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Search: Posts Made By: Sikyanakotik
Forum: Map Workshop 01-12-2010, 04:42 PM
Replies: 30
Views: 7,268
Posted By Sikyanakotik
I'm really enjoying this map, both with humans...

I'm really enjoying this map, both with humans and with bots. Of course, I may be a bit biased, seeing as I've always preferred maps with a good amount of verticality over flatter maps.

Some notes...
Forum: Map Workshop 08-26-2009, 02:32 PM
Replies: 43
Views: 11,302
Posted By Sikyanakotik
I crashed twice on this map, both times trying to...

I crashed twice on this map, both times trying to walk between the sawblades. There is something seriously wrong here, and that room is probably the best place to start looking for the problem.
...
Forum: Map Workshop 07-30-2009, 01:13 PM
Replies: 111
Views: 10,459
Posted By Sikyanakotik
Also, a few Muse songs and albums that deserve to...

Also, a few Muse songs and albums that deserve to be made into maps:

Absolution
(Origin of) Symmetry
(The) Resistance
Hullabaloo (Live at Le Zenith, Paris)
Sunburn
Bliss
Hysteria
Uprising
Forum: Map Workshop 07-30-2009, 01:02 PM
Replies: 111
Views: 10,459
Posted By Sikyanakotik
The layout looks interesting, though I'm worried...

The layout looks interesting, though I'm worried there might not be enough opportunity for vertical play. I look forward to seeing how you manage to pull off the lunar theme.
Forum: Map Workshop 07-30-2009, 12:54 PM
Replies: 48
Views: 4,212
Posted By Sikyanakotik
Considering how much of your ammunition has to be...

Considering how much of your ammunition has to be spent not only killing the enemy, but used against the walls, shields, and computers, it seems inadequate to have only the two ammo packs in the...
Forum: Map Workshop 07-27-2009, 09:09 PM
Replies: 11
Views: 1,627
Posted By Sikyanakotik
Bump for 2a. Since we really couldn't get a...

Bump for 2a. Since we really couldn't get a proper test of the gameplay with the doors malfunctioning, this is just a minor update with little actual change to the layout. It turns out to have been a...
Forum: Off Topic 07-20-2009, 11:21 PM
Replies: 38
Views: 5,918
Posted By Sikyanakotik
You see, this is why most game companies don't...

You see, this is why most game companies don't allow their developers to even look at fan ideas, and use community managers to filter input from forums and the like. There are just too many legal...
Forum: Map Workshop 07-20-2009, 04:40 PM
Replies: 11
Views: 1,627
Posted By Sikyanakotik
Bump for a2. :thumbup:

Bump for a2. :thumbup:
Forum: Server Events 07-20-2009, 01:47 PM
Replies: 19
Views: 1,559
Posted By Sikyanakotik
Map: cp_munitions_a2 Download: 1981...

Map: cp_munitions_a2
Download: 1981 (http://forums.tf2maps.net/downloads.php?do=file&id=1981)
Discussion: 7966 (http://forums.tf2maps.net/showthread.php?ltr=M&t=7966)
Time: Eastern, Any, and...
Forum: Mapping Questions & Discussion 07-14-2009, 04:14 PM
Replies: 11
Views: 672
Posted By Sikyanakotik
Models with gameplay purpose also tend to be much...

Models with gameplay purpose also tend to be much more detailed than ones intended for prop use, and thus more expensive. I was surprised how much a small healthkit impacted the render budget in my...
Forum: Off Topic 07-14-2009, 09:29 AM
Replies: 2,095
Views: 187,524
Posted By Sikyanakotik
http://upload.wikimedia.org/wikipedia/commons/6/6c...

http://upload.wikimedia.org/wikipedia/commons/6/6c/Rain_in_Kolkata.jpg

RAAAAAAAAIN!
Forum: Models & Textures 07-14-2009, 09:02 AM
Replies: 37
Views: 4,121
Posted By Sikyanakotik
I'm not a fan of sucking souls, but I am a fan of...

