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Old 10-15-2011, 11:17 PM   #81
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Default Environment Gallery - No more decompiling of Valve's maps!


You open the .vmf, find the map you want to get the enviromental lighting from, copy/paste the 5-6 entites there (not the sound or the particles). Then you find out what the skybox texture name is (its in the comments of the env_sun... choose "solids" from the selection bar on the right) and add that to the "map properties" which is like under the map dropdown menu.
 
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Old 01-18-2012, 11:22 AM   #82
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Default Environment Gallery - No more decompiling of Valve's maps!


Dumb question alert!

Where do I unzip this? Please tell me the correct path.

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Old 01-18-2012, 11:26 AM   #83
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Default Environment Gallery - No more decompiling of Valve's maps!


place the tf folder in steamapps/teamfortress so that it merges with the existing tf folder... and you can place the vmf anywhere you'd like.
 
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Old 06-25-2012, 08:05 AM   #84
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Default Environment Gallery - No more decompiling of Valve's maps!


Just FYI, it seems to me that the download link is broken.

Now its working... Maybe my internet's just fucking with me

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Old 01-24-2013, 09:19 AM   #85
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Default Environment Gallery - No more decompiling of Valve's maps!


link not working

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Old 01-24-2013, 09:45 AM   #86
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Default Environment Gallery - No more decompiling of Valve's maps!


I think it's ok that I uploaded it, since Acegikmo isn't active since 2011.

http://forums.tf2maps.net/downloads.php?do=file&id=5305

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