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Old 11-07-2009, 07:36 AM   #111
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Well i didn't alpha the displacements as i was doing this quick on dads pc but my results attached.

Nice tutorial and by the way does anyone else think we need a tutorial section?
Or do we have one?
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File Type: jpg untitled.JPG (98.4 KB, 66 views)
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Old 11-07-2009, 07:59 AM   #112
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Um, this is in the tutorial section.

There is a reason its called TUTORIALS & Resources.
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Old 11-07-2009, 10:24 AM   #113
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Old 11-07-2009, 05:56 PM   #114
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Quote:
notisably
Lol spelling error (in the main post)

Also, I noticed pictures are missing in the main post as well
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Old 11-25-2009, 02:23 AM   #115
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Out of interest what are the Displacement map limits? I've noticed I can't attatch a displacement floor to 4 (Edit: displacement) walls... Is that right?

(I mean I can but the map will have the whole trippy space problem.)
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Old 11-25-2009, 08:50 AM   #116
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Displacements don't seal the void so you need to create a brush textured in nodraw behind whatever you have displaced.
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Old 11-25-2009, 04:01 PM   #117
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You're right, I know you are but I didn't have any problems with the displaced walls when there weren't any nodraw textures - when I displaced the ceiling/floor after that, that's when it started to render infinite space. So it seemed to me like the void was sealed at the point where it was just displacement walls - unless it wasn't and you just don't see it until you feck it up enough...
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Old 12-22-2009, 11:37 AM   #118
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Quote:
Originally Posted by YM
Select the front faces only of all the brushes and open the displacement tab create the displacement, I start with power 2 and upres to 4 or 4 if I need.
Huh? I thought anything higher then 2 crashed servers.
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Old 12-22-2009, 12:10 PM   #119
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...no.
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Old 12-22-2009, 12:24 PM   #120
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Quote:
Originally Posted by Psy View Post
...no.
Then what was that hole thing with Premuda and its power 4 displacements crashing the map?
Quote:
Originally Posted by eerieone View Post
meh, found 4 more 4-power displacements in b1a, that might explain the currently occuring clientcrashes

/me locks the loose mousewheel for when creating displacements :/
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