Well attached is a picture of me and my friends' creative server (if you spot something offensive, please bear with me as context is a game-changer) and as for my legit games, I've got a single...
Forum:
Off Topic
12-25-2010, 06:35 AM
Replies:
30
Merry Christmas
Views:
1,721
Posted By
Tapp
I got some stuff from...
I got some stuff from http://www.thinkgeek.com/index.shtml mainly, and recently a neighbour's tree (which we told him to remove) fell onto out property and we're still rebuilding and figuring out the...
Forum:
Mapping Discussion
12-24-2010, 07:03 PM
Replies:
18
No-clipping Fence
Views:
1,677
Posted By
Tapp
You need to remember that nowhere in the tf2...
You need to remember that nowhere in the tf2 canon is there a fence that can be jumped over, so I would change the prop or make the clip go to the skybox. Fences are the gameplay barrier, and you're...
Forum:
Off Topic
12-22-2010, 04:01 AM
Replies:
31
The Christmas Sale Thread
Views:
1,969
Posted By
Tapp
I've already spent my christmas budget on...
I've already spent my christmas budget on thinkgeek, but if I could I would probably get bad company 2, not much else I want.
Forum:
Models & Textures
12-22-2010, 03:55 AM
Replies:
10
Model
Separated spytech clock + hourhand
Views:
1,965
Posted By
Tapp
actually what this would be even better for would...
actually what this would be even better for would be koth_tachyon. Imagine, as the point approaches the end of the countdown the hands move faster and faster until the time change.
Forum:
Mapping Discussion
12-22-2010, 03:51 AM
Replies:
3
Elevator Issues
Views:
381
Posted By
Tapp
As well as the above, you could also try simply...
As well as the above, you could also try simply rotating it in hammer the opposite to how it's rotated in game to compensate.
nevermind.
Forum:
Team Fortress 2 Talk
12-21-2010, 02:08 AM
Replies:
48
Evidence of Valve using LODs again!
Views:
12,849
Posted By
Tapp
Ok but judging from the screenshot (having not...
Ok but judging from the screenshot (having not played degroot keep) the locker is rendered even if one is standing outside because it is next to a window and even if the window has an areaportal then...
Forum:
Team Fortress 2 Talk
12-20-2010, 03:31 PM
Replies:
48
Evidence of Valve using LODs again!
Views:
12,849
Posted By
Tapp
Actually first of all we're pointing out how many...
Actually first of all we're pointing out how many polys the locker has is too much for any distance and should just be completely trimmed down. Secondly the main objects lacking LODs which need to be...
Forum:
Request Area
12-19-2010, 05:51 PM
Replies:
2
Acid water texture or swarm model?
Views:
533
Posted By
Tapp
Just about the scarabs, you'd be better off going...
Just about the scarabs, you'd be better off going with a far more simple overlay or particle effect kind of thing, akin to the roaches in hl1 or this (http://www.youtube.com/watch?v=fMXbZbP7iwM).
Forum:
Team Fortress 2 Talk
12-19-2010, 04:51 PM
Replies:
48
Evidence of Valve using LODs again!
Views:
12,849
Posted By
Tapp
So the question is, has it gotten desperate...
So the question is, has it gotten desperate enough for community modellers to step in and release LOD packs? I'd say the time is approaching.
Forum:
Off Topic
12-18-2010, 11:45 PM
Replies:
20
Exist is crafting himself a new computer
Views:
1,505
Posted By
Tapp
come to think of it yeah, get an i7
come to think of it yeah, get an i7
Forum:
Off Topic
12-18-2010, 06:29 PM
Replies:
20
Exist is crafting himself a new computer
Views:
1,505
Posted By
Tapp
CPU: Intel Core i5 760 $210 Mobo: Gigabyte...
CPU: Intel Core i5 760 $210
Mobo: Gigabyte P55A-UD3 $129
RAM: G.Skill-Ripjaws 4GB DDR3-1333 $73
HDD: Samsung Spinpoint F3 1TB $59
GPU: 1GB AMD Radeon HD6850 $199
Case: Coolermaster CM690 II...
Forum:
Team Fortress 2 Talk
12-14-2010, 05:08 AM
Replies:
37
LOD models! I hate ambassadors, diplomacy is dead.
Views:
7,788
Posted By
Tapp
There is a serious, desperate need for sarcasm...
There is a serious, desperate need for sarcasm font.
Forum:
Mapping Discussion
12-14-2010, 04:59 AM
Replies:
2
ent_varible
Views:
303
Posted By
Tapp
I would have to warn you, though, that storing...
I would have to warn you, though, that storing strings or anything more complicated than simple math in entities is not very robust. There is only one way to transmit an entity name, and it's far...
Forum:
Models & Textures
12-10-2010, 01:03 AM
Replies:
10
Model
green_lantern
Views:
1,592
Posted By
Tapp
I could imagine this in the nice purple-grey...
I could imagine this in the nice purple-grey metal texture, I think it's called ibeam001b or something like that. But not green.
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