I'm not a fan of sucking souls, but I am a fan of coffee. Everything's better with coffee! :D

Also, I love the design of the vacuum. Big, chunky, and colourful make it a perfect fit for TF2, and I...
Forum: Off Topic 07-12-2009, 11:41 AM
Replies: 26
Views: 2,853
Posted By Sikyanakotik
Of course we still know next-to-nothing about...

Of course we still know next-to-nothing about them, so that could easily change.
Forum: Map Workshop 07-11-2009, 09:15 PM
Replies: 19
Views: 2,265
Posted By Sikyanakotik
You can limit the texture browser to only show...

You can limit the texture browser to only show TF2 textures by typing "tf" into the "Keywords" line. Tool textures (ones that begin with "tools\") are also acceptable for their own uses, but can't be...
Forum: Map Workshop 07-11-2009, 08:59 PM
Replies: 11
Views: 1,627
Posted By Sikyanakotik
New insights from gameday: So far as I can...

New insights from gameday:

So far as I can tell, the main problem with the map so far seems to be the fact that the players aren't pushing against each other. Why take an opposed route through the...
Forum: Server Events 07-11-2009, 03:03 PM
Replies: 26
Views: 1,865
Posted By Sikyanakotik
I can't believe I almost missed my own map due to...

I can't believe I almost missed my own map due to a power outage. Good thing I asked for that demo. :bored:
Forum: Off Topic 07-10-2009, 10:57 AM
Replies: 548
Views: 27,225
Posted By Sikyanakotik
He will never stop killing me. :(

He will never stop killing me. :(
Forum: Map Workshop 07-10-2009, 10:52 AM
Replies: 11
Views: 1,627
Posted By Sikyanakotik
Some todo notes from yesterday: Add a 30...

Some todo notes from yesterday:


Add a 30 second setup timer and gates. Not only will this help reduce the effectiveness of Scout rushes, it will also give the teams time to coordinate who...
Forum: Server Events 07-10-2009, 10:24 AM
Replies: 26
Views: 1,865
Posted By Sikyanakotik
Thanks. They're showing up now, and you're right,...

Thanks. They're showing up now, and you're right, they aren't very useful. :bored:
Forum: Server Events 07-09-2009, 11:02 PM
Replies: 26
Views: 1,865
Posted By Sikyanakotik
And yet, for some reason, it's not listed on the...

And yet, for some reason, it's not listed on the stats page. I don't know what it means, but it would really help to see those map stats after gameday. :huh:
Forum: Map Workshop 07-09-2009, 08:34 PM
Replies: 11
Views: 1,627
Posted By Sikyanakotik
Lighting has gameplay ramifications. Reflections...

Lighting has gameplay ramifications. Reflections do not. I think I should get the layout nailed down better before I spend the extra compile time on building cubemaps, unless it's really that much of...
Forum: Server Events 07-09-2009, 01:48 PM
Replies: 26
Views: 1,865
Posted By Sikyanakotik
Ah, sorry about messing up the format Snark....

Ah, sorry about messing up the format Snark. Thanks for fixing it. I'll know what went wrong for next time.

Also, playtesters! Yay! :D
Forum: Map Workshop 07-09-2009, 10:13 AM
Replies: 11
Views: 1,627
Posted By Sikyanakotik
Screenshot fixed.

Screenshot fixed.
Forum: Server Events 07-09-2009, 10:00 AM
Replies: 26
Views: 1,865
Posted By Sikyanakotik
Map Name: cp_munitions_a1 File ID: 1868...

Map Name: cp_munitions_a1
File ID: 1868 (http://forums.tf2maps.net/downloads.php?do=file&id=1868)
Thread: http://forums.tf2maps.net/showthread.php?t=7966 thread, not post.
Time: Eastern. I should...
Forum: Map Workshop 07-09-2009, 09:52 AM
Replies: 11
Views: 1,627
Posted By Sikyanakotik
Yeah, I know. :( I guess I should go into my...

Yeah, I know. :(

I guess I should go into my configs and map "jpeg" to an actual key, then put a real screenie up.
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