Old 03-24-2012, 01:25 PM   #11
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Default [Help] "Cutting"

Cutting brushes is relatively cheap, don't worry about polygon totals on your world geometry. Props and details, down the road, will be a much bigger drain on your fps.

So slice and dice all you need to get stuff to fit.
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Old 03-24-2012, 01:31 PM   #12
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Default [Help] "Cutting"

Alright, thank you a lot, Crash.

@xzzy Thank you also!
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Old 03-24-2012, 02:28 PM   #13
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Default [Help] "Cutting"

No problem. Just so you know, generally the Mapping Discussion forum is the best place to ask for help, this is more for requesting specific things like models or materials.


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Old 03-25-2012, 12:31 AM   #14
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Default [Help] "Cutting"

Also, you can get answers quicker, and from more people, by asking in the Steam group chat.
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Old 03-25-2012, 01:34 AM   #15
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Default [Help] "Cutting"

Also, it's usually better to build rather than cut. Especially when you're making something like the ground, which is going to be broken up into a zillion pieces anyway.

Current projects: Fort Frolic (BioShock-themed Arena map) | Turbine remake
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