And about that pink texture, are you sure that you edited the path in the vmt so that itīs pointing to the right vtf file? Cause that pink texture will only show if a vmt but no vtf is there.
Thanks so much for that bloodhound.
About the pink texture, my path is actually correct: "vgui\maps\menu_photos_cp_dam"
however, it seems the vmt had an inaccurate file name. so i need to fix that.
If i understand you correctly, fixing this will make sure that SOMETHING shows other than just pink. Whether its an opaque image or a transparent one depends on me getting that alpha channel thing correct.
As for the last part of the tutorial, you mean the flattening of the image?
Will that accomplish this " * edit the Alpha channel to make it hide the black background and show the pictures only" because I followed all the steps and the alpha channel still has black in it.
CHECK OUT MY MAP'S WIP AND LEAVE SOME FEEDBACK!!! [CP_DAM]
If I'm not mistaken, the plugin recognizes transparency levels and converts them to an alpha channel automatically, just like Photoshop already does for PNG, as long as you specify a format with transparency. The only drawback is not getting to control the "color" of the transparent pixels, which you might want to do in some cases to make a texture show up better in Hammer's material browser.
I find that if you're using Photoshop to create the TGA files that you're going to convert, you need to have the alpha channel enabled alongside the RGB channels when you save the file, otherwise it won't recognize it exists and not use it (annoyingly I found this out when I was doing the high-res world maps)