Notices

Testing maps on local server buggy  Thread Tools Reply
Old 06-19-2011, 06:33 PM   #1
Singing Bears
L1: Registered
 
Singing Bears is offline
Posts: 2
Thanks: 1
Thanked: 0

Default Testing maps on local server buggy


I've been trying my hand at building maps for TF2 in Hammer lately, with little success. I'm not new to level development, I've worked quite extensively in the UDK, but there are some things I just can't seem to get working.

My biggest problem is, that after I run a map and open it in a local server, the game just behaves strangely. Movement is halted, it becomes difficult to move through water, I can run straight over ledges and just float as though I've turned off clipping entirely.

I had thought this was a problem with the maps I was building, but when I tried to load up a map I know works (cp_freight) and play it locally, I got the same issues.

My PC is no slouch, either. I can run animations in Maya in real time 30 fps while streaming HD video and keeping Photoshop open in the background just because I'm too lazy to close it.

Does anybody have any ideas?
 
Reply With Quote
Advertisement
 
Advertisement
Advertisement Sponsored links

Old 06-19-2011, 07:24 PM   #2
yyler
Guest
 

Posts: n/a

Default Testing maps on local server buggy


Instead of creating a server, open the console and type map mapname

It's just a weird bug and this fixes it.
 
Reply With Quote
The Following 2 Users Say Thank You to For This Useful Post:
Old 06-19-2011, 07:26 PM   #3
Seba
I main Ganondorf
 
Seba's Avatar
 
Seba is offline
Posts: 2,073
Thanks: 2,135
Thanked: 1,694

Default Testing maps on local server buggy


This is, well, strange. Have you tried verifying game files and/or reverting video/other settings to low/default settings?

EDIT: Oh okay fine yyler be a jerk

__________________
Quote:
Originally Posted by Selentic
This is like asking me to ignore the faults of Capitalism, Swordfish. You know how bad I am at that.

 
Reply With Quote
Old 06-19-2011, 08:15 PM   #4
Archmage MC
L2: Member
 
Archmage MC is offline
Posts: 51
Thanks: 0
Thanked: 0

Default Testing maps on local server buggy


Question, is there a leak somewhere? That could cause a lot of lag too. Or run it with map <mapname> instead, as that is a little bit better for performance for some odd reason.
 
Reply With Quote
Old 06-19-2011, 10:06 PM   #5
Singing Bears
L1: Registered
 
Singing Bears is offline
Posts: 2
Thanks: 1
Thanked: 0

Default Testing maps on local server buggy


Thanks to everyone who responded!

Loading the map through the console proved to be the solution I was looking for. It's good to know this is an active and knowledgeable community. Mad props.
 
Reply With Quote
Old 06-20-2011, 08:06 AM   #6
Shanghai
L4: Senior Member
 
Shanghai's Avatar
 
Shanghai is offline
Posts: 334
Thanks: 302
Thanked: 151

Default Testing maps on local server buggy


Yeah, I have this problem too. Whenever I make my own local server, like I did to try that training map that's not made by Valve (tr_walkway?), I randomly noclip through walls and fly off ledges and things. The "halted" gameplay you feel is because your viewmodel is not where your clipping model is. So you randomly stop. I still haven't figured out how to fix it. And yes, I have uninstalled/reinstalled the game, deleted my tf folder...

Oh, and I've just been using the "Run Map" function in Hammer to run my map.

__________________
Current works in progress: -PL_Watercolour
 
Last edited by Shanghai; 06-20-2011 at 08:10 AM. Reason: So I don't look like an idiot :3
Reply With Quote
Old 06-20-2011, 08:38 AM   #7
Seba
I main Ganondorf
 
Seba's Avatar
 
Seba is offline
Posts: 2,073
Thanks: 2,135
Thanked: 1,694

Default Testing maps on local server buggy


Loading maps via the new server button is for scrubs anyway.

__________________
Quote:
Originally Posted by Selentic
This is like asking me to ignore the faults of Capitalism, Swordfish. You know how bad I am at that.

 
Reply With Quote
Old 06-20-2011, 01:21 PM   #8
gamemaster1996
Shinobi
 
gamemaster1996's Avatar
 
gamemaster1996 is offline
Posts: 1,043
Thanks: 1,346
Thanked: 131

Default Testing maps on local server buggy


I just wouldn't advise using local servers anymore. Destroys my framerate Makes heavy sad

__________________
Sure i'll do something :/ If you need anything doing ask.
 
Reply With Quote
Sponsored links
Advertisement
 
Advertisement
Advertisement

Reply

Tags
local server, movement, testing, tf2

Previous Thread Next Thread
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 12:46 PM.