So, with this tutorial you'll be capable to strip weapons from all players on your map.
1. Create entity "
info_player_teamspawn".
2. Create "
trigger_multiple" (It will be the place where server strip the weapons from players).
3. For "
trigger_multiple":
- "
Delay before Reset" set it to
0 or less (I set it to 0.1)
4. In "Outputs":
- "
My output named":
OnStartTouch
- "
Targets entities named":
XXXX*
- "
Via this input":
kill
*XXXX - its names of *.ctx files which you can find here http://forums.tf2maps.net/showthread.php?t=1805
5. Compile and enjoy!
Hopefully that could be useful for someone besides myself
