Old 03-05-2012, 05:57 PM   #1
Sel
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I'm sure everyone here who takes arts seriously gets discouraged from time to time.

Post stuff that makes you feel better when you get this way~

http://amonsteria.wordpress.com/ira-...e-illustrated/
 
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Old 03-05-2012, 06:11 PM   #2
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I usually don't even follow/repost tacky motivational/inspirational/self-help things, but this one stuck to me:

 
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Old 03-05-2012, 06:35 PM   #3
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Most of my design tutors quit working in the industry because clients would always ask for dumb shit and would never take expert advise/feedback regarding the product that they wanted. So they left their respective studios and started to teach in college/university because it's the only place they found where they could be a designer and still persue what ever they felt like creatively.

I remember one of them saying something that stuck with me. "The client may think they know what they want, but they actually don't; and your first job as a designer is to convince them of that fact, that you're the design expert.".

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Old 03-05-2012, 08:04 PM   #4
fubarFX
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www.zombo.com always motivates me for some reasons
 
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Old 03-05-2012, 10:16 PM   #5
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Quote:
Originally Posted by grazr View Post
Most of my design tutors quit working in the industry because clients would always ask for dumb shit and would never take expert advise/feedback regarding the product that they wanted. So they left their respective studios and started to teach in college/university because it's the only place they found where they could be a designer and still persue what ever they felt like creatively.

I remember one of them saying something that stuck with me. "The client may think they know what they want, but they actually don't; and your first job as a designer is to convince them of that fact, that you're the design expert.".
This applies to game design just as well.
 
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Old 03-05-2012, 11:02 PM   #6
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Quote:
Originally Posted by Trotim View Post
This applies to game design just as well.
is this about quitting tf2 cuz valve be dumb

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Old 03-05-2012, 11:25 PM   #7
A Boojum Snark
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The other paragraph. Game designers (including mappers) are the ones that are supposed to figure out what the client (player) wants and give it to them, because they say what they think they want but they don't know what they want because they are dumb.

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Old 03-06-2012, 07:35 AM   #8
grazr
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Well there's a slight difference between game designers and graphic designers. Graphic designers, despite having a project manager, still report directly to the client, but level designers and artists will always report to the lead game designer. So i guess it's true if you have a lead designer who doesn't know what he's doing, but players don't really have any say in the matter unless they discover some horrible imbalance that wasn't discovered during the beta testing and gets a million complaint threads thrown up on the developers forum.

Unless you're talking about a massive publishing company like EA interfering in the creative process?

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Old 03-06-2012, 08:17 AM   #9
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Quote:
Originally Posted by Pretty much everyone except 'you'
Just fucking do it
Quote:
Originally Posted by Adam Phillips
If you want to be great at something, you've got to do it until you're sick of it. Then go and do it some more.
/1char

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