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Old 12-28-2011, 03:19 AM   #41
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Default [TUTORIAL] Menu Photo's


Hey [O],
this is a tutorial for the alpha channels in photoshop. (take a look at the last part)
http://tutorials.robbiegee.com/ps_tga.htm

And about that pink texture, are you sure that you edited the path in the vmt so that itīs pointing to the right vtf file? Cause that pink texture will only show if a vmt but no vtf is there.
 
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Old 12-28-2011, 04:50 AM   #42
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Quote:
Originally Posted by Bloodhound View Post
Hey [O],
this is a tutorial for the alpha channels in photoshop. (take a look at the last part)
http://tutorials.robbiegee.com/ps_tga.htm

And about that pink texture, are you sure that you edited the path in the vmt so that itīs pointing to the right vtf file? Cause that pink texture will only show if a vmt but no vtf is there.
Thanks so much for that bloodhound.

About the pink texture, my path is actually correct: "vgui\maps\menu_photos_cp_dam"
however, it seems the vmt had an inaccurate file name. so i need to fix that.

If i understand you correctly, fixing this will make sure that SOMETHING shows other than just pink. Whether its an opaque image or a transparent one depends on me getting that alpha channel thing correct.

As for the last part of the tutorial, you mean the flattening of the image?
Will that accomplish this " * edit the Alpha channel to make it hide the black background and show the pictures only" because I followed all the steps and the alpha channel still has black in it.

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Last edited by [O]; 12-28-2011 at 05:16 AM.
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Old 12-28-2011, 09:42 AM   #43
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Default [TUTORIAL] Menu Photo's


Ok the vtf is now showing in the objectives window, but its not transparent...

I'm struggling with this alpha thing.

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Old 12-28-2011, 12:08 PM   #44
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Quote:
Originally Posted by [O] View Post
I'm struggling with this alpha thing.
Sorry, my English is too bad to describe it, the only thing I can do is give you some links.

http://gamesprays.com/articles/tutor...ransparency-1/

I know this tutorial is about sprays, but the alpha channel thing is the same.

Good luck.
 
Last edited by Bloodhound; 05-01-2012 at 05:14 AM.
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Old 12-28-2011, 02:38 PM   #45
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It finally worked



Thank you BloodHound. That last tutorial was the breakthrough.

I had to turn on ALL channels AND turn off background layer.

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Old 04-13-2012, 07:20 AM   #46
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Download links from first page not work
 
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Old 02-01-2013, 12:13 AM   #47
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I really hate to do this necro bump - but just in case others are having the same issue - it would be good to have it all in the same spot.

This issue is:

It's not recognizing my alpha channel - I keep getting a black box around my images.

I have tried both vtf edit and the photoshop plug-in (by the way what save option should I be using with this there's a couple of alpha options).

Any ideas what I'm doing wrong?
 
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Old 02-01-2013, 01:00 AM   #48
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If I'm not mistaken, the plugin recognizes transparency levels and converts them to an alpha channel automatically, just like Photoshop already does for PNG, as long as you specify a format with transparency. The only drawback is not getting to control the "color" of the transparent pixels, which you might want to do in some cases to make a texture show up better in Hammer's material browser.

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Old 02-01-2013, 05:47 AM   #49
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I find that if you're using Photoshop to create the TGA files that you're going to convert, you need to have the alpha channel enabled alongside the RGB channels when you save the file, otherwise it won't recognize it exists and not use it (annoyingly I found this out when I was doing the high-res world maps)

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Old 02-01-2013, 06:31 AM   #50
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Thanks for the help

I found out that it turned out to be a cache error.

When I completely restarted TF2 this morning it loaded in the working alpha. I'm still scratching my head over this one - another totally weird item to know.
 
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