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Posts Made By:
Rizz
Forum:
Mapping Discussion
12-21-2012, 04:04 AM
Replies:
16
DM-Minecraft ~ Beta Testing
Views:
636
Posted By
Rizz
And now I wonder why I even bothered to post...
And now I wonder why I even bothered to post here. Instead of any form of constructive criticism, I'm berated with jabs and attacks.
Before posting on this forum, I was hesitant, but felt I would...
Forum:
Mapping Discussion
12-21-2012, 03:38 AM
Replies:
16
DM-Minecraft ~ Beta Testing
Views:
636
Posted By
Rizz
Don't bother to flame, I won't read it.
Don't bother to flame, I won't read it.
Forum:
Mapping Discussion
12-20-2012, 04:46 PM
Replies:
16
DM-Minecraft ~ Beta Testing
Views:
636
Posted By
Rizz
You're entitled to your opinion, but please...
You're entitled to your opinion, but please reserve any judgement until you play the map with players.
Forum:
Mapping Discussion
12-20-2012, 01:59 PM
Replies:
16
DM-Minecraft ~ Beta Testing
Views:
636
Posted By
Rizz
I completely agree, and I am aiming for this...
I completely agree, and I am aiming for this right now. I have a friend who's setting up a server for 2v2's. He said that he'd write the nessisary plugins for me as well, but at a price once I'm...
Forum:
Mapping Discussion
12-20-2012, 01:09 PM
Replies:
16
DM-Minecraft ~ Beta Testing
Views:
636
Posted By
Rizz
DM-Minecraft ~ Beta Testing
http://www.ff6hacking.com/Logo.png
Hi, I've just completed a map and was wondering if anyone would be able to host it for a few days for testing purposes?
When developing this map, I had in...
Forum:
Mapping Discussion
07-12-2012, 01:20 PM
Replies:
7
3 Modeling Questions
Views:
488
Posted By
Rizz
This is my QC file, how would I work skinfamilies...
This is my QC file, how would I work skinfamilies into this?
$modelname "\props\door.mdl"
$body mybody "door-ref.smd"
$staticprop
$surfaceprop metal
$cdmaterials "models\props\door"
$sequence...
Forum:
Mapping Discussion
07-12-2012, 10:49 AM
Replies:
7
3 Modeling Questions
Views:
488
Posted By
Rizz
3 Modeling Questions
Take a look at this screenshot to understand the questions.
www.FF6Hacking.com/Door.png
1. How do I get rid of that face with a missing texture below the door? That doesn't even show up 3ds max,...
Forum:
Team Fortress 2 Talk
07-07-2012, 08:01 PM
Replies:
1
LF Lobby Server Host
Views:
299
Posted By
Rizz
bump12345
bump12345
Forum:
Team Fortress 2 Talk
07-07-2012, 01:49 PM
Replies:
1
LF Lobby Server Host
Views:
299
Posted By
Rizz
LF Lobby Server Host
Hey guys, I'm trying to build a competitive team and we're in the early phases of putting it together. We're looking to play together as a team, but have yet to get a server. Some of us won't be...
Forum:
Mapping Discussion
06-29-2012, 10:02 PM
Replies:
18
Modeling Team Seeking Level Designer
Views:
563
Posted By
Rizz
Thanks :)
Thanks :)
Forum:
Mapping Discussion
06-29-2012, 09:00 PM
Replies:
18
Modeling Team Seeking Level Designer
Views:
563
Posted By
Rizz
The door frame is finished, now the door itself...
The door frame is finished, now the door itself is being textured.
http://www.ff6hacking.com/Finally...Jeez.png
Forum:
Mapping Discussion
06-29-2012, 12:01 AM
Replies:
18
Modeling Team Seeking Level Designer
Views:
563
Posted By
Rizz
Oh, I don't expect to finish a map within a...
Oh, I don't expect to finish a map within a period of two months either.
There is absolutely no way that I could model all the assets for an entire map in two months either.
Nevertheless, I'm...
Forum:
Mapping Discussion
06-28-2012, 07:11 PM
Replies:
18
Modeling Team Seeking Level Designer
Views:
563
Posted By
Rizz
So anyone interested?
So anyone interested?
