News
Forums
Tutorials
Downloads
Feedback
Servers
Steam Chat
Search
Today's Posts
Mark Forums Read
Username:
Password:
Remember me?
Remove Ad
TF2Maps.net
>
Search Forums
Search Results
Advanced
Notices
Page
1
of 20
Showing results 1 to 25 of 500
Search took
0.09
seconds.
Search:
Posts Made By:
ChronoTriggerFan
Forum:
Map Workshop
08-24-2011, 09:12 AM
Replies:
23
CTF
Harmony
Views:
2,575
Posted By
ChronoTriggerFan
http://dl.dropbox.com/u/434057/2011-08-24_00002.jp...
http://dl.dropbox.com/u/434057/2011-08-24_00002.jpg
http://dl.dropbox.com/u/434057/2011-08-24_00006.jpg
Forum:
Map Workshop
08-24-2011, 08:58 AM
Replies:
23
CTF
Harmony
Views:
2,575
Posted By
ChronoTriggerFan
Because unlike red and yellow, colors like blue...
Because unlike red and yellow, colors like blue and purple are not very intense.
No one complains a map is too blue, even though every map you've probably made uses a blue ambient color.
any...
Forum:
Map Workshop
08-23-2011, 06:52 PM
Replies:
23
CTF
Harmony
Views:
2,575
Posted By
ChronoTriggerFan
If you knew anything about color theory in...
If you knew anything about color theory in general, you would probably retract that statement.
EDIT: Those still in doubt check the original post for a nice diagram.
Forum:
Map Workshop
08-23-2011, 09:31 AM
Replies:
23
CTF
Harmony
Views:
2,575
Posted By
ChronoTriggerFan
Alpha 4 Too cool for alpha 3 Optionally: Am I...
Alpha 4
Too cool for alpha 3
Optionally: Am I pumping out alphas faster than Icarus yet?
http://dl.dropbox.com/u/434057/harmony/2011-08-23_00001.jpg...
Forum:
Map Workshop
08-19-2011, 09:08 AM
Replies:
23
CTF
Harmony
Views:
2,575
Posted By
ChronoTriggerFan
Alpha 2 ...
Alpha 2
http://dl.dropbox.com/u/434057/harmony/2011-08-02_00003.jpg
http://dl.dropbox.com/u/434057/harmony/2011-08-18_00001.jpg
http://dl.dropbox.com/u/434057/harmony/2011-08-18_00002.jpg...
Forum:
Map Workshop
08-01-2011, 07:03 PM
Replies:
23
CTF
Harmony
Views:
2,575
Posted By
ChronoTriggerFan
I guess I forgot that valve made the sticky...
I guess I forgot that valve made the sticky jumper... huh.
edit: Now with 20% more cave!
http://cloud.steampowered.com/ugc/558663568095343661/E8DB047D52009EE34E23525573D11E8EEABA7D91/
Forum:
Map Workshop
08-01-2011, 06:27 PM
Replies:
23
CTF
Harmony
Views:
2,575
Posted By
ChronoTriggerFan
It took several months to reconstruct the vital...
It took several months to reconstruct the vital organ tissues damaged when Matt stabbed me in the back.
Forum:
Events
08-01-2011, 01:53 PM
Replies:
12
US Gameday - Tuesday 2nd August
Views:
1,347
Posted By
ChronoTriggerFan
Name: Harmony (ctf_harmony_a1) Download:...
Name: Harmony (ctf_harmony_a1)
Download: http://dl.dropbox.com/u/434057/ctf_harmony_a1.bsp.bz2
Thread: 17682
STV: Don't bother.
Forum:
Map Workshop
08-01-2011, 01:49 PM
Replies:
23
CTF
Harmony
Views:
2,575
Posted By
ChronoTriggerFan
Harmony
The sky is purple.
Deal with it.
No really, deal with it.
http://dl.dropbox.com/u/434057/colortheory.png
Forum:
Map Workshop
10-20-2010, 09:06 PM
Replies:
9
CP
supahmap (working title)
Views:
1,651
Posted By
ChronoTriggerFan
I watched the demo. I can't draw any conclusions...
I watched the demo. I can't draw any conclusions on how defensible the first point is from the stacked teams. I think I'll make blue's spawn not 2 stories downhill from the control point but only...
Forum:
Mapping Discussion
10-20-2010, 08:34 PM
Replies:
8,498
Sticky:
WiP in WiP, post your screenshots!
Views:
818,285
Posted By
ChronoTriggerFan
http://dl.dropbox.com/u/434057/mortarboard_wip5.pn...
http://dl.dropbox.com/u/434057/mortarboard_wip5.png
Forum:
Front Desk
10-19-2010, 08:49 PM
Replies:
2
Pm box infinitely full
Views:
443
Posted By
ChronoTriggerFan
Pm box infinitely full
I happen to have 27 messages out of the max of 25 limit. I've deleted them all but some bug still makes it "full", so I can't receive/send private messages. Is it possible that some site staff could...
