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Fearlezz
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Map Name: Animus
 

Map Version: Alpha 8
 

Released: 06-21-2009
 

Last Update: 10-28-2009
 
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Control Point
Attack and Defend
Capture the Flag
Payload
Arena
Territorial Control
Other
Work in Progress
Screenshots
                       
Exclamation Animus

PLR_ANIMUS (A8) Made by Kim "Fearlezz" Nehzaty
Contact: kimpan7_94@hotmail.com

Contributers:
TerabyteST
Jive Turkey
Rexy
eerieone
A Boojum Snark

My contest entry. This map contains custom particles, models and textures.
Animus features PLR gamemode with a sunset-theme. Custom skybox and custom soul/voodoo cart.

When a player dies, a soul is emitted and flies to the cart. Enjoy



Changelog
A8
> Fixed crossover bug (For real!)
> Visual and performance improvements to all particles
> Fixed particles bug (particles not showing)
> Fixed Red cart getting stuck in stage 3 right at the top of the ramp
> Fixed red pl hud not showing up in stage 3
> Fixed the "2 suns" problem
> Fixed carts not being disabled during setup phase in stage 2
> Added more custom content (Including models from TerabyteST)
> Improved lighting in some places
> Made all rock brushes into displacements in the final area, stage 3
> Fixed players getting stuck when standing infront of the cart while capping (stage1)

Requests:
> Teams does no longer switch after the map is won
> Added pumpkins
> Made the entrance to the middle of stage 2 taller

A7
> Possibly fixed the crossover bug (again)
> Adjusted the lighting, blue players are back, green players are gone
> Removed stairs to the enemy base in stage 1
> Added track lights
> Minor detailing
> Improved optimazation (still compiled on fast)
> Fixed players getting stuck in the spawn door
> Added new spawn exits in stage 3
> 'Stage won' particle is now a child to the cart.
> 'Stage won' particles now shows up in stage 2 aswell
> Added working timer to stage 2
> Carts eyes particle now only shows up when someone dies
> Made changes to stage 3
> Slight improvements to particles

A6
-Removed to save character space-
A5
-Removed to save character space-
A4
-Removed to save character space-
A3
-Removed to save character space-

Old 06-21-2009, 03:47 PM   #1
zpqrei
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It ain't no secret no morez
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Old 06-21-2009, 03:49 PM   #2
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It may be the first of its kind but it is not the first PLR with a twist! If you look at the new pics for plr_Assembly you may see something out of place.
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Old 06-21-2009, 03:49 PM   #3
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O_o this my friend, sounds like fun
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Old 06-21-2009, 03:51 PM   #4
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MAI IDEAZZ R STOLE!
But really.
So much better than i could have done.
Love it man.
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Old 06-21-2009, 03:51 PM   #5
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Whole team is dead babies, dead babies push little cart.
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Old 06-21-2009, 03:56 PM   #6
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Sounds and looks amazing so far, it's going to be tough to compete with this one.
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Old 06-21-2009, 04:08 PM   #7
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Each soul you kill adds 7 seconds of movement to the cart. More kills, means a faster cart.

Isn't that like... a lot?
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Old 06-21-2009, 04:14 PM   #8
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Quote:
Originally Posted by Randdalf View Post
Each soul you kill adds 7 seconds of movement to the cart. More kills, means a faster cart.

Isn't that like... a lot?
I thought that, well, we'll wait until first alpha to find out.
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Old 06-21-2009, 04:19 PM   #9
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So basically, camp harder than the other team.
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athmosphere, creepy, dark, fearlezz, lighting

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