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Old 03-18-2009, 12:26 AM  
TheDarkerSideofYourShadow
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Thumbs up Ghost Town


pl_ghost_town_a9 has been released.


This is hopefully the last alpha. I've altered where Blu spawns after capturing the second point, and added a forward spawn after the third point. Hopefully these relatively small changes help gameplay, and I can move on so that this...

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Last edited by TheDarkerSideofYourShadow; 08-23-2009 at 10:44 PM. Reason: a6a released!
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Old 12-06-2009, 09:33 PM   #50
The Political Gamer
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Looking good Darker! BTW Have you done anything about how far the cap points are? I know the HUD supports up to 8 now so I does not have to be more then one stage.

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Old 12-06-2009, 10:27 PM   #51
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Huh, didn't know they bumped up the points to 8 now. No, I haven't messed with the layout at all since a9 (though I will do a little change in the fourth area). I'm not sure if I will either, since I plan on doing a multi round version anyways, though if more people give it a shot when its beta and I get mass scale feedback on how succesful that map is in its current state (or not), then I'll actually be able to make that call.

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Old 12-30-2009, 01:55 AM   #52
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*fingers crossed* Finishing the first detail pass tomorrow. Still have:

Second detail pass.
Seal map.
Clip.
Fix errors.
Optimize.
Generate custom content and add in (what I can do myself).
Release b1 and find people to make other custom content.

b1 most likely won't include a skybox, or a lot of other fancy detailing stuff I'll do later on when I have a) some more feedback, b) custom stuff and c) more time.







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<fl> Nineaxis killed the chat


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Old 12-30-2009, 02:18 AM   #53
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Oh man oh god oh man oh god Ghost Town!!

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Old 12-30-2009, 07:44 AM   #54
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Really nice !
 
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Old 01-10-2010, 11:30 PM   #55
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Anyways, finished detail pass 1 yesterday/this morning. Sealed the map too. Next up is detail pass 2, which should add environment detail (stuff between buildings, rocks/shrubs, cleaning up where the sky is, etc). Then its optimization time!












And just in case you'd like to take a look...

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 115/1024 5520/49152 (11.2%)
brushes 5941/8192 71292/98304 (72.5%)
brushsides 44290/65536 354320/524288 (67.6%)
planes 19482/65536 389640/1310720 (29.7%)
vertexes 38244/65536 458928/786432 (58.4%)
nodes 8248/65536 263936/2097152 (12.6%)
texinfos 2528/12288 182016/884736 (20.6%)
texdata 180/2048 5760/65536 ( 8.8%)
dispinfos 1060/0 186560/0 ( 0.0%)
disp_verts 26724/0 534480/0 ( 0.0%)
disp_tris 34304/0 68608/0 ( 0.0%)
disp_lmsamples 1812252/0 1812252/0 ( 0.0%)
faces 22750/65536 1274000/3670016 (34.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 17315/65536 969640/3670016 (26.4%)
leaves 8364/65536 267648/2097152 (12.8%)
leaffaces 28170/65536 56340/131072 (43.0%)
leafbrushes 11405/65536 22810/131072 (17.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 185675/512000 742700/2048000 (36.3%)
edges 116143/256000 464572/1024000 (45.4%)
LDR worldlights 155/8192 13640/720896 ( 1.9%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 6/32768 72/393216 ( 0.0%)
waterstrips 2987/32768 29870/327680 ( 9.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 62109/65536 124218/131072 (94.8%) VERY FULL!
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 340/512 119680/180224 (66.4%)
LDR lightdata [variable] 14823024/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1206894/16777216 ( 7.2%)
entdata [variable] 320658/393216 (81.5%) VERY FULL!
LDR ambient table 8364/65536 33456/262144 (12.8%)
HDR ambient table 8364/65536 33456/262144 (12.8%)
LDR leaf ambient 40905/65536 1145340/1835008 (62.4%)
HDR leaf ambient 8364/65536 234192/1835008 (12.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/158440 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/177720 ( 0.0%)
pakfile [variable] 6992/0 ( 0.0%)
physics [variable] 2194784/4194304 (52.3%)
physics terrain [variable] 215348/1048576 (20.5%)

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<fl> Nineaxis killed the chat


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Old 01-11-2010, 05:50 AM   #56
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Looking really good darker!

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