Quote:
Originally Posted by
HardWearJunkie
Is it Ghostbuster Bad to have brushes intersect other brushes?
it's fine as long as it doesn't create z-fighting. and there's nothing wrong with z-fighting, it just looks bad.
the water effect you want to achieve is possible but I would recommend not doing it. for the water level to move up and down, you need to tie your water brush to a func_water entity so you can parent it to a func_door or something. but func_water is limited. you won't get the underwater fog effect and the water won't look as natural. you can fake that fog in single player but tf2 won't allow it. it's a lot of fun to mess around with so go ahead but the results might be underwhelming.