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Old 11-27-2010, 10:08 PM   #1
Wormaldson
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Question Weird Display Bug in Hammer for Reflective Surfaces


So I only just started learing to use Hammer a few days ago, and I've run into this odd problem. I haven't been messing around with texture files or anything like that, so I doubt it's anything I've done, but any reflective texture I try to view in hammer shows up completely white, with the white glare sort of "climbing" up the walls and such. I looked around on the internet for a bit, but couldn't find anything about it.

Screenshots:







Anyone know anything about this?
 
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Old 11-27-2010, 11:50 PM   #2
PL-7764
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Default Weird Display Bug in Hammer for Reflective Surfaces


That "floor_tile_reflect" texture you're using doesn't work right, period. I'm not sure what it is, but I don't think it's meant for brush surfaces by itself. You'll have to use something else.

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Old 11-28-2010, 04:18 AM   #3
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Default Weird Display Bug in Hammer for Reflective Surfaces


Quote:
Originally Posted by PL-7764 View Post
That "floor_tile_reflect" texture you're using doesn't work right, period. I'm not sure what it is, but I don't think it's meant for brush surfaces by itself. You'll have to use something else.
Ah, righto. Thanks for the info sir, I was afraid there was something wrong with my SDK.
 
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Old 11-28-2010, 09:49 AM   #4
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Default Weird Display Bug in Hammer for Reflective Surfaces


Actually, I'm pretty sure something is wrong. Can we have some more information, like your graphics card manufacturer and the current version of DirectX you're running?

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Old 11-29-2010, 12:03 AM   #5
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Default Weird Display Bug in Hammer for Reflective Surfaces


Quote:
Originally Posted by Nerdboy View Post
Actually, I'm pretty sure something is wrong. Can we have some more information, like your graphics card manufacturer and the current version of DirectX you're running?
My graphics card is a Nvidia GeForce 9800 GTX+ and I'm using DirectX 11. And I've got (or at least, close to) the latest drivers for the graphics card. Any ideas?
 
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Old 11-29-2010, 12:22 PM   #6
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Default Weird Display Bug in Hammer for Reflective Surfaces


Nothing is wrong. floor_tile_reflect is an effect brush. It uses a water shader to imitate reflectivity. Make it 1 unit tall, put it 1 unit above your normal floor and cover all the areas that should look reflective. Put a cube map in your level, set a brush in the properties window, and compile with all options on normal. You should get something like this:



Treat the texture as if it were a water texture. Don't cut it make sure to nodraw it.

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