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[GUIDE] Let's talk about lighting.  Thread Tools Reply
Old 04-19-2012, 01:32 PM   #21
yyler
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Default [GUIDE] Let's talk about lighting.


That's awesome, I had no idea.
 
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Old 04-19-2012, 02:26 PM   #22
xzzy
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Default [GUIDE] Let's talk about lighting.


2fort always seems to find some new way to blow my mind when I open it to check how Valve did something.

It's a shame the map is so lame to actually play, because otherwise it's a masterpiece.
 
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Old 04-19-2012, 06:13 PM   #23
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Default [GUIDE] Let's talk about lighting.


You know, I've seen that brush and had no clue what the hell it was for, and apparently never bothered to figure it out.

Now I know.

Neat!

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Old 04-19-2012, 09:06 PM   #24
stevethepocket
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Default [GUIDE] Let's talk about lighting.


Quote:
Originally Posted by xzzy View Post
2fort always seems to find some new way to blow my mind when I open it to check how Valve did something.

It's a shame the map is so lame to actually play, because otherwise it's a masterpiece.
And then you get mistakes like this:


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Old 04-21-2012, 06:31 PM   #25
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Default [GUIDE] Let's talk about lighting.


Trememdous thanks, yyler. I'm almost as clueless about lights as I am about optimization, and this examination of techniques gave me a few good ideas, especially since I'm making a night map (or rather, was making - the file has disappeared).

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