well i was searching google for good tuts on map making for TF2.
Came across this site (which i never knew existed..) and started to browse this place out.
Saw cool WIP's and stuff
but when i wanted to taste some of this awesome stuff it needed registration.
Soo... *DUN DUN DUN DUUUUN* I registered
Anywho, i hope to make something out of this registration here, i may ask alot of questions in the help threads and such because all the tutorials that i found weren't so helpful at some points, and when I'm mapping and testing my maps
and these wierd stuff happen with no good reason.
So if i may, heres the question:
I've made a map, and wanted to add a light source so the map will have shadows and stuff, i edited the light source properties to my likings, and BAM!
when i play the map the whole level is pitch dark!
I tried following a tutorial on that and it still was pitch dark.
Welcome to the forums bud, a great link for everything is the one in my sig, Mapping resource link.
As for your light problem.
Make sure you are using "lights" not spot_light *for now anyways* and make sure there light value is good enough to see at least, maybe around 200. Also make sure your light isnt "in" a brush.
If your level is outside, or has some outside parts you could use light_env which is experimental lighting. It takes a bit more to compile, but is realistic =)
If your still having trouble with lights but want to see what your level looks like and want to worry about lights letter you can in game "sv_cheats 1" "mat_fullbright 1" will make your whole level light up.
If you want to hop on our steam chat *link front page, left* any one on would be more then willing to look at your .vmf file and see whats going wrong =)
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