Lighting problems with models
I've done a model of a volumetric waterfall, the texture of the water is white. But when I compile it on the map it looks orange (due to the light_enviroment)
and has some shadows under it. My question is, how can I make it look white? Can I tell a light to only texture the model and not the brushes?
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HAY It's Vince with SHAMWOW
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