I tend to find they do that when they take direct sunlight with high HDR settings. At first i was using 1.1 but even the dirt ground was hella bright, i reduced it to 1, but it's still pretty bright. Will probably change it to .8 and see what happens. I believe that's what Lumberyard uses.
Turning specular off is the first thing i do.
Quote:
Originally Posted by
ics
One question, "pakrat shows cubes are being saved". If you forget pakrat and take a GCFScape and open your map bsp from /tf/maps/mapname.bsp with it, do you see the cubemaps there at all?
The cubes appear to be there:
