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Posts Made By:
Monsterclip
Forum:
Contests
05-15-2012, 09:03 PM
Replies:
36
Looking for Judges! Payload Contest
Views:
1,849
Posted By
Monsterclip
This isn't an excuse. People working on their...
This isn't an excuse. People working on their maps had up to the deadline to fix any of the problems that you surely had already set your prejudice on. If you didn't test and base your map selection...
Forum:
Games Talk
05-13-2012, 07:42 PM
Replies:
62
Sticky:
Portal 2: Your Workshop maps
Views:
3,183
Posted By
Monsterclip
Just glad it isn't broken. Thanks. :)
Just glad it isn't broken. Thanks. :)
Forum:
Games Talk
05-13-2012, 03:58 PM
Replies:
62
Sticky:
Portal 2: Your Workshop maps
Views:
3,183
Posted By
Monsterclip
Aly, would you mind watching this and let me know...
Aly, would you mind watching this and let me know if this was an option for you, and if so, why it didn't seem like something you could do? Just trying to learn why you thought it was broken instead...
Forum:
Games Talk
05-13-2012, 01:22 AM
Replies:
62
Sticky:
Portal 2: Your Workshop maps
Views:
3,183
Posted By
Monsterclip
Aly, the cubes are totally fixable when they...
Aly, the cubes are totally fixable when they don't land on the buttons in room 2. Quite easily, actually.
Forum:
Games Talk
05-12-2012, 03:51 PM
Replies:
62
Sticky:
Portal 2: Your Workshop maps
Views:
3,183
Posted By
Monsterclip
A Fun Test
"We have tested this test and the metrics have proven that it is fun."
Of course none of that is actually true, so please try it if you get a chance!
...
Forum:
Models & Textures
05-11-2012, 10:21 AM
Replies:
53
Model
Tiny Boy (Payload Cart)
Views:
3,435
Posted By
Monsterclip
Sleek. I love it.
Sleek. I love it.
Forum:
Off Topic
05-09-2012, 10:11 PM
Replies:
6
Portfolio site
Views:
407
Posted By
Monsterclip
Thanks Terwonick! Fr0Z3n, you have to get...
Thanks Terwonick!
Fr0Z3n, you have to get pretty good at filtering out internet hate, especially when something gets so popular. Some people like your stuff and some people don't. Some people are...
Forum:
Off Topic
05-09-2012, 12:27 PM
Replies:
6
Portfolio site
Views:
407
Posted By
Monsterclip
Honestly, I haven't played them. I work at...
Honestly, I haven't played them. I work at Respawn Entertainment now!
Forum:
Off Topic
05-09-2012, 11:39 AM
Replies:
6
Portfolio site
Views:
407
Posted By
Monsterclip
Portfolio site
Hey guys,
After being down for a few years, my portfolio site is finally back up. Considering that most everyone here is a level designer, I thought some of you might find it interesting.
Every...
Forum:
Map Workshop
05-07-2012, 02:22 AM
Replies:
53
PL
Quagmire
Views:
4,064
Posted By
Monsterclip
I had a little time this weekend to do a quick...
I had a little time this weekend to do a quick trailer for the map, and finish up the page on my portfolio site. Give it a look if you get a sec!
Quagmire Trailer...
Forum:
Contests
04-30-2012, 04:50 PM
Replies:
310
TF2Maps.net Mapping Contest #7: Payload (Dynamic element)
Views:
52,899
Posted By
Monsterclip
It's not obvious to people that don't live here...
It's not obvious to people that don't live here and have done these before. I had to ask, and I felt like I had investigated enough.
I guess the difference is that I asked.
Forum:
Map Workshop
04-29-2012, 12:35 PM
Replies:
53
PL
Quagmire
Views:
4,064
Posted By
Monsterclip
Damn, that is awesome concept art!
Damn, that is awesome concept art!
Forum:
Contests
04-24-2012, 10:12 AM
Replies:
27
TF2Maps.net Mapping Contest #7: Upload Thread
Views:
4,578
Posted By
Monsterclip
Author: Monsterclip Map name: pl_quagmire ...
Author: Monsterclip
Map name: pl_quagmire
Screenshot: Screenshot (http://www.monster-clip.com/images/maps/tf2_pl_quagmire/pl_quagmire_5.jpg)
Download: Download...
Forum:
Map Workshop
04-18-2012, 09:26 PM
Replies:
53
PL
Quagmire
Views:
4,064
Posted By
Monsterclip
I appreciate the feedback Fr0zen, but there comes...
I appreciate the feedback Fr0zen, but there comes a time in every designer's life when he has to let his baby go.
I think the map plays well. The more extreme vertical gameplay and detail clutter...
Forum:
Map Workshop
04-18-2012, 08:06 PM
Replies:
53
PL
Quagmire
Views:
4,064
Posted By
Monsterclip
I understand that. I didn't make a "new" version...
I understand that. I didn't make a "new" version because it was literally 40 minutes later and figured it was mostly harmless.
Side note: the final version is released.
Forum:
Contests
04-17-2012, 10:30 AM
Replies:
310
TF2Maps.net Mapping Contest #7: Payload (Dynamic element)
Views:
52,899
Posted By
Monsterclip
lol... Ok, obvious next question. How do I...
lol...
Ok, obvious next question. How do I officially submit? As a first time contestant it wasn't clear to me on how. Maybe it will become clear closer to submission date.
Forum:
Contests
04-17-2012, 02:49 AM
Replies:
310
TF2Maps.net Mapping Contest #7: Payload (Dynamic element)
Views:
52,899
Posted By
Monsterclip
Question: Does the map get automatically...
Question: Does the map get automatically submitted if it's in the contest entries sub forum?
Forum:
Events
04-16-2012, 10:24 AM
Replies:
9
Gameday - Tuesday 17th April
Views:
617
Posted By
Monsterclip
pl_quagmire Download: pl_quagmire.zip...
pl_quagmire
Download: pl_quagmire.zip (http://forums.tf2maps.net/downloads.php?do=file&id=5068&act=down) (includes .nav, .bsp and .bz2)
Thread #: 18914...
Forum:
Tutorials & Resources
04-07-2012, 07:17 PM
Replies:
31
[TIP] Things To Avoid When Designing Your First TF2 Map
Views:
8,950
Posted By
Monsterclip
Awesome post, Schwa
Awesome post, Schwa
Forum:
Events
04-03-2012, 10:32 AM
Replies:
16
Gameday - Tuesday 3rd April, 2056
Views:
730
Posted By
Monsterclip
If there's time for one more: pl_quagmire_b5...
If there's time for one more:
pl_quagmire_b5
Offsite Download: pl_quagmire_b5.bsp.bz2 (http://www.monster-clip.com/files/maps/tf2_pl_quagmire/pl_quagmire_b5.bsp.bz2)
Thread #: 18914...
Forum:
Map Workshop
03-31-2012, 12:43 PM
Replies:
53
PL
Quagmire
Views:
4,064
Posted By
Monsterclip
If you downloaded b5 before this post please grab...
If you downloaded b5 before this post please grab it again. I forgot to pack custom files into the bsp. Download link is updated.
Forum:
Map Workshop
03-31-2012, 11:22 AM
Replies:
53
PL
Quagmire
Views:
4,064
Posted By
Monsterclip
Beta 5 update Changelists are getting smaller! ...
Beta 5 update
Changelists are getting smaller!
3/31/2012
- Clipped a few edges that I found that were still catching me
- Fixed a nasty sightline that Wilson found into the blue forward spawn....
Forum:
Map Workshop
03-27-2012, 10:44 AM
Replies:
53
PL
Quagmire
Views:
4,064
Posted By
Monsterclip
b4 update
Beta 4 update
- Removed all smoke volumes (barely noticeable and hogged resources)
- Removed all prop_physics (barely noticeable and hogged resources)
- Reset water_lod_controller back to...
Forum:
Map Workshop
03-26-2012, 10:40 AM
Replies:
53
PL
Quagmire
Views:
4,064
Posted By
Monsterclip
Thanks Wilson. I definitely am putting some work...
Thanks Wilson. I definitely am putting some work into the framerate issue, so I'll be anxious to hear what you think on the next revision. I have already done an extensive pass on portaling, model...
Forum:
Events
03-26-2012, 10:32 AM
Replies:
12
Gameday - Tuesday 27th March
Views:
672
Posted By
Monsterclip
Awesome! A mid-week gameday! pl_quagmire_b4 ...
Awesome! A mid-week gameday!
pl_quagmire_b4
Offsite Download: pl_quagmire_b4.bsp.bz2 (http://www.monster-clip.com/files/maps/tf2_pl_quagmire/pl_quagmire_b4.bsp.bz2)
Thread #: 18914...
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