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[RESOURCE/PREFAB] Base Entity Map Prefab  Thread Tools Reply
Old 04-15-2012, 10:04 AM   #1
Fr0Z3n
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Default [RESOURCE/PREFAB] Base Entity Map Prefab


I assume a lot of people have something similiar to this, but I thought I'd post it for those who don't.

This is just a small, very simple, .vmf that includes (for both teams):
16 spawn points,
2 resupply lockers
respawnroom triggers
premade respawn room visualizers
default skybox entities (2fort)
general filters (red/blu)
env_cubemap, already set to 64hu high.

Everything you need for the start of a map, all in one place. Just add gametype!

All you need to do is move the entities around and build your map. Save yourself some time and hassle making all those pesky little things.





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Old 11-08-2012, 01:31 PM   #2
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Default [RESOURCE/PREFAB] Base Entity Map Prefab


Probably the most useful thing ever invented.

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Old 11-08-2012, 05:04 PM   #3
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Default [RESOURCE/PREFAB] Base Entity Map Prefab


I half forgot I made this until I saw it was bumped.

Thanks!
 
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Old 11-08-2012, 05:50 PM   #4
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Default [RESOURCE/PREFAB] Base Entity Map Prefab


No problem. It is giving me much less trouble in mapping, no more pesky stuff such as placing the entities on the spawn. For every mapper, starter, fast, advanced even, this makes the whole "Last mapping part - set the spawns ready" much faster, and buy me loads of time.

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Old 11-09-2012, 01:06 PM   #5
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Default [RESOURCE/PREFAB] Base Entity Map Prefab


... and thanks for post here because I realized an image was bork.

I've fixed that.
 
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Old 07-27-2015, 04:10 AM   #6
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Default [RESOURCE/PREFAB] Base Entity Map Prefab


When I try to open the .zip it says it is an unknown archive or damaged. I've tried repairing it but then it doesn't have anything in it. It also says the .zip has not file size in winRAR.

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Old 07-27-2015, 05:17 AM   #7
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Default [RESOURCE/PREFAB] Base Entity Map Prefab


Quote:
Originally Posted by Unh3lpful View Post
When I try to open the .zip it says it is an unknown archive or damaged. I've tried repairing it but then it doesn't have anything in it. It also says the .zip has not file size in winRAR.
The site has problems with the downloading.

Just gotta wait until they fix it.
 
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Old 07-27-2015, 07:09 AM   #8
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Default [RESOURCE/PREFAB] Base Entity Map Prefab


That reminded me of something I wanted to ask for some time-
I know that not all the entities in the middle section, controlling the lighting and shadows, are necessary. The Shadow one, as well as the color_correction, are not really required.
I wanted to ask why did you still include them? Do they significantly improve the looks of the map? Should I change or remove them if I change the lighting? I don't really know what are the default settings in terms of color correction and shadows, and how I should change them according to my lighting and env. settings.
 
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Old 07-27-2015, 08:38 AM   #9
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Default [RESOURCE/PREFAB] Base Entity Map Prefab


Quote:
Originally Posted by takabuschik View Post
That reminded me of something I wanted to ask for some time-
I know that not all the entities in the middle section, controlling the lighting and shadows, are necessary. The Shadow one, as well as the color_correction, are not really required.
I wanted to ask why did you still include them? Do they significantly improve the looks of the map? Should I change or remove them if I change the lighting? I don't really know what are the default settings in terms of color correction and shadows, and how I should change them according to my lighting and env. settings.
The environmental entities are for the 2fort lighting, many of those entities you'll need to make something the best looking thing as possible. If you don't like that environment, use the enviro prefab and choose another one to your liking. Or, edit what I have given you to make your own.

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Old 07-27-2015, 03:34 PM   #10
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Default [RESOURCE/PREFAB] Base Entity Map Prefab


No, that's not what I meant... I know I can edit the settings. I was talking specifically about the entities that I usually don't use because they seemed unnecessary- the color correction and the shadow entity.
If those are 2fort's default entities, I obviously need to change them for my map if I use them. but I never really understood if the fact that 2fort has them, means that my map needs to have them as well.
In other words- are all those entities actually required to make a Valve-quality map?
 
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