Notices

[RESOURCE/PREFAB] Base Entity Map Prefab  Thread Tools Reply
Old 04-15-2012, 10:04 AM   #1
Fr0Z3n
npc_contest_holder
 
Fr0Z3n's Avatar
 
Fr0Z3n is offline
Posts: 5,196
Thanks given: 3,156
Thanks received: 2,864
Blog Entries: 1

Default [RESOURCE/PREFAB] Base Entity Map Prefab


I assume a lot of people have something similiar to this, but I thought I'd post it for those who don't.

This is just a small, very simple, .vmf that includes (for both teams):
16 spawn points,
2 resupply lockers
respawnroom triggers
premade respawn room visualizers
default skybox entities (2fort)
general filters (red/blu)
env_cubemap, already set to 64hu high.

Everything you need for the start of a map, all in one place. Just add gametype!

All you need to do is move the entities around and build your map. Save yourself some time and hassle making all those pesky little things.





__________________

 
Last edited by Fr0Z3n; 11-09-2012 at 01:05 PM. Reason: Damn grammar
Reply With Quote
The Following 11 Users Say Thank You to Fr0Z3n For This Useful Post:
Advertisement
 
Advertisement
Advertisement Sponsored links

Old 11-08-2012, 01:31 PM   #2
GPuzzle
Prestige's current apprentice
 
GPuzzle is offline
Posts: 631
Thanks given: 113
Thanks received: 139

Default [RESOURCE/PREFAB] Base Entity Map Prefab


Probably the most useful thing ever invented.

__________________
I have lost a lot of my life thinking in signatures.
 
Reply With Quote
Old 11-08-2012, 05:04 PM   #3
Fr0Z3n
npc_contest_holder
 
Fr0Z3n's Avatar
 
Fr0Z3n is offline
Posts: 5,196
Thanks given: 3,156
Thanks received: 2,864
Blog Entries: 1

Default [RESOURCE/PREFAB] Base Entity Map Prefab


I half forgot I made this until I saw it was bumped.

Thanks!
 
Reply With Quote
Old 11-08-2012, 05:50 PM   #4
GPuzzle
Prestige's current apprentice
 
GPuzzle is offline
Posts: 631
Thanks given: 113
Thanks received: 139

Default [RESOURCE/PREFAB] Base Entity Map Prefab


No problem. It is giving me much less trouble in mapping, no more pesky stuff such as placing the entities on the spawn. For every mapper, starter, fast, advanced even, this makes the whole "Last mapping part - set the spawns ready" much faster, and buy me loads of time.

__________________
I have lost a lot of my life thinking in signatures.
 
Last edited by GPuzzle; 11-08-2012 at 06:03 PM.
Reply With Quote
Old 11-09-2012, 01:06 PM   #5
Fr0Z3n
npc_contest_holder
 
Fr0Z3n's Avatar
 
Fr0Z3n is offline
Posts: 5,196
Thanks given: 3,156
Thanks received: 2,864
Blog Entries: 1

Default [RESOURCE/PREFAB] Base Entity Map Prefab


... and thanks for post here because I realized an image was bork.

I've fixed that.
 
Reply With Quote
Advertisement
 
Advertisement
Advertisement Sponsored links

Reply

Previous Thread Next Thread
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT -5. The time now is 06:55 AM.