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Borax 



Map Version: Release Candidate 
Released: 03-17-2009 
Last Update: 05-19-2009 
Fearlezz
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Exclamation Borax




contact@kimnehzaty.com

Borax focuses in vertical battles, team balance and much more. This map offers some beautiful sights and great fun.

Blu team must escort the cart to the Red's Base. Here, Red have their Rocket, that they plan to destroy BLU HQ with. Fortunately for Blue, red is also dumb enough to have a powerful fan under the rocket.

Blu takes this to their advantage, moving the cart to the fan, it blows the cart into the air hitting the rocket. The rocket explodes into pieces and Blue wins!


How it was done

Borax - From A1 to B1


Payload Borax - Flythrough
http://www.youtube.com/watch?v=xrBPZcrsmOE

Payload Borax - Custom Cinematic Explosion
http://www.youtube.com/watch?v=MlXZLxMCW-M&fmt=18

Changelog RC2:
- Improved Optimization
- Added loads of Occluders (improves optimization further)
- Fixed invisible block for the stairs at cp2
- Fixed Red being able to access their previous spawn after a point is capped
- Added a additional path in the blue building where the cart goes through
- Adjusted ammo and health packs


Thanks to:
Jive Turkey
NovaSilisko
Artesia
and
DaBeatzProject




Old 03-17-2009, 08:33 PM   #1
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The map is really coming together. The explosion is awesome, Jive Turkey did an even better job than for the VipersDen explosion.

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Old 03-18-2009, 09:02 AM   #2
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AWESOM explosion. how is it made this way?

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Old 03-18-2009, 11:36 AM   #3
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Quote:
Originally Posted by nipet View Post
AWESOM explosion. how is it made this way?
It is 3 models animated to fit the map.

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Old 03-18-2009, 02:44 PM   #4
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tell me more detailed! plzzz cuz that rly rly awesom

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Old 03-18-2009, 03:00 PM   #5
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Quote:
Originally Posted by nipet View Post
tell me more detailed! plzzz cuz that rly rly awesom

Do you mean :
'Tell me in more detail! Please because that is really really awesome?

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Old 03-18-2009, 03:17 PM   #6
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Quote:
Originally Posted by nipet View Post
tell me more detailed! plzzz cuz that rly rly awesom
Uhm, and then Ive putten it into the map as prop_dynamic. If you want to know how the actual animation was done, contact the author, Jive Turkey. Hes a member here on TF2maps.

As for beta 1. Here is a tease screenshot (damn youme saps my ideas )

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Old 03-18-2009, 03:48 PM   #7
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For some reason that makes me think of an unpainted Warhammer figure.
 
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Old 03-18-2009, 04:03 PM   #8
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Void, I got that feeling too.

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Old 03-19-2009, 01:40 PM   #9
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Haha. Anyway, bad news, Beta 1 wont be on Gameday this weekend. Alpha 9 will be there instead. Reasons:
- Dont have time to finish up
- Need more gametesting from alpha 9

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borax, cinematic, desert, eagle, water

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