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Checkpoint 



Map Version: Release Candidate 
Released: 11-16-2009 
Last Update: 10-02-2011 
The Asylum
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Default Checkpoint

NEW AND EXCITING!!



CTF_Checkpoint!

Are you tired of ctf maps that suck? Tired of Valve's inexplicable stiffy for bottlenecks? Don't want to have to go kill all of the other team, run past their spawn, grab the intel, and run back past their spawn just in time for them to have respawned and reward your courageous efforts with a swift merciless death? Well, fret NO LONGER!!



That's right, not only has it got trains, but STACKS OF BARRELS OF STUFF!!! BUT WAIT, IT GETS EVEN BETTER!!



It's even got a super-awesome high-tech capture zone vault that REALLY MOVES HOLY SHIT



And count em, not one, not two, but THREE doorways for you to choose from!

CTF VALLEY FUCK YEAH


Changelog

CHANGES FROM RC1
- Widened the middle ground
- The small sign is back to it's original dimensions
- "Navajo long walk" to the spawns get a facelift
- Everything is better playerclipped than before

CHANGES FROM B7

- Heightened the middle sign a little
- Greatly improved the cliff faces of the bases. Now the skinny ramp isn't as tight-packed as it was before
- Tons of cosmetic changes/additions all up in this bitch

CHANGES FROM RC2
- Minor clipping issues resolved
- Picking up the Intel reduces your team's respawn time. Captured or returned Intel resets the respawn time.



Old 11-17-2009, 01:48 AM   #1
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The second and third picture looks great. I like your intelligence room
But the first picture looks boring, you can do that better

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Old 11-17-2009, 01:53 AM   #2
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Quote:
Originally Posted by Xy˛ View Post
The second and third picture looks great. I like your intelligence room
But the first picture looks boring, you can do that better
Dude its a1

Can we get an overhead? I hope this isn't all there is to the map

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Old 11-17-2009, 09:27 AM   #3
The Asylum
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Quote:
Originally Posted by absurdistof View Post
Dude its a1

Can we get an overhead? I hope this isn't all there is to the map
Here's a quickie sketch of the overhead:


And yes, that's pretty much it. It's a CTF map, so it shouldn't be too big. It's really no bigger than Turbine or Sawmill, which is the ideal CTF map size imo.

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maybe we should have an Asylum night on the server sometime.

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Old 11-17-2009, 12:31 PM   #4
Okrag
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Looks a bit too snipable in the center. It looks like you can easily shoot over the trains and barrels to anyone trying to go down the ramps, however that may just be the perspective. I'll give it a quick run when I get home.
 
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Old 11-17-2009, 01:11 PM   #5
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But...but...but..BOTTLENECKS ARE AWESOME.

Without them it's too hard to defend.

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Old 11-17-2009, 02:39 PM   #6
Bermuda Cake
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We need this guy to read it out:

[ame="http://www.youtube.com/watch?v=4lKgmsPDJgU&feature=related"]YouTube- Family Guy: Lasik eye surgery[/ame]

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Old 11-17-2009, 02:46 PM   #7
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Family Guy sucks

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Old 11-17-2009, 04:53 PM   #8
Lancey
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Why are there trains with no tracks and why is the capture zone an eyesore?

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Old 11-17-2009, 06:21 PM   #9
The Asylum
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Quote:
Originally Posted by Nerdboy View Post
Why are there trains with no tracks and why is the capture zone an eyesore?
pfft, I'll add the tracks later. too much work for just an alpha build

and the capture zone an eyesore? Dude, seriously, you've got to try them. I have a feeling that if all capture zones were like the ones I have, people wouldn't hate CTF so much. They're THAT awesome.

As for Sniper OPness in the neutral zone, I suppose, but I don't think it's much worse than Turbine's or 2Fort's. Actual testing will have to determine for sure.

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