Anyways, finished detail pass 1 yesterday/this morning. Sealed the map too. Next up is detail pass 2, which should add environment detail (stuff between buildings, rocks/shrubs, cleaning up where the sky is, etc). Then its optimization time!
And just in case you'd like to take a look...
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 115/1024 5520/49152 (11.2%)
brushes 5941/8192 71292/98304 (72.5%)
brushsides 44290/65536 354320/524288 (67.6%)
planes 19482/65536 389640/1310720 (29.7%)
vertexes 38244/65536 458928/786432 (58.4%)
nodes 8248/65536 263936/2097152 (12.6%)
texinfos 2528/12288 182016/884736 (20.6%)
texdata 180/2048 5760/65536 ( 8.8%)
dispinfos 1060/0 186560/0 ( 0.0%)
disp_verts 26724/0 534480/0 ( 0.0%)
disp_tris 34304/0 68608/0 ( 0.0%)
disp_lmsamples 1812252/0 1812252/0 ( 0.0%)
faces 22750/65536 1274000/3670016 (34.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 17315/65536 969640/3670016 (26.4%)
leaves 8364/65536 267648/2097152 (12.8%)
leaffaces 28170/65536 56340/131072 (43.0%)
leafbrushes 11405/65536 22810/131072 (17.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 185675/512000 742700/2048000 (36.3%)
edges 116143/256000 464572/1024000 (45.4%)
LDR worldlights 155/8192 13640/720896 ( 1.9%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 6/32768 72/393216 ( 0.0%)
waterstrips 2987/32768 29870/327680 ( 9.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 62109/65536 124218/131072 (94.8%) VERY FULL!
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 340/512 119680/180224 (66.4%)
LDR lightdata [variable] 14823024/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1206894/16777216 ( 7.2%)
entdata [variable] 320658/393216 (81.5%) VERY FULL!
LDR ambient table 8364/65536 33456/262144 (12.8%)
HDR ambient table 8364/65536 33456/262144 (12.8%)
LDR leaf ambient 40905/65536 1145340/1835008 (62.4%)
HDR leaf ambient 8364/65536 234192/1835008 (12.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/158440 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/177720 ( 0.0%)
pakfile [variable] 6992/0 ( 0.0%)
physics [variable] 2194784/4194304 (52.3%)
physics terrain [variable] 215348/1048576 (20.5%)