UPDATE TIME
CTF Valley A2
Fine-tuned some things that others have pointed out, so here they are:
CHANGES FROM A1
- Added another set of sniper fences along the posts of the bridges for each base. Also more ramps up into the battlement bridge, to reward crafty Spies and Pyros.
- Of all the things to forget in a map, why did it have to be playerclip? No more out of bounds tomfoolery for you, mister.
- Actual skybox YAY
- Put the trains on tracks and stood them upright
- Tweaked the super-awesome capture zone vault
- Fixed some cosmetic issues in RED's base when I was copying them from BLU's (Yes I started making BLU's base first. I'm a freak, I know.)
Now, SCREENS!

Red's base

Blu's base

Overhead