I'm working on a map and what's troubling me is that I'm trying to make it so if a player touches a trigger, the trigger then does AddOutput on the !activator using the parameter "targetname chosenred" (which has worked in the past). I stopped mapping for a while and came back to it, and tried this method and for some reason I keep getting this error...
AddOutput input fired with bad string. Format: <output name> <targetname>,<inputname>,<parameter>,<delay>,<ma x times to fire (-1 == infinite)>
I've tried it like this:
OnStartTouch !activator,AddOutput,targetname chosenred,0,1
Is that correct or am I doing something wrong? I'd really appreciate some help.
I didn't even notice that, actually. I just copied the table from another post where I had used OnTrigger. It should work with any output, as I have used it in the past. But if OnTrigger suits your needs then great.