Forum:
Events
10-18-2010, 07:50 PM
Replies:
11
US Gameday - Wednesday, October 20
Views:
1,629
Posted By
ChronoTriggerFan
supahmap_a5 (cp) Download...
supahmap_a5 (cp)
Download (http://dl.dropbox.com/u/434057/supahmap_a5.bsp.bz2)
Thread: 15439 (http://forums.tf2maps.net/showthread.php?t=15439)
I can't attend so I would like a STV demo.
This is...
Forum:
Map Workshop
10-18-2010, 07:46 PM
Replies:
9
CP
supahmap (working title)
Views:
1,651
Posted By
ChronoTriggerFan
supahmap (working title)
Required for gameday submission.
Forum:
Map Workshop
10-15-2010, 10:25 AM
Replies:
111
Artpass_3Dnj
Views:
40,377
Posted By
ChronoTriggerFan
Some things you might want to fix: Mainly...
Some things you might want to fix:
Mainly these (gameplay):
http://dl.dropbox.com/u/434057/artpass_3dnj0006.png
http://dl.dropbox.com/u/434057/artpass_3dnj0001.png...
Forum:
Map Workshop
08-28-2010, 12:35 PM
Replies:
23
Commpost
Views:
4,396
Posted By
ChronoTriggerFan
Special 1 year anniversary beta release bump.
Special 1 year anniversary beta release bump.
Forum:
Team Fortress 2 Talk
12-16-2009, 08:37 AM
Replies:
59
War Update - Tuesday
Views:
4,566
Posted By
ChronoTriggerFan
I only wonder how this effects rocket jumping....
I only wonder how this effects rocket jumping. Potentially it could make it really tricky to rocket jump, and even cause more self damage.
Forum:
Mapping Discussion
12-15-2009, 04:10 PM
Replies:
11
Blocking Gibs From Passing a Window?
Views:
719
Posted By
ChronoTriggerFan
Ragdolls and gibs will only collide with world...
Ragdolls and gibs will only collide with world geometry is what I thought. It isn't a thing you should spend time worrying anyway, as even in valve maps no one seems to care.
Forum:
Mapping Discussion
12-15-2009, 03:48 PM
Replies:
11
Poll:
What are gimmick maps?
Views:
1,594
Posted By
ChronoTriggerFan
In TF2 mapping terms, a map gimmick means a...
In TF2 mapping terms, a map gimmick means a function added to try and stray away from the normally excepted conventions.
Now, there is a difference between a map gimmick and a "gimmick map"....
Forum:
Mapping Discussion
12-14-2009, 12:55 AM
Replies:
45
How many maps have you made, but never finished?
Views:
2,326
Posted By
ChronoTriggerFan
If I were to stay up all night counting I'd be up...
If I were to stay up all night counting I'd be up till 6 AM :O
Forum:
Off Topic
11-29-2009, 09:34 PM
Replies:
22
Chimera Hunt: It's got pigs and a dragon/bird thing
Views:
2,656
Posted By
ChronoTriggerFan
Lets not forget numerous combine ball lulz. ...
Lets not forget numerous combine ball lulz.
http://i46.tinypic.com/2zfii5e.png
Thats Stone... vaporizing me.
Forum:
Map Workshop
11-29-2009, 07:54 AM
Replies:
13
Seismic
Views:
2,111
Posted By
ChronoTriggerFan
With shorter walk times both teams can react...
With shorter walk times both teams can react faster to events on the other half of the map easier.
Forum:
Map Workshop
11-28-2009, 06:48 PM
Replies:
13
Seismic
Views:
2,111
Posted By
ChronoTriggerFan
Only 1 team successfully defended A. The problem...
Only 1 team successfully defended A. The problem lies in B being too hard to defend.
Forum:
Map Workshop
11-28-2009, 04:49 PM
Replies:
13
Seismic
Views:
2,111
Posted By
ChronoTriggerFan
Due to the magic of playerclipping, there isn't...
Due to the magic of playerclipping, there isn't one.
http://dl.dropbox.com/u/434057/capc_playerclip.png
Forum:
Map Workshop
11-28-2009, 12:22 PM
Replies:
13
Seismic
Views:
2,111
Posted By
ChronoTriggerFan
Seismic
An AB->C map in which I'm trying to experiment shorter walk times to the points. Currently in early alpha so the gameplay is no where near solid.
Showing results 1 to 25 of 500
Page
1
of 20
All times are GMT -5. The time now is
10:40 PM
.
Mark Forums Read
|
View Forum Leaders
-- TF2Maps 1.0
---- TF2Maps 1.1
-- TF2Maps v4.1