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Cdsand
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Map Name: Minepit
 

Map Version: Beta
 

Released: 07-29-2010
 

Last Update: 08-01-2010
 
Servers Running This Map
via tf2stats.net
Gametype: Payload


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Default Minepit

The one on the official TF2 blog!

Go here for more details:
http://www.fpsbanana.com/maps/140669

News:
-Beta 4 Released
-Special thanks to Tera (http://terabyte.altervista.org/) for the custom item models!
Changelog
Beta 3 to Beta 4:

-Added ore that when broken, produces ammo. After the ammo is taken, the ore respawns after a short time.
-Adjusted and repositioned the flowers and mushrooms to eliminate small graphics glitches and stay true to Minecraft's rules about where they spawn.
-Reshaped the cart TNT.
-Fixed the track texture showing through other objects.
-Altered brightness and color of torch lights.
-Blu can no longer be spawn killed as easily.
-Blu can no longer jump up into Red spawn.
-Changed around the area outside of red spawn to make it slightly easier to defend.
-Put in (decorative) craft tables, furnaces, chests
-Added custom models for the ammo and healthkits.
-Blu now has less time to attack.
-Optimized performance.
-Added Map info.

Old 07-29-2010, 12:43 PM   #1
The Political Gamer
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Wait your the guy who made it? O.o
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My other maps: ctf_assembly | cp_trestle | pl_uphill | cp_grinder |
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Originally Posted by midget31394 View Post
I'm going to kill you slowly.
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Old 07-29-2010, 12:54 PM   #2
Cdsand
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Yeah.

Haven't been around for a loooong time. How'd you get your steam id in the post?
EDIT: Nevermind, I figured it out. Neato.

Last edited by Cdsand; 07-29-2010 at 12:56 PM..
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Old 07-29-2010, 12:54 PM   #3
Cerious
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Thanks, gonna go ahead and put it on my server. Lovely map btw.

Also, to get your steam ID in your post, you have to go to your user control panel, then go to "Edit Your Details" and then put your STEAM ID in the STEAM ID field (bottom of the page)
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Old 07-29-2010, 01:16 PM   #4
Engineer
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I have seen your profile some while ago.
Thought that you will never return, like most of the mappers.
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Old 07-29-2010, 03:03 PM   #5
Jetamo
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'ey, remember the time I spammed barrels and added engineer models and sandviches and australium to your map using sv_cheats? Good times.
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Old 07-29-2010, 03:53 PM   #6
Jack Riguel
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See if you can run this in a gameday test or something. Just taking a quick look at it and it seems to have a pretty solid layout.
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Current Map In Progress: ctf_offshore_a4 (updated July 29th, 2010)
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Old 07-29-2010, 04:59 PM   #7
Penguin
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needs 1000% more func_breakable.

too bad the engine limit is 1024.
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Old 07-29-2010, 07:23 PM   #8
Cdsand
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Quote:
Originally Posted by Jetamo View Post
'ey, remember the time I spammed barrels and added engineer models and sandviches and australium to your map using sv_cheats? Good times.
Yes, that was amazing.

I didn't even know there was australium in the game.
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Old 07-30-2010, 04:12 PM   #9
azimuth
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nice map
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