Old 03-28-2012, 04:20 PM   #31
Crash
func_nerd
Crash's Avatar
Posts: 2,016
Thanks given: 1,227
Thanks received: 1,498
Crash is online now

Default Favorite spawnrooms


How has this thread made it 3 pages without a single screenshot of a spawn room?

__________________

 
Reply With Quote
Thanked by:
Old 03-28-2012, 04:23 PM   #32
yyler
Guest
Posts: n/a


Default Favorite spawnrooms


We know what they look like.
 
Reply With Quote
Old 03-28-2012, 07:47 PM   #33
stevethepocket
I can fix it!
stevethepocket's Avatar
Posts: 2,965
Thanks given: 255
Thanks received: 1,147
stevethepocket is offline

Default Favorite spawnrooms


Speak for yourself. I had to go into Upward myself to see what you were all talking about with the gondolas. I literally never noticed that before, because of all the other detailing distracting me. I also had to look at Junction because I'm pretty sure it's been several lifetimes since I've actually played it at this point.

__________________
Current projects: Fort Frolic (BioShock-themed Arena map) | Turbine remake
 
Reply With Quote
Old 03-28-2012, 08:46 PM   #34
Crash
func_nerd
Crash's Avatar
Posts: 2,016
Thanks given: 1,227
Thanks received: 1,498
Crash is online now

Default Favorite spawnrooms


Not to mention these types of conversations are very valuable to new members who haven't noticed all these things before and have screenshots to back them up.

Not everyone knows everything about the maps.

__________________

 
Reply With Quote
Old 04-09-2012, 04:35 AM   #35
friken_chiken
L1: Registered
friken_chiken's Avatar
Posts: 3
Thanks given: 2
Thanks received: 0
friken_chiken is offline

Default Favorite spawnrooms


I personally think that cp_manor has the worst spawn rooms, but I think the complexity of the map itself makes up for the spawning areas... Also Aki, if you want I can make you a few spawn areas, you can just message me and I will make them to your standards, plus you can take all the credit for them!
 
Reply With Quote
Old 04-10-2012, 11:54 AM   #36
ForbiddenDonut
Veteran Member
ForbiddenDonut's Avatar
Posts: 388
Thanks given: 175
Thanks received: 336
ForbiddenDonut is offline

Default Favorite spawnrooms


pl_upward BLU spawn and the BLU spawns in Thunder Mountain are my favorites. While spawn rooms don't need to be miraculous works of mind-blowing architecture, I do enjoy a bit of storytelling and detail work. If players have, say, a minute to a minute and a half to spare as they wait for the map to begin, why not give something worth smelling the roses for?

__________________
Portfolio | SD_Congo
 
Reply With Quote
Old 04-12-2012, 07:58 AM   #37
Miauw62
L1: Registered
Miauw62's Avatar
Posts: 29
Thanks given: 16
Thanked 1 Time in 1 Post
Miauw62 is offline

Default Favorite spawnrooms


The BLU thundermountain spawns are just plain awesome.
There is no discussing that.

EDIT:

Upward first blu spawn comes at my second, its a really neatly made map, with some balcony's (not balconys, but you know what i mean) that dont really serve a function, yet they make the spawnroom so much more intresting.

__________________
I feed on the stupidity of people, that means that i am never hungry.
 
Last edited by Miauw62; 04-12-2012 at 08:01 AM.
Reply With Quote
Reply  

Previous Thread Next Thread
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT -5. The time now is 12:47 PM.