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 Screenshots |
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Minepit
The one on the official TF2 blog!
Go here for more details:
http://www.fpsbanana.com/maps/140669
News:
-Beta 4 Released
-Special thanks to Tera ( http://terabyte.altervista.org/) for the custom item models!
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 Changelog |
Beta 3 to Beta 4:
-Added ore that when broken, produces ammo. After the ammo is taken, the ore respawns after a short time.
-Adjusted and repositioned the flowers and mushrooms to eliminate small graphics glitches and stay true to Minecraft's rules about where they spawn.
-Reshaped the cart TNT.
-Fixed the track texture showing through other objects.
-Altered brightness and color of torch lights.
-Blu can no longer be spawn killed as easily.
-Blu can no longer jump up into Red spawn.
-Changed around the area outside of red spawn to make it slightly easier to defend.
-Put in (decorative) craft tables, furnaces, chests
-Added custom models for the ammo and healthkits.
-Blu now has less time to attack.
-Optimized performance.
-Added Map info. |
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07-29-2010, 12:43 PM
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#1
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Hey look its the guy who posts too much!
The Political Gamer is offline
Posts: 3,899
Thanks: 2,810
Thanked: 1,275
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Wait your the guy who made it? O.o
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07-29-2010, 12:54 PM
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#2
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L2: Member
Cdsand is offline
Posts: 78
Thanks: 3
Thanked 1 Time in 1 Post
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Yeah.
Haven't been around for a loooong time. How'd you get your steam id in the post?
EDIT: Nevermind, I figured it out. Neato.
Last edited by Cdsand; 07-29-2010 at 12:56 PM..
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07-29-2010, 12:54 PM
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#3
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L5: Alleged Expert
Cerious is offline
Posts: 385
Thanks: 83
Thanked: 116
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Thanks, gonna go ahead and put it on my server. Lovely map btw.
Also, to get your steam ID in your post, you have to go to your user control panel, then go to "Edit Your Details" and then put your STEAM ID in the STEAM ID field (bottom of the page)
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The Following User Says Thank You to Cerious For This Useful Post:
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07-29-2010, 01:16 PM
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#4
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The Welcomer...
Engineer is offline
Posts: 978
Thanks: 460
Thanked: 322
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I have seen your profile some while ago. 
Thought that you will never return, like most of the mappers.
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07-29-2010, 03:03 PM
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#5
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L2: Member
Jetamo is offline
Posts: 78
Thanks: 45
Thanked: 5
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'ey, remember the time I spammed barrels and added engineer models and sandviches and australium to your map using sv_cheats? Good times.
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07-29-2010, 03:53 PM
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#6
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L13: Cave Hater
Jack Riguel is offline
Posts: 580
Thanks: 229
Thanked: 202
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See if you can run this in a gameday test or something. Just taking a quick look at it and it seems to have a pretty solid layout.
__________________
Current Map In Progress: ctf_offshore_a4 (updated July 29th, 2010)
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07-29-2010, 04:59 PM
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#7
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Fire on Ice
Penguin is offline
Posts: 1,282
Thanks: 407
Thanked: 573
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needs 1000% more func_breakable.
too bad the engine limit is 1024.
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07-29-2010, 07:23 PM
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#8
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L2: Member
Cdsand is offline
Posts: 78
Thanks: 3
Thanked 1 Time in 1 Post
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Quote:
Originally Posted by Jetamo
'ey, remember the time I spammed barrels and added engineer models and sandviches and australium to your map using sv_cheats? Good times.
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Yes, that was amazing.
I didn't even know there was australium in the game.
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07-30-2010, 04:12 PM
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#9
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L1: Registered
azimuth is offline
Posts: 2
Thanks: 3
Thanked 1 Time in 1 Post
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nice map
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