Forum:
Mapping Discussion
06-28-2012, 04:00 PM
Replies:
18
Modeling Team Seeking Level Designer
Views:
563
Posted By
Rizz
fubarFX, we're looking for someone who has at...
fubarFX, we're looking for someone who has at least completed one map, or got to the finishing stages of completing a map.
By saying all that, you're setting yourself up for fail if you're...
Forum:
Mapping Discussion
06-28-2012, 12:46 PM
Replies:
18
Modeling Team Seeking Level Designer
Views:
563
Posted By
Rizz
Modeling Team Seeking Level Designer
Hi guys, I'm bad at introductions so I'll try to be blunt, and clear as best I can.
I've currently got an unpaid team whom is beginning to look for a specific level designer.
The team consists of...
Forum:
Map Workshop
05-08-2012, 11:17 PM
Replies:
41
CP
standin
Views:
13,521
Posted By
Rizz
This map is very easy to get picked off in,...
This map is very easy to get picked off in, especially in competitive play and especially on "B".
The map creator needs to add a few more "duck and cover" areas. Medics die way to easily and it...
Forum:
Team Fortress 2 Talk
05-03-2012, 02:39 AM
Replies:
0
Srcdemo2 Problem
Views:
265
Posted By
Rizz
Srcdemo2 Problem
So I downloaded SrcDemo2 and installed it. I double click it, it shows the little window 7's equivalent of an hour glass (rotating loading circle) and then goes back to my normal mouse cursor and...
Forum:
Map Workshop
04-11-2012, 09:04 PM
Replies:
5
CTF
Minecraft Garden
Views:
1,321
Posted By
Rizz
Their are a lot of ways to avoid sightlines on...
Their are a lot of ways to avoid sightlines on this map. The caves are a major advantage, as are teleporters once they're up. I purposely added a lot of sentry nest locations to counter such...
Forum:
Map Workshop
04-11-2012, 07:05 PM
Replies:
5
CTF
Minecraft Garden
Views:
1,321
Posted By
Rizz
Minecraft Garden
For more screenshots, and a video...
The first 22 screenshots in this gallery that don't show a HUD/Weapon are of our map.
http://steamcommunity.com/id/Rizzz/screenshots/
Here's a video that's...
Forum:
Team Fortress 2 Talk
04-02-2012, 01:18 AM
Replies:
4
Lobbies Team Layout Question
Views:
585
Posted By
Rizz
Well, that sucks. Leagues seem to be really stiff...
Well, that sucks. Leagues seem to be really stiff on items.
Seems like Leagues should be played on the Xbox 360 where their are no updates. :x
Forum:
Team Fortress 2 Talk
04-02-2012, 12:21 AM
Replies:
4
Lobbies Team Layout Question
Views:
585
Posted By
Rizz
Lobbies Team Layout Question
I know that the standard for a 6v6 lobby is 1 medic, 1 demoman, 2 soldiers and 2 scouts. I was thinking though, would the below team layout work at all in a traditional lobby? I'm unsure if these...
Forum:
Mapping Discussion
02-20-2012, 07:36 PM
Replies:
8
Advanced I/O Help
Views:
307
Posted By
Rizz
Would making the head a "func_physbox" help? I...
Would making the head a "func_physbox" help? I could add an "phys_ballsocket" entity that connects the head to the body. This theoretically would allow the head to rotate freely if it's targeting...
Forum:
Mapping Discussion
02-20-2012, 12:15 PM
Replies:
8
Advanced I/O Help
Views:
307
Posted By
Rizz
How could I get the head to follow the player? Am...
How could I get the head to follow the player? Am I not doing the I/O and parenting right?
Forum:
Mapping Discussion
02-20-2012, 10:49 AM
Replies:
8
Advanced I/O Help
Views:
307
Posted By
Rizz
Can I get a reply?
Can I get a reply?
Forum:
Mapping Discussion
02-19-2012, 08:45 PM
Replies:
8
Advanced I/O Help
Views:
307
Posted By
Rizz
Advanced I/O Help
Hi guys, I have something rather advanced that I'm working on and need a tiny bit of help. Before anyone shuns me for the Minecraft theme, know that I'm just indulging my own intellectual curiosity...
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