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Environment Gallery - No more decompiling of Valve's maps!
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10-15-2011, 11:17 PM
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#81
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func_medal_dispenser
Fr0Z3n is offline
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Environment Gallery - No more decompiling of Valve's maps!
You open the .vmf, find the map you want to get the enviromental lighting from, copy/paste the 5-6 entites there (not the sound or the particles). Then you find out what the skybox texture name is (its in the comments of the env_sun... choose "solids" from the selection bar on the right) and add that to the "map properties" which is like under the map dropdown menu.
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01-18-2012, 11:22 AM
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#82
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L1: Registered
PRG013 is offline
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Environment Gallery - No more decompiling of Valve's maps!
Dumb question alert!
Where do I unzip this? Please tell me the correct path.
Thanks!
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01-18-2012, 11:26 AM
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#83
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func_medal_dispenser
Fr0Z3n is offline
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Environment Gallery - No more decompiling of Valve's maps!
place the tf folder in steamapps/teamfortress so that it merges with the existing tf folder... and you can place the vmf anywhere you'd like.
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06-25-2012, 08:05 AM
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#84
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Procrastinating slackjawed Hippopotamus
Dr. Element is offline
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Environment Gallery - No more decompiling of Valve's maps!
Just FYI, it seems to me that the download link is broken.
Now its working... Maybe my internet's just fucking with me
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mvm_sludge | koth_nippletwister
Works in progress (inactive, or haven't reached a satisfying playable state yet): ctf_hurricane, cp_glacius, koth_sprout, pl_thorndike, tc_feldspar
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Last edited by Dr. Element; 06-25-2012 at 09:21 AM.
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01-24-2013, 09:19 AM
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#85
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L1: Registered
Afterglow375 is offline
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Environment Gallery - No more decompiling of Valve's maps!
link not working
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Maps I've made: jump_glow_v4, jump_embrace, jump_legion_beta2, jump_termywermy_beta2
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01-24-2013, 09:45 AM
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#86
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L4: Senior Member
Bloodhound is offline
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Environment Gallery - No more decompiling of Valve's maps!
I think it's ok that I uploaded it, since Acegikmo isn't active since 2011.
http://forums.tf2maps.net/downloads.php?do=file&id=5305
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koth_highpass | pl_alpen
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