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Old 03-14-2009, 06:36 PM   #18
GrimGriz
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Default re: cp_overload_a1c


I think for the MOST part...you could probably grab the whole map and do a transform 0.75. It seems too big to me.

The part of the map between spawn and final point...these ledges seem too high. If they are meant to be too high without rocketjumping...I have to question why you would choose to make that area so hard to defend since it's pretty much at the last point.


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