This is hopefully the last alpha. I've altered where Blu spawns after capturing the second point, and added a forward spawn after the third point. Hopefully these relatively small changes help gameplay, and I can move on so that this...
Huh, didn't know they bumped up the points to 8 now. No, I haven't messed with the layout at all since a9 (though I will do a little change in the fourth area). I'm not sure if I will either, since I plan on doing a multi round version anyways, though if more people give it a shot when its beta and I get mass scale feedback on how succesful that map is in its current state (or not), then I'll actually be able to make that call.
<fl> Nineaxis: Your breasts are so big I hope you remembered a phys_constraint!
<fl> Nineaxis killed the chat
***Now with tags!***
Anyways, finished detail pass 1 yesterday/this morning. Sealed the map too. Next up is detail pass 2, which should add environment detail (stuff between buildings, rocks/shrubs, cleaning up where the sky is, etc). Then its optimization time!